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Thema: Northern Ireland: 1983 (WiP)

  1. #1
    Prophet Avatar von Sensman
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    Standard Northern Ireland: 1983 (WiP)

    Schönen guten Tag liebe HQler,

    ich freue mich diesen Thread zur Northern Ireland Mod eröffnen zu dürfen und euch (auf deutsch) über den Fortschritt unserer Mod auf den laufenden halten zu können.

    --------------------------------

    Was ist Northern Ireland? :

    Ganz einfach, es basiert darauf was in den frühen 60er-90er Jahren in Nordirland passierte, eine Menge Ereignisse und Attacken wurden als inspiration der storyline benutzt.

    Wer arbeitet an der Mod?(So weit wie ich auf dem aktuellen Stand bin, frage aber nochmal nach) :

    Leader - Squiggers
    Arist - Suzerain
    Designer - Jacques Briel
    Designer- Duruk
    Modeler/Texturer - Ror-Shak
    Texturer - Jason9Jason
    Designer - Heroic Tadpole
    Modeler/Texturer - Donkluseczka
    Modeler/Texturer - Mental Radiation
    Designer - Sensman
    Texturer - Serazahr
    Coder -Zokomo
    Designer/Modeller/Coder - Espilon

    --------------------------------

    Update vom 17 Februar - L1A1
    Spoiler Bilder:





    P.S.: Warpspeed hat das Okay dafür gegeben 6/7 Posts hintereinander zu posten.

    Die L96:
    Spoiler Bilder:







    Die RPG 7:
    Spoiler Bilder:





    Telefonzelle:
    Spoiler Bilder:




    Land Rover 88:
    Spoiler Bilder:






    Sterling:
    Spoiler Bilder:






    Asset Bonanza! Pt.1 (Wird im laufe des Tages übersetzt):

    Spoiler Update Pt.1:
    We'd like to announce the reformation, and redesign, of our site and forums. We're working on making it more user friendly to the casual surfer, and to make it appear much more aesthetically pleasing for the user. We're also working on streamlining the way that we work, and the order in which we work, setting new deadlines, and making the process of production less painless, and more enjoyable for those involved.

    I'd also like to announce that we've added nearly 8 new members to the team, as we've steadily grown in size over the past month, and as a result, got more work done than we thought we would - something we're very glad for, as it gives us more to show you guys for this update bonanza.

    We're also making the transistion to the Wars/Warhead engine, due to the recent release of the SDK, which allows us to utilise many of the optimizations, and changes that are present in Warhead that were not present in the original Crysis.

    Weapons, and General Assets


    Now, we've got several weapons that are being worked on, or have just been begun by the team. First up, we've got the Browning Hi-Power pistol. Holding 13 9mm rounds, this was the sidearm of choice throughout the coldwar period, and is still in use by the British Armed Forces. Modelled by James Miller.



    Next, we have the Silenced Sterling. Possibly one of my personal favourites, as its such an unusual firearm in the modernday, but still extremely effective. Carrying 33 9mm rounds, it was capble of hitting targets accurately up to 100m away.For this asset, we had two different textures made by the team for it - both of which we display for you below. You can also watch the WiP firing animation, which is uploaded to youtube. Model by Ror-Shak. Texture by Ror-Shak, and Jason9Jason. Basic firing animation by Ror-Shak.


    Ror-Shak's textures:


    Jason's textures:



    (Video kommt später)


    Next up, we have a selection of the grenades available for use by the player in Northern Ireland: 1983. M61 Frag Grenade, which was in use by the British Armed forces up until fairly recently, is still an effective fragmentation grenade. The Flashbang grenade is an excellent piece of kit, blinding and disorientating the victim - first developed in response to an SAS request in the early 60's, the humble flashbang is a deadly weapon in the right hands. The L50A1 smoke grenade was standard issue to British Army units stationed in Northern Ireland, and is still in use today by the Armed Forces. Low Poly models by gomgom50.



    As our second to last piece, we give you the Watchtower. Surrounded by anti-RPG mesh, this was a common sight in Northern Ireland throughout the 70's and 80's, and one of the most iconic images of that period. Modelled by Donkluseckza. Textures by Duruk, and Serazhr.



    And finally... The humble traffic cone. Commonly used to shield off areas for construction work, and for official purposes, this again was a rather common sight in Northern Ireland, and the UK, but somewhat less iconic than the watchtower shown above. Modelled by HollowIchigoBanki. Texture by Duruk.





    Reformation

    Wir freuen uns die neue Formation und das neue Design unserer Homepage und der Foren ankündigen zu dürfen.Wir arbeiten daran es noch user freundlicher zu machen. Wir arbeiten ausserdem daran euch zu zeigen wie wir arbeiten und die Reihenfolge an was wir arbeiten, setzen neue deadlines und machen den Prozess unserer Produktion weniger schmerzhaft und genießbarer für die beteiligten.Ich würde ausserdem gerne ankündigen das wir fast 8 neue member zu unserem Team hinzugefügt haben, wir wuchsen richtig in den letzten Monaten und als Ergebniss haben wir mehr geschaft als wir dachten - wir sind richtig stolz darauf das wir deshalb mehr in diesem Update zeigen dürfen.Wir nutzen auch die Wars/Warhead engine, aufgrund des Releases des SDK, der uns ermöglicht, die Optmimierungen und Änderungen für unsere Mod zu nutzen.

    Waffen und andere Assets

    Mommentan haben wir einige Waffen an denen gearbeitet wird oder wurden vom Team angefangen. Als erstes haben wir die Browning Hi-Power pistol. Mit 13 9mm Kugeln, bekannt durch den kalten Krieg und wird immernoch in der britischen Armee benutzt. Model by James Miller

    *Bilder*

    Als nächstes haben wir die schallgedämpfte Sterling. Eine meiner persönlichen Favouriten, ausserdem ist es ein unnützliches Gewehr in den heutigen Tagen doch sie ist immernoch extrem effektiv. Sie trägt 33 9mm Kugeln und war fähig Ziele auf 100 Meter Entfernung genau zu treffen. Für dieses Asset hatten wir 2 versciedene Texturen vom Team - beide zeigen wir euch. Ihr könnt euch ausserdem die WiP Schuss Animation ansehen welche auf youtube hochgeladen wurde. Model by Ror-Shak. Textur by Ror-Shak und Jason9Jason. Basis Schuss Animationen by Ror-Shak.

    Ror-Shak's Texturen:

    *Bilder*

    Jason's Texturen:

    *Bilder*

    http://www.youtube.com/v/MbWwqfl6anc&hl=de&fs=1&

    Dann haben wir noch eine Auswahl der für den Spieler verfügbaren Granaten in Northern Ireland: 1983. M61 Frag Grenade welche in der britischen Armee benutzt wurde und immernoch eine effektive Granate ist. Die Blendgranate is sehr nützlich, sie blendet und disorientiert die Gegner - zum ersten mal veröffentlicht aufgrund einer SAS Nachfrage in den frühen 60ern, die Blendgranate is in den richtigen Händen eine tödliche Waffe. Models by gomgom50.

    *Bilder*

    Als unser vorletztes Stück, zeigen wir euch den Beobachtungsturm. Umgeben von Anti-RPG Zäunen war das ein häufiges Gebäude in Nordirland durch die 70er und 80er Jahre und eines der ikonischen Bilder dieser Zeit. Modelled by Donkluseckza. Texturen by Duruk und Serazahr

    *Bilder*

    Und schließlich... die bescheidenen Straßenhütchen. Häufig verwendet, um Bereiche ab zu sperren in denen gearbeitet wird. Auch sie waren in Nordirland sowie in England sehr häufig zu sehen aber weniger ikonisch als der Beobachtungsturm. Moddeled by HollowIchigoBanki. Texturen by Duruk

    *Bilder*

    Das ist die Übersetzung des Updates "Asset Bonanza Pt.1".
    Geändert von foofi (23.06.2009 um 17:51 Uhr)
    "I stopped fighting my inner Demons... we're on the same side now."

  2. #2
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    Also die Modelle sind wirklich konkurrenzfähig ! Echt hammer !

    Sehen wir auch bald Bilder von den Maps ?

  3. #3
    Prophet Avatar von Sensman
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    Assets Bonanza Pt.2 (Wird im laufe des Tages übersetzt):

    Spoiler Update Pt.2:
    Environmental Teasers

    Now, last, but certainly not least, we have for you two images of what we've been working on in regards to the maps. First of all, we have the Belfast map - set at night, this is in an area that has seen heavy levels of fighting between Loyalist and Republican paramilitaries in the past - note, the entire level doesn't not consist of this concept piece. Level Design by Heroic Tadpole.


    Finally, the Gibraltar tanker assault mock up. This level takes place off the gulf of Gibraltar, Gibraltar itself being clearly visable in the background of this shot, with the player assualting a cargoship. Please note, the current cargoship is a placeholder, and will be replaced with a new model. Level Design by Wedgetail.




    And Finally.....


    We're very happy to announce that all of the assets that we're developing for the project will be released to the player, after the completion of the project.

    Some of the environmental assets will be released in a pack in approximately 6-8 weeks, with the entirety of the assets being released to the community a month after the release of the project. We will also be doing ports to some other game engines, such as Source, and CS, along with any requests that are made by the community.

    Its time to start giving more to the community, and perhaps, we may influence others to do the same.

    -J
    Crystal Wolf Studios
    Team Lead


    @Baggibox

    Ich weiß es nicht, ich hoffe schon. Wenn du möchtest frage ich mal den Leader.

    Minor Update (Wird ebenfalls übersetzt):

    Spoiler Minor Update:
    Remington 870 Pumpaction Shotgun:
    First up, we have the Remington 870 Shotgun. A favourite of Special Forces, and Police forces alike, it is "...kept for close encounters", along with use as a MOE (Method of Entry) weapon - by "Blowing the ****** doors off", as it were.

    (2 shiny pennies to whoever can guess where those two quotes come from.)

    The model has been made by Ror-Shak, while the texture has been made by Jason9Jason. Hopefully, we should have this animated pretty soon, within a week or two.



    This was rendered in the Marmoset Engine, which simulates the effect of lighting of the Crysis engine.

    Army Watchtower in Game!:
    Next, we've got a demonstration of the Brick Army Watchtower in game, and in what Duruk calls "A typical Irish summer...". Bare in mind, the environment is to only give an idea of what it looks like in game, rather than an actual environment that will be used in the end product. Please also remember, some of the images don't have decals added to the structure, while others do, due to the shots being taken at different times.






    Well, thats all for now. We should have a much larger, and more indepth update for you at the end of the month.

    J
    -CWS Team Lead


    Interview mit Missing.String (Wird ebenfalls übersetzt):

    Spoiler Interview:
    Missing-String:
    You've chosen what could be considered a fairly controversial and political setting for you mod. What made you choose this?

    J:
    I decided to go with Northern Ireland, and the Troubles, as a background setting for the mod for a few reasons. Firstly, it was something that had never been done before - there'd been music, books, and even films about the troubles, but not a game. In my opinion, games are becoming as much an art form as Music, or film, or literature are, and that is what we are intending to create with this work. Also, its an interesting time period, from the point of view of the political setting in the UK at the time - Thatcher had just come to power, and the Falklands War had finished barely a year before the mod was set. In regards to technology, it also gives us something interesting, as at this point the transition to more modern styles of weapon augmentation hadn't been made - such as RIS rails, ACOG Scopes, laser pointers, and the like. It was also a chance to tell a story from a soldier's point of view - all the films that I've come across about the troubles, generally feature the British Army in a poor, or negative light throughout. Finally, I believed that a lot of the films that had been made about the troubles were biased - either in regards to the Loyalist, or Republican side - and I hoped to create something that wasn't entirely biased with this work.

    Missing-String:
    Ok, following on from that, how historically accurate will the mod be?

    J:
    We're trying to go for full on historical accuracy, in regards to the equipment, appearance of areas and the NPC's, and music as much as possible - it wouldn't fully immerse the player otherwise, which is our entire aim. While the splinter group of the IRA didn't exist, and while no split occurred during 1983, there were several splits after, and before that point, which gave us some artistic license if you will, to create a splinter group to bring the story to life, and give them more...extreme characteristics than their PIRA counterparts.

    Missing-String:
    Can you reveal any details on the storyline and plot?

    J:
    I can indeed. The game consists of approximately 7 levels - 4 being in Ireland, 1 in the Strait of Gibraltar, 1 in London, and the final level being in an undisclosed location, for the moment. Throughout the game, it won't just be the splintergroup that the player will be facing off against - however, for the moment, that will remain undisclosed.

    In the lead up to the deployment of the joint SAS/SBS team in Northern Ireland, there had been several attacks on both the populace, and Security Forces, by skilled, well armed and trained forces - something that hadn't been seen up til that point in Northern Ireland in such numbers.

    After a failed attack by one of these Active Service Units, 2 of the members were brought in. Several months before the attacks first began, a split had occurred in the Provo's - those who supported Sein Fein's ideal of finding a peaceful solution, and those who did not. Those who did not favour Sein Fein's new direction numbered some 200-400 operatives - nearly a third of the Provo's total strength. Since that split occured, they armed, and trained themselves abroad - mostly in Libya, and Russia.

    They called themselves the "Gaelach Saoradh Bris", or the "Irish Liberation Force" - their goal being to free Ireland from British home rule, and to rejoin Northern Ireland with Eire again. By the time the player's team has arrived in Northern Ireland, the attacks have claimed the lives of many innocent civilians, and Security Forces members alike. The taskforce, codenamed "Operation Pathfinder", has been tasked with the elimination, or capture, of senior members of the ILF - with the hope that with their leadership gone, the ILF will crumble, and the attacks will halt.

    Missing-String:
    You mentioned in your summary of the mod that the squad plays a large role in providing immersion and depth to the mod. How exactly does it achieve this?

    J:
    The main way that the squad provides the immersion, is by simulating the conversations between team members, how they behave, each having their own skillset, appearance, and personality. For example, Spencer Harvey, the Liverpudlian, is described as a thieving scouser on more than one occasion by members of the team. Each member of the team has their own way that they'll react to a threat, and how they'll respond to certain orders.

    The reason we include this, is because we've found that some games are lacking entirely in the squad dynamic - all that differs is the nametag, and possibly the appearance of the other team members. Call of Duty 4 nearly pulled this trick off with Gaz, and Captain MacMillian, to show you an example of the kind of thing we're aiming for. You can also look at Gears of War in regards to the squad dynamics there as well.

    Missing-String:
    Can you give the community any information regarding the profile of the player's character?

    J:
    Throughout gameplay, the player takes the role of 29 year old Sgt. John Casey. Born in Antrim in 1958, John moved with his family to York in England, fleeing the troubles when he was 8. After leaving school at 16, he joined the Royal Marines, being assigned to 42 Commando, before applying for the SBS at 20 years old. While in 42 Commando, he served in Northern Ireland, and when he joined the SBS, the Falklands War. During the conflict, he built up a strong relationship with Dan "Mackie" MacIntyre, the second in command of Operation Pathfinder, after he saved their lives more than once. He was selected by Mackie as part of the operation due to his ability to think quickly under fire, and leadership skills. Casey is also the epitome of what intelligence gathering requires - the "Grey Man", not being too memorable, or standing out in a crowd.

    More information on the team can be found under the features section, on our ModDB page, here:

    http://www.moddb.com/mods/northern-irela...finder/features

    Missing-String:
    Will civilian NPCs appear in the mod?

    J:
    Yes, I can confirm that they will for several of the levels - as we're featuring Belfast, Derry, London, and several villages/towns throughout the game, they will be appearing. We're planning on setting their AI so that they will react to their surroundings, in regards to explosions, gunshots, or a weapon being drawn by the player, for example.

    Missing-String:
    And finally, any tips you've picked up along the way, for the aspiring mod developers out there?

    J:
    A good question. My main tips are the following.
    Without a good, clear, art direction, you'll find it incredibly hard, or impossible to progress - at the beginning of development, we were near enough lost until we had an art direction built up, mainly thanks to James Elmslie, our Head of Design - if he hadn't joined us, I doubt the modification would still be going.

    Second, is to get your ideas out, and concepts of the environment, the characters, and if the setting demands it, weapons and vehicles. Not to mention, reference images of already occurring media - in our case, British Troops in the Falklands, and Northern Ireland during the 80's being prime sources of reference material.

    Finally, you should select the shots for public release which will either tease the community, making them want more - for example, a mockup of a tanker on a rough sea - or your best work, thats been completed - at least, to whatever stage it is at, like the Modelling/Texturing/Animating stage. And also, don't forget about the music, or sound, of your modification - without it, the level of immersion you can bring to the player is severely limited, and it all important to make your work stand out from every other work there is.

    Missing-String:
    Well, it's been great interviewing you; thanks for providing those final insights, and I hope your mod progresses well.

    J:
    Thank you for taking your time to interview me.


    Ausserdem ein paar Bilder der Köpfe und einer SigSauer P220:

    Spoiler Bilder:
    Also, I have a pair of teaser shots of British Squaddie heads for you, modelled by N-O-S-T-R-O-M-O, our character modeller. We're hoping to have someone in the region of 6 different head models, and a multitude of textures to use on them. Not to mention small changes in the lips, nose, ear size/shape. Please note, the eyes are a placeholder, and will likely scare small children.




    As a final piece, we have the High Poly model of the Sig Sauer P220, modelled by HaMsTeYr. This is one of the standard sidearms that will be available to the player throughout the game, and a deadly weapon in the right hands.





    P.S.: Wer Lust hat mir beim übersetzen zu helfen, dem werde ich schon nicht ablehnen.

    @ Baggi

    PM an ihn ist raus.

    Buildings & the Bomb:

    Spoiler Bilder:


    d a Bomb


    Well now ladies and gentlemen, its time for a very small update for you, before our much larger update at the end of this month.

    Belfast Buildings
    Firstly, we have a selection of 3 buildings that have been created by Mental Radiation, our structural modeller. The two larger buildings are still work in progress, with the 1st image of a large warehouse still needing the wings modelling. The third image depicts one of the houses with are used on streets with whole rows of houses are required, such as residental areas - differences can be added via the texture, and bump maps.



    Pipebomb
    (If someone mentions Potter Puppet Pals, I kill you.)

    The pipebomb is a deadly, yet simple weapon. Filled with a small amount of plastic explosive, and tens of nails, the pipe bomb is a deadly anti-personal weapon, capable of ripping several people to pieces in one blast, and causing heinous injuries to those caught in the blast - and all too easy to make, and controled with the aid of a timer, or radio. This was a favoured weapon by the IRA throughout the Troubles, and not something you want to be on the receiving end of. High poly model made by Ror-Shak.


    Environmental Teasers

    Nun, als letztes aber garantiert nicht vergessenes, haben wir 2 Bilder für euch die euch zeigen woran wir gearbeitet haben. Als erstes haben wir die Belfast map - spielt in der Nacht, sie ist in einem Bereich in dem Regierungstreue gegen Republikanische Paramilitärs gekämpft haben - achtet darauf das nicht die GANZE map auf dieses Konzept aus ist. Level Design by Heroic Tadpole.

    *Bild*

    Schließlich, der Gibraltar Tanker Angriff. Diese Map nimmt Platz am Golf von Gibraltar, Gibraltar selbst sieht man klar im Hintergrund. Bitte beachtet, das mommentane Cargoship wird durch ein eigenes, neues Model ersetzt. Level Design by Wedgetail

    *Bild*

    Und letzt endlich...

    Wir sind froh ankündigen zu dürfen das alle Assets nach der fertigstellung des Projects, veröffentlicht werden.Einige Assets werden in etwa 6-8 Wochen released. Wir werden ausserdem die Assets auf Anfrage zu anderen Engines exportieren wie z.b. die Source Engine.

    Es ist Zeit der Communty mehr zu geben und villeicht regen wir damit andere an das selbe zu tun.

    -J
    Crystal Wolf Studios
    Team Leader

    Übersetzung von Asset Bonanza Pt.2

    Remington 870 Pumpaction Shotgun:
    Als erstes haben wir die Remington 870 Schrotflinte. Eine Liebling der Spezial Einheiten und Polizei sie is "...nur für Nahe Attacken geeignet" und wird auch benutzt als eine Methode zum Eindringen - indem "man die ****** Tür weg pustet".

    (2 scheinende Pennies für den der rausfindet woher die Zitate stammen.)

    Das Model stammt von Ror-Shak, während die Texturen von Jason9Jason gemacht worden sind. Hoffnungsvoll sollten wir das schnell animiert haben, in ein oder zwei Wochen.

    Die Shotgun wurde in der Marmoset Engine gerendert welche die Effekte des Lichtes der Crysis Engine simuliert.

    Army Watchtower in Game!:
    Als nächstes haben wir eine Demonstration des Army Beobachtungsturms aus Ziegelsteinen in game und wie Duruk sagt "Ein typischer irischer Sommer..." Beachtet, die Umgebung ist nur da um ungefähr darzustellen wie das ganze Ingame aussehen wird. Ausserdem bachtet das auf manchen Bildern Decals und auf manchen keine Sind, die Bilder wurden zu verschiedenen Zeiten gemacht.

    Nun, das ist alles für Heute. Wir sollten ein größeres Update gegen Ende des Monats für euch haben.

    J
    -CWS Team Lead






    Das ist die Minor Update Übersetzung
    Geändert von foofi (24.06.2009 um 10:46 Uhr)
    "I stopped fighting my inner Demons... we're on the same side now."

  4. #4
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    Joar das wäre schon super.

  5. #5
    Semi Pro Avatar von Tibull
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    wow ... wieso hat man davon vorher noch nie was gehört ?

    und habt ihr ne hp oder nen thread mit allen infos in crymod ?

    gibtz schon ne beta ?
    MfG
    _Tibull_
    SketchUp




  6. #6
    Prophet Avatar von Sensman
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    Zitat Zitat von Tibull Beitrag anzeigen
    wow ... wieso hat man davon vorher noch nie was gehört ?

    und habt ihr ne hp oder nen thread mit allen infos in crymod ?

    gibtz schon ne beta ?

    Weiß nicht, hab mich auch gewundert das es hier noch keinen Thread gab.

    Ja eine HP sowie einen Foren Thread auf Crymod haben wir.

    Northern Ireland @ Crymod

    Crystal Wolf Studios

    Eine Beta gibt es noch nicht.
    "I stopped fighting my inner Demons... we're on the same side now."

  7. #7
    Semi Pro Avatar von Tibull
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    ehm nice

    sucht ihr noch leute ?
    sketchup - level design usw aber erst so in 2 wochen wieder verfügbar


    ps komm mal icq on
    MfG
    _Tibull_
    SketchUp




  8. #8
    Prophet Avatar von Sensman
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    So, einen kleinen Screenshot um die ungefähre Atmosphere darzustellen habe ich...:

    Spoiler Bild:



    Dabei solltet ihr aber 2 Sachen beachten:

    -Die Map ist noch sehr WiP.
    -Es ist eine MP Map und ist nicht mit einem SP Level zu vergleichen!
    Geändert von Sensman (22.06.2009 um 18:35 Uhr)
    "I stopped fighting my inner Demons... we're on the same side now."

  9. #9
    Semi Pro Avatar von FHG
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    @Sensman, meine Hochachtung!

    Das ist eine professionelle Taktik.
    Fahre jetzt in meinen Jahresurlaub. Werde aber per WLAN ein Auge drauf haben.

    ... mal wieder etwas überraschendes zum Freuen.

    Gruß, FHG
    ><(((((°> Ich bin der Junge, vor dessen Umgang meine Mutter mich immer gewarnt hatte!
    Die deutsche Rechtschreibung ist Freeware, für die heutige Jugend allerdings Open Source. --> lol

  10. #10
    Prophet Avatar von Sensman
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    Na das freut mich/uns doch zu hören, gerade von dir!

    Danke für das Lob und freut mich das du uns schön beobachtest.
    "I stopped fighting my inner Demons... we're on the same side now."

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