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Thema: Light Spire: Fortune's Web

  1. #61
    VIP Avatar von Pat21
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    @ Kolga
    Hehe, da hast du wohl den Post von Willy
    mit meinem zusammegeführt.
    Trotzdem danke.


    @ Topic
    Die neuen Pics sehen richtig geil aus. Das
    wird einfach eine verdammt geile Mod.

  2. #62
    Professional Avatar von Willy
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    Das war zwar mein Post, aber danke.

  3. #63
    Co-Administrator Avatar von Kolga
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    NEIN!^^

    So nen Mist habe nur Willy gelesen und irgendwo weiter oben auch nochma und dann habe ich zusammengeführt. -.-
    Mist. Tut mir echt leid Jungs.

    Sorrrrrrrrry.....

    BTT
    xD
    greetings Kolga
    --> Lest bitte unsere FORENREGELN/FORUMRULES
    -> Ihr seid neu im Forum? Stellt euch doch der Community HIER vor!


  4. #64
    Gesperrt
    Registriert seit
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    Zitat Zitat von Pat21 Beitrag anzeigen
    @ Kolga
    Hehe, da hast du wohl den Post von Willy
    mit meinem zusammegeführt.
    Trotzdem danke.


    @ Topic
    Die neuen Pics sehen richtig geil aus. Das
    wird einfach eine verdammt geile Mod.
    Das ist eine Mod ?
    Ich dachte ein Vollpreisspiel !

  5. #65
    VIP Avatar von Pat21
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    @ Baggibox
    Nene, das ist eine Mod
    http://crysis.4thdimension.info/foru...27&postcount=9

  6. #66
    Professional Avatar von Willy
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    Zitat Zitat von Pat21 Beitrag anzeigen
    Eine bisherige Mod, deren Ersteller hoffen, sie mit kommerzieller Unterstützung als richtiges Spiel erscheinen zu lassen.

  7. #67
    Professional Avatar von Willy
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    Immer noch keine richtige Website online, dafür immerhin schon ein Forum.

    Originally posted by Havoksage
    New Forums
    Today we would like to introduce you to our new forums. These forums have been setup so that everyone has a place to discuss the modification. Also Luke Warm Media members will be active on the forums and are keen to hear the communities thoughts and ideas. You can access the forums here.


    That's all for this update! Keep an eye on our website over at LightspireGame.com, and be sure to leave any feedback you have on our forums, which will be up soon, or in our forum thread here on Crymod.

    Related Links:
    - Forum Thread: LukeWarm Media Presents, Lightspire: Fortune's Web
    - ModDB: LukeWarm Media
    - Website: LightspireGame.com
    - Forum: LightspireGame.com/forums


    - Havok, LukeWarm Media

  8. #68
    VIP Avatar von Pat21
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    Spoiler Update:
    Originally posted by LukewarmMedia
    Lightspire Major Media & News Announcement


    Contents:


    1. Introduction
    2. Major News Announcement
    3. Game Story and Synopsis
    4. In-Engine Screenshots
    5. Renders
    6. Concept Art
    7. Future Beta Testing
    8. Recruitment
    9. Vote for LightSpire in the ModDB 2008 Mod of the Year


    Introduction

    Welcome to this months major news update on LightSpire: Fortunes Web. Over the past month we at LukeWarm Media have been hard at work to bring you this update. Recently the team have begun creating some of the many new assets that will be a part of the LightSpire world. Utilizing all the cutting edge technologies incorporated into the CryENGINE 2 we continue our quest to bring the evolution of fantasy to a screen near you!

    Major News Announcement


    We've come a long way from our first media update, and we've been waiting for this day for a long time. Lightspire is no longer a Crysis modification, and Lukewarm Media is now an official Crytek developer. What this means is we will continue development on Lightspire, but we will be developing on an Evaluation License for CryENGINE 2. This will allow us to build our game on a complete version of CryENGINE 2 where the only limitation put on us is we cannot sell our game until we purchase a full license. Just to clarify, we are not getting CryEngine2 for free. We are only getting the Evaluation License to CryENGINE 2. Everyone here at Lukewarm Media would like to thank you all for your support, after all we wouldn't have the opportunity to do this without your support!

    With the big news out of the way... You might be asking; What's next for Lightspire? Our plans are to create a small, workable version of our game and pitch it to potential investors, such as EA Games or SEGA. Because of this, our future media updates will not be as frequent, nor will they be posted here on Crymod. Do not fear however, as they will be posted on our own forums and also our upcoming website.

    Enjoy the update!

    Game Story and Synopsis

    Many of you have wondered "exactly what is Lightspire?". Well finally here you have it, an outline of the story as well as a synopsis of gameplay ideas. Enjoy!


    Lightspire Story Outline
    The biggest and most important aspect of the story and plot is that no one in the current world knows anything about the past. They are unaware to what caused the previous cataclysm, and despite knowing that it happened, never believe it will happen again. This leads to complacency, naivety, and a total lack of awareness that the cataclysm will come again for the fourth time.

    In the game, there are four different heroes, who each have their own background and involvement in the world of Lightspire. The most dominant force in the game world is the dragon elves. They are a dictatorship due to their immense army, and control of vast amounts of land and resources. The first hero – the Dragon Lancer - his story stems from them. As described in the Game World Synopsis (See our earlier update), the elves and dragons were involved in a great war. The elves only chance of surviving and avoiding extinction would be to use magic against magic. The elves created a weapon to absorb any magical powers dragons might have had, which resulted in the rapid “de-evolution” of the dragons, and a ‘revolution’ of the elves physical traits, including increased strength, vision, and the ability to live even longer than before. The remaining dragons were enslaved, to the point where dragon’s mental acuity was vastly inferior to any of the elves.

    Despite this, the last of the remaining dragons managed to escape, but the dragon race was on the verge of extinction. Aware of this, she summoned up all the magical powers she could muster, in order to shape shift into a human to mate with one of the mountain tribe warriors to pass along the ‘true’ dragon bloodline. The Dragon Lancer is a descendant of this hybrid bloodline. A mountain tribe warrior, but with features of a dragon being. The dragon elves on the other hand, were determined to hunt down all who came from this bloodline. Their goal is to end the bloodline once and for all. The opening cinematic of the game will show the Dragon Lancer rushing into a town tavern, where he meets the three other heroes for the first time. The first of which is the Shield Warrior.

    The Shield Warrior comes from an isolated city. It’s the only city with any form of religion. Because of the darkness in the world, having a God or a religion is considered to be false. The Shield Warrior is on a quest to find ‘faith’, if it at all exists. He wants to find the truth about God (if he exists) and why the world appears to have been abandoned by all greater powers’. He is at the beginning of a search for his faith, and his being at the tavern is coincidence…. Or is it?

    The Caster, who is one of the evolved dwarves as explained in the Game World Synopsis. The dwarves, smartest of all races, know the truth about the occurrences of the cataclysm. The dwarves, who lived underground due to being exiled, have never left their city until now. Six of the wisest and most courageous of the dwarves were sent out to seek answers to prevent the coming of the fourth cataclysm. The Caster finds himself at this tavern, on the beginning of his quest to learn more about this dark and terrible world. The fourth hero is a character that few people if anyone, know anything about, but is drawn into this mix of different races by pure chance.

    Fortune’s Web (the game title) represents the web of these characters. Despite being completely unrelated, they are bought together by faith and fortune for a much larger purpose than their own. Early on the game, the ‘Simurgh’ encounters them. The Simurgh encounters our heroes who were brought together after they aid the Dragon Lancer in escaping a group of assassins. The Simurgh sees in this eclectic group something they do not, but manages to coerce them into working together to prevent the coming of the next cataclysm.

    During the game, you will learn more about the characters as you progress, while following the unpredictable plotline. Despite the characters own personal goals, they gradually build trust, unite, and work together to fight against a common cause that will ultimately have far-reaching consequences, whether they succeed, or whether they fail.

    Lightspire Gameplay Overview

    • Each character class has its own special gameplay abilities. The Dragon Lancer is essentially a “button masher” combo based character. The Lancer is highly agile and provides fast paced action gameplay. When fighting stronger enemies, the Lancer can quickly dodge out of the way to avoid attacks. The Caster on the other hand is not very agile, and cannot dodge attacks as easily as the Lancer. Instead of relying on quick evasive maneuvers to avoid attacks, the player controlling the Caster has to think of what spells or what combination of spells he should use to stop/evade an enemy of overwhelming power. For example, if there was a Rynox charging after the Lancer, he could barrel roll out of the way to avoid taking damage. The Caster would have to rely on magic to avoid this situation by using magic to throw the Rynox backwards or slowing/freezing him.

    • The combat system has a variety of abilities that the player can use to string together stronger and more impressive attacks. There are a few generic abilities that are shared between the four character classes. These are mainly the generic melee and generic ranged attacks. You also have your primary abilities which are unique to each class. these
    range from damaging spells, to healing spells, to additional shape shifting forms. Players string together powerful combos by combining unique abilities with generic abilities. The most powerful combos however are “Coop Combos” where two or more players string together their unique abilities for catastrophic damage.

    • “Coop Combos” are extremely deadly if used correctly. For example, the Caster is in an epic battle but has run out of energy to cast spells. He can choose to sacrifice his own health in place of energy, but he won’t survive long enough to make his sacrifice useful to the other players. This is where the Shield warrior comes in. The Shield warrior can heal his colleagues while he is engaged in combat. He can operate as a “battery” for the Caster by providing him with health while he knocks back enemies keeping the Caster safe from harm. There are many other combinations between the different heroes and their abilities.

    • The upgrade system in Light spire is a cross between God of War and Diablo. Each character will have three different skill trees they can choose to upgrade certain skills from. For example, the Shield warrior could upgrade his shield so that he could throw it. The next upgrade would allow a thrown shield to bounce off of multiple enemies. A third
    upgrade would add a temporary stun to the targets affected by the shield and so on. Once the Shield warrior’s shield throwing ability is fully upgraded there would be a visual difference between the normal shield and his “upgraded” shield, rewarding the player for fully upgrading a skill. Players will be able to upgrade skills after accomplishing challenging goals within the game in combination with gaining experience from killing generic enemies.

    • Other upgrades would consist of new abilities not available to the player at the start. Such as new spells for the caster, combat techniques for the Lancer, shape shifting forms for the Shape shifter, and auras for the Shield warrior. Players should have a uniquely customized character once the end of the game nears.

    • Environments within Light spire will have a high level of dynamic interactivity. As the Lancer you can cut down trees and block the enemy’s path. While the enemies try to climb over the trees the Caster can set fire to the trees and the enemies unfortunate enough to be climbing over. In another scenario, the Caster is outnumbered with the Shield warrior at his side. The Caster could freeze his enemies alive, and the Shield warrior could use his shield to knock the frozen enemies into live targets as frozen projectiles.

    • Puzzle solving in Light spire will primarily be cooperative puzzles that players must solve together. For example there could be a dungeon where the obstacles are actually controlled by the other players, giving them the opportunity to lead their team mate to his goal, or his untimely death.

    • Boss fights are more than just linear battles where all you do is damage the boss until he is defeated. Each boss fight is a mini-game in itself, you must use all your knowledge that you have picked up from playing the game up until the boss fight itself to defeat it. The boss fights will be challenging enough for four players to feel as if they have accomplished something by working together to triumph over impossible odds.

    • Linear AND Open World game play will be featured in Light spire. There will be linear levels that continue the story/plot in conjunction with open world levels where the players are free to roam in whatever direction they like continuing the story at their own pace. There will be an overall goal to achieve in the open world levels, but the player can fulfill that goal in any order they feel, spending as much time as they like in the level before proceeding. Linear levels of course have the player follow a general path to his objective without the freedom to go anywhere.

    • Inside the Open World levels there are various towns you can visit. The towns have pubs, taverns, and inns where you can talk to the locals and pick up side quests that will yield rewards that may be useful to the player in his campaign. In addition to the side quests you can pick up, the player can visit libraries where he/she can read up on ancient history, recent history, famous figures, and other miscellaneous literature. The player may even find secrets on how to defeat powerful monsters by reading about various species.

    In-Engine Screenshots

    Here is a compilation of In-Engine screenshots, these were taken in realtime* and represent the graphical quality that LightSpire will possess.






    *The screenshots were taken on a PC system with the following specification: Core 2 Quad Q6600, 4GB DDR 800 RAM, HIS HD 4850 IceQ TurboX, Asus P5Q Motherboard.

    Technical Demonstration

    Over the past two days Dave Baron (Engine Cinematics) and Gareth Coker (Composer) have been hard at work to bring you this video demonstration. It shows some our extremely work in progress scenes.


    Harnessing the power of the CryENGINE 2, LightSpire makes use of many of the engines graphical features, Here you can see a comparison showing a character with and without Screen Space Ambient Occlusion.

    http://www.x32i.org/Media/Screenshots/SSAO.jpg

    Renders

    Here are two new renders of our goblin character.

    http://www.x32i.org/Media/Renders/Go...Turnaround.jpg

    Here are some WIP renders.

    http://www.x32i.org/Media/Renders/Go...s/creature.jpg

    Concept Art

    When designing characters, models and levels it is important to have good references. Here are two of our concept drawings.


    http://www.x32i.org/Media/ConceptArt...Art/totem3.jpg

    Beta testing

    In the over the next couple of years as the LightSpire community grows and the game progresses, we will be offering beta testing to certain prominent members of the community. This will only be offered to community members who follow the forums rules and respect other members of the community.

    We are recruiting!

    Lukewarm Media is currently looking to acquire the following positions to help up develop and finish our tech demo and game presentation for further development. Artists and programmers alike will be giving the opportunity to work with a dedicated, professional team working on the cry engine 2 Evaluation license. So if you’re looking to break into the industry, or develop more portfolio work this is the position for you. Dedicated and serious inquires only.

    For more information, please have a look at our recruiting thread on our forums.

    Vote for us in the ModDB 2008 Mod of the Year Awards

    If you enjoyed this update please vote for LightSpire in the ModDB 2008 Mod of the Year Awards.

    Vote for LightSpire in the ModDB 2008 Mod of the Year


    Related Links:
    - Forum Thread: LukeWarm Media Presents, Lightspire: Fortune's Web
    - ModDB: LukeWarm Media
    - Website: LightspireGame.com
    - Forum: LightspireGame.com/forums


    - LukeWarm Media Team

    Quelle: http://www.crymod.com/thread.php?thr...user=0&page=17

  9. #69
    Erfahrener User Avatar von Nuttree
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    Hier auch nochmal ein Update, nur halt kleiner und auf deutsch


    Spoiler News:
    Light Spire: Fortune's Web-HD-Video, Render-Bilder, Screenshots und Crytek-Lizenz!


    Effektreich: Die CryEngine 2 aus dem Hause Crytek in Aktion.




    Auf diesen Moment haben die Entwickler von Luke Warm-Media lange Zeit gewartet. Vor einigen Monaten kündigte das Team die Crysis-Mod Light Spire: Fortune's Web an. Bereits die ersten Bilder und Artworks zum Action-RPG ließen erahnen, welches Potential in dem Spiel steckt. Die investierte Zeit und Arbeit hat sich gelohnt: Luke Warm Media darf nun mit offiziellem Segen der frankfurter Spieleschmiede Crytek und mit lizenzierter CryEngine 2 an dem verheißungsvollen Titel weiter werkeln.

    Video

    Fehlt nur noch ein Publisher, der sich um die kommerzielle Vermarktung von Light Spire: Fortune's Web kümmert. Die Mannen von Luke Warm Media haben bereits verlauten lassen, dass sie sich durchaus einen Partner wie zum Beispiel Sega oder Electronic Arts vorstellen könnten.




    Light Spire: Fortune's Web soll eine Mischung aus Action-Adventure und RPG werden. Wie das Fantasy-Rollenspiel genau ausschaut, erfahren Sie oberhalb dieser Meldung. Dort stellen wir Ihnen einen brandneuen InEngine-Technik-Trailer in HD-Qualität bereit. Der legt Ihnen das fantasievoll gestaltete Setting, einige Charaktere und auch die im Titel enthaltenen Drachen ans Herz. Zusätzlich bewundern Sie in unserer Galerie Artworks, Renderconcepts, ein Vergleichsbild das den Grafik-Effekt "Screen Space Ambient Occlusion" verdeutlicht und Screenshots, welche die CryEngine 2 in Aktion zeigen.

    Sobald Luke Warm Media die ersten richtigen Spielszenen zu Light Spire: Fortune's Web veröffentlicht, erfahren Sie das natürlich hier bei uns. Noch ein Hinweis zu den Screenshots: Die Aufnahmen wurden allesamt auf einem PC-System mit den folgenden Hardware-Komponenten angefertigt: Core 2 Quad Q6600, 4GB DDR 800 RAM, HIS HD 4850 IceQ TurboX, Asus P5Q Motherboard.


    Quelle: http://www.pcgames.de/aid,674833.....
    Geändert von Nuttree (01.02.2009 um 10:59 Uhr)

    Intel Core 2 Duo E6850 // 2GB Corsair CMX1024-6400 // Asus Striker Extreme // Asus 8800 GTS (512MB) OC // Windows 7 Home Premium 64Bit

  10. #70
    Erfahrener User Avatar von [MaSt3r]
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    Sehr geil !
    Glaubt ihr der Mod wird umsonst sein ?

    Habe das bei PcGames gefunden :
    "Das Spiel war vorerst "nur" als Crysis-Mod konzipiert. Luke Warm Media hat die CryEngine 2 offiziell lizenziert und einen gewissen Betrag an Crytek dafür gezahlt. Mit anderen Worten: Der Entwickler Luke Warm hat nun die Möglichkeit, Geld mit seinem Titel zu verdienen."

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