Welchen Crysis Patch hast drauf ??? Und was für nen OS hast du ?
1.2 und nen XP
Das ist das fenster zum erstellen einer neuen .cry datei:
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Geändert von Westi01 (01.06.2008 um 18:45 Uhr)
Und wenn ich ein neues terrain anfange wird nichts im fenster angezeigt wie hier.
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Und deine Idee funktioniert auch nicht=(
Bild zu gross -> Bitte Forenregeln beachten.
poste mal die Editor.log außen Crysis verzeichnis
hast schon neuinstalliert ?
Feedback & Support Forum
http://www.crymod.com/board.php?boardid=146
Intel Core i5-2500K
ASRock P67 Pro3
8 GB DDR3-1333
GTX560 2GB
Win7 x64
Editor.log
BackupNameAttachment=" Build(6115) Date(01 Jun 200Time(19 34 15)" -- used by backup system Log Started at Sunday, June 01, 2008 19:34:15 Running 32 bit version Executable: C:\Programme\Electronic Arts\Crytek\Crysis\Bin32\Editor.exe FileVersion: 1.1.1.6115 ProductVersion: 1.1.1.6115 Using STLport C++ Standard Library implementation --- CPU detection --- Total number of logical processors: 2 Number of available logical processors: 2 Processor 0: CPU: Intel Intel(R) Core(TM)2 CPU 6420 @ 2.13GHz Family: 6, Model: 15, Stepping: 6 FPU: On-Chip CPU Speed (estimated): 2128.063556 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled Processor 1: CPU: Intel Intel(R) Core(TM)2 CPU 6420 @ 2.13GHz Family: 6, Model: 15, Stepping: 6 FPU: On-Chip CPU Speed (estimated): 2128.066549 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled Total number of system cores: 2 Number of cores available to process: 2 --------------------- Windows XP 32 bit SP 2 (build 5.1.2600) System language: German Windows Directory: "C:\WINDOWS" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 19:34:15 06/01/08, system running for 122 minutes 2046MB physical memory installed, 1451MB available, 2047MB virtual memory installed, 29 percent of memory in use PageFile usage: 29MB, Working Set: 8MB, Peak PageFile usage: 29MB, Current display mode is 1280x1024x32, VGA IBM enhanced (101/102-key) keyboard and 16+ button mouse installed -------------------------------------------------------------------------------- Stream Engine Initialization Network initialization [net] using iocp socket io management Physics initialization MovieSystem initialization Renderer initialization Console initialization Time initialization Input initialization Sound initialization Sound - initializing AudioDevice now! Sound - starting to initialize DirectSound output! Sound - 1 drivers found: Sound - available drivers: 0 Realtek HD Audio output ! Sound - initializing FMOD-EX now! Sound - initialized FMOD-EX Sound - available record drivers: 0 Realtek HD Audio Input ! Sound - using FMOD version: 00040723 and internal 00040723! Sound - initializing SoundSystem now! Font initialization AI initialization Initializing Animation System Initializing 3D Engine Script System Initialization Entity system initialization Initializing AI System [PlayerProfiles] Login of user 'name' successful. [PlayerProfiles] Found 1 profiles. Profile 0 : 'default' [GameProfiles]: Successfully activated profile 'default' for user 'name' EDITOR: Set game mode: on [net 17:34:33.625] connection requested to: :60695 [net 17:34:33.625] resolved as: :60695 [net 17:34:17.656] network hostname: name [net 17:34:17.687] ip:192.168.178.20 [net 17:34:17.687] ip:5.118.155.170 CFlowGraph::Migrate: FG 'game\libs\actiongraphs\breakice': NodeID 26: Remapped attribute 'Trigger' to 'Start' value='0' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\coordinatorhasseenplayer': NodeID 7: Remapped attribute 'message' to 'text_message' value='Test' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\hawker_inspects_vessle': NodeID 4: Remapped attribute 'message' to 'text_message' value='Hawker inspects ship!!!' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\medic_healpatient': NodeID 48: Remapped attribute 'message' to 'text_message' value='Start healing!' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\scout_fix_primordium': NodeID 8: Remapped attribute 'Trigger' to 'Start' value='0' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_crouch': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'Ctrl' to crouch.' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_interact': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'F' to pick up an object.' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_jump': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Space' to jump!' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_prone': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Z' to prone!' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitspeed': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Speed' to run faster' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitstrength': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Strenght' to jump higher' EDITOR: Set game mode: off [net 17:34:39.000] Disconnect :16; profid=0; cause=13; msg='Nub destroyed' [net 17:34:39.015] Disconnect :60695; profid=0; cause=13; msg='Nub destroyed' CGameClientChannel::Release EDITOR: Set game mode: on [net 17:34:39.031] connection requested to: :60695 [net 17:34:39.031] resolved as: :60695 EDITOR: Set game mode: off [net 17:35:21.140] Disconnect :16; profid=0; cause=13; msg='Nub destroyed' [net 17:35:21.140] Disconnect :60695; profid=0; cause=13; msg='Nub destroyed' CGameClientChannel::Release EDITOR: Set game mode: on [net 17:35:21.156] connection requested to: :60695 [net 17:35:21.156] resolved as: :60695
Geändert von Westi01 (01.06.2008 um 18:57 Uhr)