Ich frage mich zwar, warum wir noch keinen Thread dazu haben, aber gut.
Website - www.lostworldreturns.co.ukLost World Returns is first person action and adventure modification bringing to you something unique and refreshing to the crysis community.
Disclaimer
To clarify our position, we do not represent a Jurassic park modification nor do we have any affiliation with the franchise. We are however set in the same universe for story telling purposes and are using non copyrighted events/names to base our story.
We wanted to keep some relevance so people can relate to the whole aspect we all know and love, but at the same time wanted to break free and develop something new and refreshing. We are using the final end events that happened on the first Jurassic park film to base and branch off with our very own and unique story.
All development activities that share familiarities with the Jurassic park franchise are of non profit and are purely implemented for the story setting.
Story overview
The incident at 'Site A' three years ago was a disaster for Mr. Hammond and his genetics company. They were all but bankrupt as the company’s European, American and Far Eastern investors one by one accepted their losses and withdrew. The Costa Rican government alleged the animals had been destroyed and as bankruptcy proceedings and litigation dragged out to months then years, the company's facilities and equipment on the island had been stricken from the ledger, believed lost.
The remoteness of the location prevented casual visitors, and gradually the incident and the existence of Site A faded from the public spotlight. However, local accounts proved contrary to the picture painted by the mainland authority.
Only a wealthy Japanese conglomerate, one of the principal early investors in Hammond's ventures, still supports him and his new company, Genetic Research and Experimental Technologies, Inc. Despite Site A being left to rot, both companies are still very eager to protect their investment and to find the truth.
GRET now have a plan to clandestinely visit Site A in an effort to discover what really happened. As a paleontological behavioral theorist, you have been invited to join the first expedition to return to the island with a small team of researchers and a protective mercenary unit. Since the episode three years ago, the company's facilities were abandoned and the island has been left to nature’s devices.
No one knows what you may find there.
Features
Fully functional and observable eco system.
Total interaction with many of the game world objects.
Compelling and fully dynamic story featuring multiple characters for added game-play diversity.
Un-predictable dinosaur interactions with the game world.
Destructible locations and objects.
Custom sound effect replacements for added atmosphere.
Custom music composed by Edgen.
An exotic mix of present and prehistoric plant life.
Astonishingly life like dinosaurs. With a palaeontologist input.
Professional and self taught animations for total realism.
Co-op multiplayer game modes, share the experience.
Free Roam mode, for you observers.
Fierce multiplayer action, Play as a dinosaur or try and survive as a human in this dangerous world.
Youtube - http://www.youtube.com/LostWorldMod
ModDb - http://www.moddb.com/mods/9191/lost-world-returns
Als Anlass der Threaderöffnung habe ich das vor kurzem veröffentlichte Update genommen, dass ich euch natürlich auch nicht vorenthalten will.
Originally posted by Smiley
So it’s been a few months since our last update, were not neglecting you! It’s been a busy month of us, and due to the time of year, everyone is stressed, working solid and preparing for Christmas. As a gentle warm up to our Christmas present that Santa is preparing, and by the looks of it he has already visited our forum! We would like to give you an update on a few things. Some visual and some text based.
Current Status
We are always working behind the scenes; we are not dead, far from it! We are as ever working on our animations and AI interaction. This is the most important aspect to us, the rest of the development follows suit and is our real driving force, and main key feature of this project. Real time dinosaur interaction.
It’s a very slow process; each animal can take up to one month for basic animation locomotion. Some might say we are being too ambitious, I would say we are just pushing our own boundaries. In light of this, we have recruited new members to help strengthen the team and its areas of interest.
Updates will become less frequent as we focus on getting these creatures working, no daily updates im afraid.
New Members
A mod goes nowhere without a good team of dedicated people, and LWR has that in excess. Great moral and passion for all areas of the mod and a huge amount of knowledge between everyone. However we always require new blood!
- Please give a warm welcome and hello to Jason from the USA, he works with Maya and is currently working on the Gallimimus. Jason has a website which can be seen here - http://www.jayjerkinproductions.com/
- We also have Ray from India; he’s also a Maya user and is working on the Deinonychus. You can view his work here - http://admiralra.cgsociety.org/gallery/663744/
- Last but not least, we have Paul from Thailand, he’s also a maya user, and will be working on some secret dinosaurs, view his website here - http://piecespaul.exteen.com/
We will be adding each of their details to our website very soon.
A demo
We are working on an episode based demo release, featuring continuous releases in the near future. Without giving too much away, the whole point of our demos are not only to show working game-play and obtain vital feedback, but to also introduce you to the back-story and prepare you for how Lost world returns came to be!
Media
We can throw in some eye and ear candy for you lovely people, listed below are some of the things being worked on, aside from dinosaur AI.
Music
Marius has been working hard as always to delive some epic peices of music tracks for a range of styles featured in the project. I quote
I've got a number of different pieces to throw at you, so I'll start where I left off. The Island has received a number of improvements so that the version in my previous post is no longer the official one. Its place has been taken by this more thickly orchestrated and polished version:
The Island (Updated) http://mathazzar.com/Music/LWR%20The%20Island%20v3.mp3
I've also got two tracks to show from the underwater facility. The first is a peaceful ambience loop. It's meant to be a bit creepy, evocative of the wonder of a facility existing entirely underwater...with hints of the doom that's impending, but no overtly scary elements. Cooing boys choir and some gentle glock arps give it an almost-lullaby feel. Almost:
Underwater Facility — Peaceful Ambience http://mathazzar.com/Music/LWR%20Fac...bience%201.mp3
Then there's the battle sequence from said underwater facility. Got some power guitar in here, big beats, and some orchestral stabs for good measure. It's not done, but here's what I've got so far:
Underwater Facility — Fight Sequence (WIP) http://mathazzar.com/Music/LWR%20Und...ty%20Fight.mp3
Alrighty. Now we come to more recent days where I've been playing around trying to find us a theme for the Japanese. On a whim, as is usually the case, I came up with what I thought was a very versatile and memorable little theme that's not too blatantly oriental so it still blends nicely with our existing material. I've done two things with it so far: I've made a track that I envision as an "Introduction to the Japanese" thing where players come over a ridge and first see the Japanese encampment and we get a nice little cutscene that flies us around to get a good look. See what imagery you come up with. The point is that the first track introduces the theme. Then I started seeing how it would work in a battle sequence, so I've got a work-in-progress of a random big battle cue that incorporates the Japanese theme near the end:
Introduction to the Japanese http://mathazzar.com/Music/LWR%20Japanese%20Intro.mp3
Battle — Japanese Appear http://mathazzar.com/Music/LWR%20Jap...ttle%20WIP.mp3
Battle — Japanese Battle http://mathazzar.com/Music/LWR%20Japanese%20Battle.mp3
Anyway, I think that's about it for now, so enjoy and stay tuned for more soon! :laugh:
Images
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HP is been a very loyal member, and recently switched from level design to prop creation. He has started on our custom prehistoric foliage, and is planning to make many more. Can anyone identity the image as to what plant/tree/fern it is?
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We are not all about making dinosaurs, here you can see a WIP of a vehicle that will feature in the game, can anyone name the vehicle?
Made by psychojohno
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Humm what could these be for.....As a side note, there is something hidden in the texture, it's probably pretty obvious, but when you see it you'll laugh your ass off.
http://uk.youtube.com/watch?v=aAKjxSPcuJc
Here you can see a more complex animation made by our talented animator “Macc”. We have Brachiosaurus in motion turning roughly 90 degrees. We wanted to show how large a space is needed for this magnificent animal to manoeuvre.
We hope you like it! Please note that many weeks of research has also been part of the animation you see today, from our research expert Avimimus.