Ergebnis 1 bis 1 von 1

Thema: SoundSystem Fehler

Hybrid-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #1
    Newbie
    Registriert seit
    29.08.2009
    Beiträge
    1

    Standard

    Hi, ich hab ein recht merkwürdiges Problem mit meinem Sound. Ich habe mir eine kleine Map erstellt und seit dem letzten speichern funktioniert der Sound nur noch teilweise.
    Also die Geräusche beim gehen und schießen und so funktionieren, aber ich höre die Sounds von meinen Aufzügen und Türen nicht mehr.

    Kann mir jemand sagen woran das liegt?

    Ganz unten hab ich die Log-File mal drin, vllt hilft das weiter...
    Ach ja... Das Problem mit dem Sound ist zur gleichen Zeit aufgetaucht wie die ganzen Fehler, die am Anfang nicht angezeigt wurden.

    BackupNameAttachment=" Build(6156) Date(29 Aug 2009) Time(01 53 22)" -- used by backup system

    Log Started at Saturday, August 29, 2009 01:53:22
    Running 32 bit version
    Executable: E:\Programme\Crysis\Bin32\Editor.exe
    FileVersion: 1.1.1.6156
    ProductVersion: 1.1.1.6156
    Using STLport C++ Standard Library implementation

    --- CPU detection ---
    Total number of logical processors: 1
    Number of available logical processors: 1

    Processor 0:
    CPU: AMD AMD Athlon(tm) 64 Processor 3200+
    Family: 15, Model: 15, Stepping: 2
    FPU: On-Chip
    CPU Speed (estimated): 2010.247563 MHz
    MMX: not present
    SSE: present
    3DNow!: present
    Serial number not present or disabled

    Total number of system cores: 1
    Number of cores available to process: 1
    ---------------------
    Windows XP 32 bit SP 3 (build 5.1.2600)
    System language: German
    Windows Directory: "C:\WINDOWS"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 01:53:22 08/29/09, system running for 225 minutes
    2048MB physical memory installed, 1190MB available, 2047MB virtual memory installed, 41 percent of memory in use
    PageFile usage: 29MB, Working Set: 8MB, Peak PageFile usage: 29MB,
    Current display mode is 1280x1024x32, VGA
    IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using Select socket io management
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    Console initialization
    Time initialization
    Input initialization
    Sound initialization
    Sound - initializing AudioDevice now!
    Sound - starting to initialize DirectSound output!
    Sound - 1 drivers found:
    Sound - available drivers: 0 Realtek AC97 Audio !
    Sound - initializing FMOD-EX now!
    Sound - initialized FMOD-EX
    Sound - available record drivers: 0 Realtek AC97 Audio !
    Sound - using FMOD version: 00040723 and internal 00040723!
    Sound - initializing SoundSystem now!
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'Howard' successful.
    [PlayerProfiles] Found 1 profiles.
    Profile 0 : 'default'
    [GameProfiles]: Successfully activated profile 'default' for user 'Howard'
    EDITOR: Set game mode: on
    [net 23:53:32.500] connection requested to: <local>:60695
    [net 23:53:32.500] resolved as: <local>:60695
    [net 23:53:24.171] network hostname: angel
    [net 23:53:24.187] ip:192.168.0.1
    [net 23:53:24.187] ip:92.74.170.47
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\breakice': NodeID 26: Remapped attribute 'Trigger' to 'Start' value='0'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\coordinatorhasseenplayer': NodeID 7: Remapped attribute 'message' to 'text_message' value='Test'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\hawker_inspects_vessle': NodeID 4: Remapped attribute 'message' to 'text_message' value='Hawker inspects ship!!!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\medic_healpatient': NodeID 48: Remapped attribute 'message' to 'text_message' value='Start healing!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\scout_fix_primordium': NodeID 8: Remapped attribute 'Trigger' to 'Start' value='0'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_crouch': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'Ctrl' to crouch.'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_interact': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'F' to pick up an object.'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_jump': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Space' to jump!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_prone': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Z' to prone!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitspeed': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Speed' to run faster'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitstrength': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Strenght' to jump higher'
    EDITOR: Set game mode: off
    [net 23:53:36.796] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
    [net 23:53:36.796] Disconnect <local>:60695; profid=0; cause=13; msg='Nub destroyed'
    CGameClientChannel::Release
    EDITOR: Set game mode: on
    [net 23:53:36.796] connection requested to: <local>:60695
    [net 23:53:36.796] resolved as: <local>:60695
    EDITOR: Set game mode: off
    [net 23:53:43.578] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
    [net 23:53:43.593] Disconnect <local>:60695; profid=0; cause=13; msg='Nub destroyed'
    CGameClientChannel::Release
    EDITOR: Set game mode: on
    [net 23:53:43.593] connection requested to: <local>:60695
    [net 23:53:43.593] resolved as: <local>:60695
    [Error] 1 Sound errors occurred, check log files!
    ========================= Errors =========================
    0) [ 1] [Renderer] Cannot load texture /objects/library/vehicles/rail_trailer/transportation_wagon_details.dds, file missing /objects/library/vehicles/rail_trailer/transportation_wagon_details.dds
    1) [ 1] [Renderer] Cannot load texture j:/game02/game/objects/library/architecture/submarine/props/cabinets/smallcabinefront.dds, file missing j:/game02/game/objects/library/architecture/submarine/props/cabinets/smallcabinefront.dds
    2) [ 2] [Renderer] Cannot load texture j:/game02/game/objects/library/architecture/submarine/props/cabinets/smallcabinefront_ddn.dds, file missing j:/game02/game/objects/library/architecture/submarine/props/cabinets/smallcabinefront_ddn.dds
    3) [ 1] [Renderer] Cannot load texture objects/library/architecture/aircraftcarrier/test.dds, file missing objects/library/architecture/aircraftcarrier/test.dds
    4) [ 1] [Renderer] Cannot load texture objects/library/vehicles/rail_trailer/rail_trailer_wheel_spec.dds, file missing objects/library/vehicles/rail_trailer/rail_trailer_wheel_spec.dds
    5) [ 1] [Renderer] Error: Shader 'Shaders/HWScripts/CryFX/FrozenLayer.cfx' doesn't exist
    6) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'ClothEffectsPS' already Material="arms"
    7) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'ClothPS' already Material="arms"
    [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_CausticsPassPS' already Material="arms"
    9) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_CustomRenderPassPS' already Material="arms"
    10) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_DetailPassPS' already Material="arms"
    11) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_GlowPassPS' already Material="arms"
    12) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_MotionBlurPassPS' already Material="arms"
    13) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_RainLayerPS' already Material="arms"
    14) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_SG_PS' already Material="arms"
    15) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_ShadowPS' already Material="arms"
    16) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_ZPassPS' already Material="arms"
    17) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'ClothEffectsPS' already Material="arms"
    1 [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'ClothPS' already Material="arms"
    19) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_CausticsPassPS' already Material="arms"
    20) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_CustomRenderPassPS' already Material="arms"
    21) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_DetailPassPS' already Material="arms"
    22) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_GlowPassPS' already Material="arms"
    23) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_MotionBlurPassPS' already Material="arms"
    24) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_RainLayerPS' already Material="arms"
    25) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_SG_PS' already Material="arms"
    26) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_ShadowPS' already Material="arms"
    27) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_ZPassPS' already Material="arms"
    2 [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'ClothEffectsPS' already Material="arms"
    29) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'ClothPS' already Material="arms"
    30) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_CausticsPassPS' already Material="arms"
    31) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_CustomRenderPassPS' already Material="arms"
    32) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_DetailPassPS' already Material="arms"
    33) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_GlowPassPS' already Material="arms"
    34) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_MotionBlurPassPS' already Material="arms"
    35) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_RainLayerPS' already Material="arms"
    36) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_SG_PS' already Material="arms"
    37) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_ShadowPS' already Material="arms"
    3 [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_ZPassPS' already Material="arms"
    39) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'ClothEffectsPS' already Material="arms"
    40) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'ClothPS' already Material="arms"
    41) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_CausticsPassPS' already Material="arms"
    42) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_CustomRenderPassPS' already Material="arms"
    43) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_DetailPassPS' already Material="arms"
    44) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_GlowPassPS' already Material="arms"
    45) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_MotionBlurPassPS' already Material="arms"
    46) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_RainLayerPS' already Material="arms"
    47) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_SG_PS' already Material="arms"
    4 [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_ShadowPS' already Material="arms"
    49) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_ZPassPS' already Material="arms"
    Spoiler Animation-Error:

    50) [ 2] [Animation] Failed to load animation CAF file animations/human/male/cinematics/airfield/cineairfield_endoneilldrawsgunshot_01.caf
    51) [ 2] [Animation] Failed to load animation CAF file animations/human/male/cinematics/airfield/cineairfield_endsceneleefiresatoneill_01.caf
    52) [ 2] [Animation] Failed to load animation CAF file animations/human/male/cinematics/airfield/cineairfield_endsceneleehearsasound_01.caf
    53) [ 2] [Animation] Failed to load animation CAF file animations/human/male/cinematics/airfield/cineairfield_endsceneleesurponeill_01.caf
    ...

    301) [ 1] [System] <Sound> Create sound sounds/environment:random_oneshots_alien failed!
    302) [ 1] [ Sound] 1 Sound errors occurred, check log files!
    ========================= End Errors =========================
    Geändert von Pat21 (30.08.2009 um 22:46 Uhr)

Stichworte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •