so sieht die Game Datei jetzt aus

BackupNameAttachment=" Build(5767) Date(24 Nov 2013) Time(13 13 34)" -- used by backup system

Log Started at Sunday, November 24, 2013 13:13:34
Running 64 bit version
Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Bin64\crysis64.exe
FileVersion: 1.1.1.5767
ProductVersion: 1.1.1.5767
Using STLport C++ Standard Library implementation

--- CPU detection ---
Total number of logical processors: 4
Number of available logical processors: 4

Processor 0:
CPU: AMD AMD A6-3650 APU with Radeon(tm) HD Graphics
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 2599.976948 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 1:
CPU: AMD AMD A6-3650 APU with Radeon(tm) HD Graphics
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 2599.976457 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 2:
CPU: AMD AMD A6-3650 APU with Radeon(tm) HD Graphics
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 2599.972194 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 3:
CPU: AMD AMD A6-3650 APU with Radeon(tm) HD Graphics
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 2599.964303 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Total number of system cores: 4
Number of cores available to process: 4
---------------------
Windows Vista 64 bit (build 6.0.6000)
System language: German
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 13:13:34 11/24/13, system running for 2 minutes
3562MB physical memory installed, 2280MB available, 8388607MB virtual memory installed, 35 percent of memory in use
PageFile usage: 32MB, Working Set: 10MB, Peak PageFile usage: 32MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 4 drivers found:
Sound - available drivers: 0 AMD HDMI Output (AMD High Definition Audio Device) !
Sound - available drivers: 1 Lautsprecher (VIA High Definition Audio) !
Sound - available drivers: 2 HD Audio HDMI out (VIA High Definition Audio) !
Sound - available drivers: 3 SPDIF Interface (TX1) (VIA High Definition Audio) !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Stereomix (VIA High Definition Audio) !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Giuseppe' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Giuseppe'
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[net 12:13:36.940] network hostname: Giuseppe-PC
[net 12:13:36.940] ip:192.168.2.101
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
[net 12:23:12.255] connection requested to: <local>:64087
[net 12:23:12.264] resolved as: <local>:64087
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
-----------------------------------------------------
*LOADING: Level island loading time: 39.62 seconds
-----------------------------------------------------
[Error] <Scaleform> ActionScript Memory leaks in movie 'Libs/UI/HUD_PDA_Map.gfx', including 2 string nodes [Libs/UI/HUD_PDA_Map.gfx]
[Error] <Scaleform> Leaked string content: '_level0.Root.PDAArea.Map_M.MapArea.Map.Map_G.MapB ase', 'MapBase' [Libs/UI/HUD_PDA_Map.gfx]
$3sys_spec_Full = $64 $5[]$4 RealState=Custom
[Error] <Scaleform> ActionScript Memory leaks in movie 'Libs/UI/HUD_PDA_Map.gfx', including 2 string nodes [Libs/UI/HUD_PDA_Map.gfx]
[Error] <Scaleform> Leaked string content: '_level0.Root.PDAArea.Map_M.MapArea.Map.Map_G.MapB ase', 'MapBase' [Libs/UI/HUD_PDA_Map.gfx]
[net 12:38:25.177] Disconnect <local>:64087; profid=0; cause=17; msg='User left the game'
[net 12:38:25.178] Disconnect <local>:16; profid=0; cause=11; msg='Nub destroyed'
CGameClientChannel::Release
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Error] <Scaleform> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
System:Quit