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Thema: [MOD] Lost World Returns

  1. #1
    Professional Avatar von Willy
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    11.09.2007
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    Standard [MOD] Lost World Returns

    Ich frage mich zwar, warum wir noch keinen Thread dazu haben, aber gut.

    Lost World Returns is first person action and adventure modification bringing to you something unique and refreshing to the crysis community.



    Disclaimer


    To clarify our position, we do not represent a Jurassic park modification nor do we have any affiliation with the franchise. We are however set in the same universe for story telling purposes and are using non copyrighted events/names to base our story.

    We wanted to keep some relevance so people can relate to the whole aspect we all know and love, but at the same time wanted to break free and develop something new and refreshing. We are using the final end events that happened on the first Jurassic park film to base and branch off with our very own and unique story.

    All development activities that share familiarities with the Jurassic park franchise are of non profit and are purely implemented for the story setting.



    Story overview



    The incident at 'Site A' three years ago was a disaster for Mr. Hammond and his genetics company. They were all but bankrupt as the company’s European, American and Far Eastern investors one by one accepted their losses and withdrew. The Costa Rican government alleged the animals had been destroyed and as bankruptcy proceedings and litigation dragged out to months then years, the company's facilities and equipment on the island had been stricken from the ledger, believed lost.

    The remoteness of the location prevented casual visitors, and gradually the incident and the existence of Site A faded from the public spotlight. However, local accounts proved contrary to the picture painted by the mainland authority.

    Only a wealthy Japanese conglomerate, one of the principal early investors in Hammond's ventures, still supports him and his new company, Genetic Research and Experimental Technologies, Inc. Despite Site A being left to rot, both companies are still very eager to protect their investment and to find the truth.

    GRET now have a plan to clandestinely visit Site A in an effort to discover what really happened. As a paleontological behavioral theorist, you have been invited to join the first expedition to return to the island with a small team of researchers and a protective mercenary unit. Since the episode three years ago, the company's facilities were abandoned and the island has been left to nature’s devices.

    No one knows what you may find there.



    Features



    Fully functional and observable eco system.
    Total interaction with many of the game world objects.
    Compelling and fully dynamic story featuring multiple characters for added game-play diversity.
    Un-predictable dinosaur interactions with the game world.
    Destructible locations and objects.
    Custom sound effect replacements for added atmosphere.
    Custom music composed by Edgen.
    An exotic mix of present and prehistoric plant life.
    Astonishingly life like dinosaurs. With a palaeontologist input.
    Professional and self taught animations for total realism.
    Co-op multiplayer game modes, share the experience.
    Free Roam mode, for you observers.
    Fierce multiplayer action, Play as a dinosaur or try and survive as a human in this dangerous world.
    Website - www.lostworldreturns.co.uk
    Youtube - http://www.youtube.com/LostWorldMod
    ModDb - http://www.moddb.com/mods/9191/lost-world-returns

    Als Anlass der Threaderöffnung habe ich das vor kurzem veröffentlichte Update genommen, dass ich euch natürlich auch nicht vorenthalten will.

    Originally posted by Smiley


    So it’s been a few months since our last update, were not neglecting you! It’s been a busy month of us, and due to the time of year, everyone is stressed, working solid and preparing for Christmas. As a gentle warm up to our Christmas present that Santa is preparing, and by the looks of it he has already visited our forum! We would like to give you an update on a few things. Some visual and some text based.





    Current Status

    We are always working behind the scenes; we are not dead, far from it! We are as ever working on our animations and AI interaction. This is the most important aspect to us, the rest of the development follows suit and is our real driving force, and main key feature of this project. Real time dinosaur interaction.

    It’s a very slow process; each animal can take up to one month for basic animation locomotion. Some might say we are being too ambitious, I would say we are just pushing our own boundaries. In light of this, we have recruited new members to help strengthen the team and its areas of interest.

    Updates will become less frequent as we focus on getting these creatures working, no daily updates im afraid.


    New Members

    A mod goes nowhere without a good team of dedicated people, and LWR has that in excess. Great moral and passion for all areas of the mod and a huge amount of knowledge between everyone. However we always require new blood!

    • Please give a warm welcome and hello to Jason from the USA, he works with Maya and is currently working on the Gallimimus. Jason has a website which can be seen here - http://www.jayjerkinproductions.com/




    • Last but not least, we have Paul from Thailand, he’s also a maya user, and will be working on some secret dinosaurs, view his website here - http://piecespaul.exteen.com/


    We will be adding each of their details to our website very soon.






    A demo

    We are working on an episode based demo release, featuring continuous releases in the near future. Without giving too much away, the whole point of our demos are not only to show working game-play and obtain vital feedback, but to also introduce you to the back-story and prepare you for how Lost world returns came to be!





    Media

    We can throw in some eye and ear candy for you lovely people, listed below are some of the things being worked on, aside from dinosaur AI.





    Music

    Marius has been working hard as always to delive some epic peices of music tracks for a range of styles featured in the project. I quote

    I've got a number of different pieces to throw at you, so I'll start where I left off. The Island has received a number of improvements so that the version in my previous post is no longer the official one. Its place has been taken by this more thickly orchestrated and polished version:

    The Island (Updated) http://mathazzar.com/Music/LWR%20The%20Island%20v3.mp3


    I've also got two tracks to show from the underwater facility. The first is a peaceful ambience loop. It's meant to be a bit creepy, evocative of the wonder of a facility existing entirely underwater...with hints of the doom that's impending, but no overtly scary elements. Cooing boys choir and some gentle glock arps give it an almost-lullaby feel. Almost:

    Underwater Facility — Peaceful Ambience http://mathazzar.com/Music/LWR%20Fac...bience%201.mp3


    Then there's the battle sequence from said underwater facility. Got some power guitar in here, big beats, and some orchestral stabs for good measure. It's not done, but here's what I've got so far:
    Underwater Facility — Fight Sequence (WIP) http://mathazzar.com/Music/LWR%20Und...ty%20Fight.mp3

    Alrighty. Now we come to more recent days where I've been playing around trying to find us a theme for the Japanese. On a whim, as is usually the case, I came up with what I thought was a very versatile and memorable little theme that's not too blatantly oriental so it still blends nicely with our existing material. I've done two things with it so far: I've made a track that I envision as an "Introduction to the Japanese" thing where players come over a ridge and first see the Japanese encampment and we get a nice little cutscene that flies us around to get a good look. See what imagery you come up with. The point is that the first track introduces the theme. Then I started seeing how it would work in a battle sequence, so I've got a work-in-progress of a random big battle cue that incorporates the Japanese theme near the end:


    Introduction to the Japanese http://mathazzar.com/Music/LWR%20Japanese%20Intro.mp3

    Battle — Japanese Appear http://mathazzar.com/Music/LWR%20Jap...ttle%20WIP.mp3

    Battle — Japanese Battle http://mathazzar.com/Music/LWR%20Japanese%20Battle.mp3


    Anyway, I think that's about it for now, so enjoy and stay tuned for more soon! :laugh:





    Images



    HP is been a very loyal member, and recently switched from level design to prop creation. He has started on our custom prehistoric foliage, and is planning to make many more. Can anyone identity the image as to what plant/tree/fern it is?



    We are not all about making dinosaurs, here you can see a WIP of a vehicle that will feature in the game, can anyone name the vehicle?
    Made by psychojohno





    Humm what could these be for.....As a side note, there is something hidden in the texture, it's probably pretty obvious, but when you see it you'll laugh your ass off.


    http://uk.youtube.com/watch?v=aAKjxSPcuJc

    Here you can see a more complex animation made by our talented animator “Macc”. We have Brachiosaurus in motion turning roughly 90 degrees. We wanted to show how large a space is needed for this magnificent animal to manoeuvre.

    We hope you like it! Please note that many weeks of research has also been part of the animation you see today, from our research expert Avimimus.

  2. #2
    Professional Avatar von Willy
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    Update - naja, eher ein Blog:

    Originally posted by Mathazzar


    While you’ve all been sitting with family, eating, drinking, and playing with the awesome new toys that Santa dropped down your chimney this holiday season, we here at Lost World Returns have been locked in our basements, diligently powering on — ignoring such trivial pursuits as "celebrating" and focusing instead on bringing you the most amazing mod in the history of re-purposing game engines!

    …Actually that’s total bull****. We were definitely sitting around playing with our new toys and drinking copious amounts of alcohol with our families and friends too. Although, the whole thing about being locked in the basement was mostly true.

    Speaking of re-purposing game engines though, the New Year brings with it a whole host of exciting new prospects, including the possibility that your favourite mod team might be expanding its horizons to include commercial release on a brand new engine!

    More on that in later updates though.

    For now, let’s take a look at what’s new for LWR at the end of this year, and what’s coming up for the next one!

    Current Status / Demo

    We’re sure a lot of you are wondering where the mythical demo has gotten to and why you’re reading this post instead of off exploring a dinosaur-infested island right now.

    Sure, we could spin some story about it having been buried in the snow and lost until the spring melt, but the truth is that it simply isn’t ready yet. You could say we’re “pulling a Blizzard” — we’ll release it when it’s done.

    The thing about our team is that we all have a psychotic dedication to quality, and that means that we’d rather pull out our grandmother’s nose hairs with our teeth than release anything to you that wasn’t a shining beacon of awesomeness. It’s true: we set high standards and we do our best to adhere to them, so while it takes us a while longer to get everything finished up and polished to those standards, we feel that the result is far more valuable.

    New Members

    It's been only a couple of weeks since our last update, so not too much movement has happened in the team recruitment sector; however, we would like to welcome a very valuable new member!

    • Craig, from the USA, is a THX-certified sound designer who we’re happy to bring on board to help the audio department re-create the prehistoric world. Craig’s work will start cropping up in future updates as he does his part to bring our dinos to life!
    • Marius is…not a new member. But he has a new job! Now that there’s some extra help in the audio department, Marius was asked to take on the role of PR Representative/Community Liason in addition to the composing work he does now. He’s very excited because it gives him another excuse to speak in the third person and handle project updates (like this one) and community affairs.


    The DIG Team — An Update

    Since we toss the term “team” around fairly often in these updates, it’s come to our attention that it might be nice to update everyone on just who exactly is part of this “team” of ours.

    With that in mind, our secretarial monkeys have performed extensive background checks on all our contributing members and provided us with names and brief descriptions of each person:
    • Andrew…has quit his job and started a game design course at a university where DICE recruits their team from, in Sweden.
    • Neon…has gotten an internship at a game studio in Belgium, with a promising future.
    • Jonas (Avimimus)…has a room in the shape of a cuttlefish, and is taking his exams on Paleobotany.
    • James (Beaubell)…cannot make websites, but is being hired to do voice acting for a small Welsh game studio making java-based games.
    • Joe…left Crytek and now works Ubisoft on a project that we’re not allowed to disclose the nature of.
    • Macco…hates exams, but looks forward to one day leaving school.
    • Marco…has gone missing. Nick is planning on sending a search party to Rome after him.
    • Sophie…has a job in London working with the CryEngine2, a great opportunity for her.
    • HP…might be fleeing the nest and venturing to Germany to work for Crytek.
    • Hawke…is still undecided about what to do, but can make a damn good submarine.
    • Ogre…is being all American and celebrating this month in Florida with his parents and family — we miss him!
    • Mdog…wants to do another university course, and looks forward to getting back to the dinosaur factory.
    • Hell Demon…has made a return after the PC problems, and is taking lots of painkillers to deal with the trouble of banging his head over the SDK tools.
    • Rixx…still loves the drugs, and loves making high-poly dinos too.
    • Alfie…is enjoying his level design, and is experimenting with interior areas (of the game, that is).
    • Rick…is making lots of progress on an RTS system we don’t really need, but it keeps him busy. Seriously though, we love his flowgraph experience and the fact that he can make wonderful things happen.
    • Jimboob…left university and is now a bum who keeps asking Nick to meet up with him…creepy.
    • Toast…is busy with an old friend, working on another title in development, while still contributing plenty of ships and weapons to us.
    • Tom…has been busy getting a job at Universal Studios; fingers crossed for him!
    • Adam…finished his work on the new Mummy film and is having a well-deserved rest.
    • Ray…is celebrating Christmas in India and is working on the raptor.
    • Nodunit…has fallen in love with Sennia (the Landrover), and has implemented a real-time damage and texture changing simulation. As well as proper working headlamps. Once he’s finished, he expects everyone else will also fall in love with the vehicle.
    • Nick (Smiley)…is battling world hunger and the AIDS epidemic in Africa with one hand, while simultaneously managing the hell out of the LWR team.
    • Marius…is skillfully avoiding the secretarial monkeys.

    So, barring any unexpected stowaways and, of course, the undead horde that handles our security and coffee, that is the current roster of our team.

    It continues to be a point of pride for us that, even with the hugely diverse backgrounds and experiences that everyone brings to the table, we all work together seamlessly to annoy Nick.

    But, more importantly, we work to put together this mod with the kind of passion normally reserved for Burlesque shows.

    Media / Music

    Once again, with the time of year being what it is and everyone being so occupied with that “life” stuff, we have very little new material to show off this time around. Marius would like to share a new music track though, just to keep people’s appetites whetted for what’s to come…

    This track is meant to accompany the opening titles sequence of the game, which finds you waking up, disoriented, following a shipwreck, and realizing slowly that you’re stuck on a mysterious island… Prologue – Opening Titles.

    What’s Coming…

    Now that the old year is passing us, we have one primary resolution for the coming year: progress.

    We’re hard at work on the episodic demo, and are very excited to get it out to you as quickly as we’re able.

    In the meantime, dinosaurs are being modeled, animations are being rigged, environments are being designed, story sequences are being polished, music is being written, sound is being recorded and painstakingly designed…

    And all the while, Jonas — our intrepid staff explorer, sometimes known as Avimimus — is out there risking life and limb every day in the libraries, museums, and digital information sources of the world, providing us with vital research to make sure that we keep our production as factually accurate as possible.

    Progress is being made, and this coming year, we’re striving toward completion.

    So just where are we, progress-wise? As our beloved project leader, Nick, so eloquently put it:

    We are a rocket ship. So far, we have managed to have:

    1. Main engine start
    2. Take-off
    3. Solid rocket boosters
    4. In orbit

    The next bit we need to do is…the mission.


    Of course, as a team, we would also like to take this opportunity to extend a massive THANK YOU to you, our supporters, who make it all worthwhile and are always eager to lend suggestions and encouragement (triangles, we’re looking at you!).

    Here’s to the New Year: to new horizons, continuing progress, passion, and copious amounts of caffeine!

    Cheers!

    Edit: Walk Cycle Albertosaurus v3.2
    Geändert von Willy (05.01.2009 um 14:19 Uhr)

  3. #3
    Professional Avatar von Willy
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    Originally posted by Mathazzar


    MOD OF THE YEAR AWARDS




    It’s that time of year again, folks! The holidays are over, winter wears on, and dinosaurs roam the earth.

    That might not be entirely true, depending on your definition of “roam”, but here at Lost World Returns we’re doing our very best to bring dinosaurs back…and now you’ve got the opportunity to help us!

    Despite the holidays being over, the fun doesn’t stop — it’s awards season over at ModDB, and your favourite crew over here is grinning for some winning so we can continue escalating the pace of our development, release our demo, and finance the reconstruction of our research facilities in the Pacific islands.

    Of course, none of the work we do would be possible without the support of our fans, and that’s why we’re excited to say that you folks now have the opportunity to make a solid contribution to our project by voting for Lost World Returns in the Mod of the Year Awards!

    All you’ve got to do is point your browsers to the ModDB profile page for Lost World Returns, and get voting! Of course, many of you may have already done this, so once you’ve cast your vote, you’ll no doubt want to show all your friends and get them to vote too. And please feel free to do so — copy this message, send emails, put links in signatures, yell on street corners, or whatever it takes to get the word out!

    HELP US GET THE WORD OUT...VOTING CONTEST
    In fact, we’re so excited to reach the top 100 that we’re offering a prize to the person who comes up with the most innovative, funny, and especially effective way of spreading the word and pulling in more votes!

    So, if you’re interested in Lost World Returns: our team, our methods, and how we go about being so awesome, then this is the time to put on your thinking caps and get advertising because the prize for most innovative marketing will be an exclusive, one-day VIP Pass to the inner workings of the team. You get a forum account (or upgrade if you’re already with us) with access to the private development workshops, opportunities to meet/chat with all of our team members and ask questions about the mod, and an exclusive look at the upcoming releases we’re working on!

    Think you’ve got a great idea? Put it into action, spread the word, and then collect some sort of proof once you've made it happen. Links, pictures, anything’s fine as long as it shows off your method for getting lots of votes for the project. Once you’re ready, just head over to the Voting Award Thread on the Lost World Returns forum and make a post about it! Hurry though; you’ve only got until February 16th to get your entries in — that’s this Friday! — so get those creative brain wheels turning!

    In the meantime, we’re still hard at work on our end, so stay tuned for more updates on the demo, an upcoming trailer, and more soon!
    Ich mag den Schreibstil.

  4. #4
    Moderator Avatar von LKrieger
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    Boa die Mod ist der Hammer ! Die Seite von den Moddern ist auch der Hammer - vorallem die Gallery - Top!

    Mfg LKrieger

  5. #5
    VIP Avatar von Pat21
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    WOW
    Das sieht sehr beeindruckend aus.

  6. #6
    Professional Avatar von SWZOCKER
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    Ziemlich gut der Mod.
    Edit by WarpSpeed: Cooles Sig-Bild aber leider zu gross, sorry ;-).

  7. #7
    Professional Avatar von eFFeCTiVe
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    Ziemlich geil

    Boa die Mod ist der Hammer ! Die Seite von den Moddern ist auch der Hammer - vorallem die Gallery - Top!
    100%ige Übereinstimmung Bin ja echt immer wieder erstaunt, was man mit diversen Programmen und der SB2 zusammen alles, im wahrsten Sinne fast, Zaubern kann...
    Intel Core i7 950 @ 3,06 GHz||beQuiet StraightPower @ 650 W||3 * 2 GB 1333er Kingston DDR3-RAM||
    ASUS P6T SE||NVidia GTX 750 @ 1024 MB||Creative SoundBlaster X-Fi Xtreme Audio

  8. #8
    Semi Pro Avatar von Dark9
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    11.11.2007
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    oh cool,den megalodon streicheln will

    Amd Phenom II X4 965 @ 3.8 Ghz
    Asus Crosshair III Formula
    Ati Radeon 5970 2GB GDDR5
    G.Skill DDR3 1333 2x2gb

  9. #9
    Professional Avatar von Spay
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    Hier neue Bilder etc:

    Quelle:
    http://www.pcgames.de/aid,673372/Los...Dino-Mod/News/

    Ich hoffe diese MOD wird fertig werden bzw Gemacht .
    Gigabyte Ga-965P-Ds4 / 2x Festplatten Maxtor 80Gb - 300Gb / 750Watt Netzteil / BFG 8800GT Oc2 / 4Gb MDT 800Mhz / Windows XP Pro 32Bit / 22``TFT Max:Aufl=1680x1050 / Core2Duoe6400 / Zalman9500 / Sharkoon Tower / SandBox2 Erfahrung FG/Cutscenen/FacialEditor+Sound/Vegetation/Solide/
    Effekte/

  10. #10
    Professional Avatar von eFFeCTiVe
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    BOHA Wenn das wirklich ingame ist... Absolut geil Bin immer wieder baff, kanns net oft genug schreiben Vor allem in so kurzer Zeit (verhältnismäßig), was die Entwickler da auf die Beine gestellt haben, also meinen Rspekt haben die
    Intel Core i7 950 @ 3,06 GHz||beQuiet StraightPower @ 650 W||3 * 2 GB 1333er Kingston DDR3-RAM||
    ASUS P6T SE||NVidia GTX 750 @ 1024 MB||Creative SoundBlaster X-Fi Xtreme Audio

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