Meine Config ist die Hier

con_restricted=0

\\//Grundeinstellungen//\\

sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 2
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 3
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4



\\//HDR Beleuchtungs Shizzle//\\

q_Renderer=3
r_HDRRendering=1
r_HDRBrightOffset = 0.5
r_HDRBrightThreshold=5 (glow effect)


\\//Misc Quality Settings//\\

r_glow=0
r_MotionBlur=0
r_DepthOfField= 2
r_ColorGrading= 1
r_Coronas=1
r_CoronaFade = 1
e_particles_thread=1
r_useEdgeAA=1
r_UsePOM= 1
e_phys_foliage=2
r_sunshafts= 1
r_Beams = 4
r_BeamsDistFactor = 0.75
r_BeamsMaxSlices = 300
r_TexturesStreaming = 0

\\//Ambient Occlusion Setup//\\

r_SSAO=1
r_SSAO_amount=
r_SSAO_quality=4
r_SSAO_radius=5
r_SSAO_darkening=0.2
r_TerrainAO_FadeDist=15
e_terrain_ao=1


\\//Terrain & Object Viewdistances//\\

e_detail_materials_view_dist_xy=6000
e_vegetation_sprites_distance_ratio=2
e_view_dist_ratio_vegetation=80
e_lod_ratio=8
e_view_dist_ratio_detail=60


\\//Misc//\\

g_battleDust_enable = 1
e_water_ocean_fft=1
e_max_entity_lights=24
r_FillLights = 20
e_terrain_occlusion_culling_max_dist=400

e_shadows = 1
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods = 0
e_shadows_cast_view_dist_ratio = 0.6
r_ShadowBlur=3.0
e_shadows_max_texture_size=768
r_ShadowJittering=1.5

e_foliage_wind_activation_dist = 30
es_DebrisLifetimeScale = 1
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexAtlasSize = 2048
e_vegetation_bending = 2
e_vegetation_min_size=0
e_proc_vegetation=1
e_vegetation_use_terrain_color=1

r_UseEdgeAA=2
r_TerrainAO_FadeDist=1
r_GeomInstancing=1
e_vegetation_static_instancing=0
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1