Ergebnis 1 bis 4 von 4

Thema: Sandbox 2 stürzt ab

  1. #1
    Newbie Avatar von Swatty1337
    Registriert seit
    05.07.2009
    Beiträge
    2

    Ausrufezeichen Sandbox 2 stürzt ab

    Hi erstmal an alle.
    Mein problem ist das die Sanbox 2 immer abstürtzt wenn ich eine Karte laden oder erstellen will. Dann kommt auch immer die standart meldung gleich 2 mal.

    CryENGINE 2 ® Sandbox 2 ™ hat ein Problem festgestellt und muss beendet werden.
    Wenn ich ein level lade sürtzt er meistens immer nach dem laden und kreieren von Objekten ab. Steht zumindest unten links in der Anzeige. Die sandbox jedoch bleibt grau.

    Hier nochmal ein Bild: http://img221.imageshack.us/i/neuwindowsbitmapbild.jpg/

    Und logs:

    BackupNameAttachment=" Build(6156) Date(05 Jul 2009) Time(19 02 04)" -- used by backup system

    Log Started at Sunday, July 05, 2009 19:02:04
    Running 32 bit version
    Executable: C:\Games\Crysis\Bin32\Editor.exe
    FileVersion: 1.1.1.6156
    ProductVersion: 1.1.1.6156
    Using STLport C++ Standard Library implementation

    --- CPU detection ---
    Total number of logical processors: 2
    Number of available logical processors: 2

    Processor 0:
    CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
    Family: 6, Model: 7, Stepping: 6
    FPU: On-Chip
    CPU Speed (estimated): 2999.978812 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 1:
    CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
    Family: 6, Model: 7, Stepping: 6
    FPU: On-Chip
    CPU Speed (estimated): 2999.977020 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Total number of system cores: 2
    Number of cores available to process: 2
    ---------------------
    Windows XP 32 bit SP 3 (build 5.1.2600)
    System language: German
    Windows Directory: "C:\WINDOWS"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 19:02:04 07/05/09, system running for 306 minutes
    3328MB physical memory installed, 2697MB available, 2047MB virtual memory installed, 18 percent of memory in use
    PageFile usage: 29MB, Working Set: 8MB, Peak PageFile usage: 29MB,
    Current display mode is 1680x1050x32, VGA
    IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    Console initialization
    Time initialization
    Input initialization
    Sound initialization
    Sound - initializing AudioDevice now!
    Sound - starting to initialize DirectSound output!
    Sound - 1 drivers found:
    Sound - available drivers: 0 Realtek HD Audio output !
    Sound - initializing FMOD-EX now!
    Sound - initialized FMOD-EX
    Sound - available record drivers: 0 Realtek HD Audio Input !
    Sound - using FMOD version: 00040723 and internal 00040723!
    Sound - initializing SoundSystem now!
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'Swatty' successful.
    [PlayerProfiles] Found 1 profiles.
    Profile 0 : 'default'
    [GameProfiles]: Successfully activated profile 'default' for user 'Swatty'
    EDITOR: Set game mode: on
    [net 17:02:08.593] connection requested to: <local>:60695
    [net 17:02:08.593] resolved as: <local>:60695
    [net 17:02:05.421] network hostname: familie-8733da2
    [net 17:02:05.421] ip:192.168.0.11
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\breakice': NodeID 26: Remapped attribute 'Trigger' to 'Start' value='0'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\coordinatorhasseenplayer': NodeID 7: Remapped attribute 'message' to 'text_message' value='Test'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\hawker_inspects_vessle': NodeID 4: Remapped attribute 'message' to 'text_message' value='Hawker inspects ship!!!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\medic_healpatient': NodeID 48: Remapped attribute 'message' to 'text_message' value='Start healing!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\scout_fix_primordium': NodeID 8: Remapped attribute 'Trigger' to 'Start' value='0'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_crouch': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'Ctrl' to crouch.'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_interact': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'F' to pick up an object.'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_jump': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Space' to jump!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_prone': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Z' to prone!'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitspeed': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Speed' to run faster'
    CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitstrength': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Strenght' to jump higher'
    EDITOR: Set game mode: off
    [net 17:02:11.609] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
    [net 17:02:11.609] Disconnect <local>:60695; profid=0; cause=13; msg='Nub destroyed'
    CGameClientChannel::Release
    EDITOR: Set game mode: on
    [net 17:02:11.609] connection requested to: <local>:60695
    [net 17:02:11.609] resolved as: <local>:60695
    EDITOR: Set game mode: off
    [net 17:02:22.609] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
    [net 17:02:22.609] Disconnect <local>:60695; profid=0; cause=13; msg='Nub destroyed'
    CGameClientChannel::Release
    EDITOR: Set game mode: on
    [net 17:02:22.609] connection requested to: <local>:60695
    [net 17:02:22.609] resolved as: <local>:60695
    [Error] 1 Sound errors occurred, check log files!
    ========================= Errors =========================
    0) [ 1] [Renderer] Error: Shader 'Shaders/HWScripts/CryFX/FrozenLayer.cfx' doesn't exist
    1) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/fish/fishrope.chr Object="Rope78"
    2) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod1.chr Object="Rope82"
    3) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod2.chr Object="Rope82"
    4) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_legs_lower_01.chr Object="cine_3_DeadBody1"
    5) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_torso_02.chr Object="NorthPole1"
    6) [ 1] [Entity] EntityArchetype OLD.ArchAlien references unknown entity class ArchAlien
    7) [ 1] [System] <Sound> Create sound languages/dialog/player/player_pain_09.mp2 failed!
    [ 1] [ Sound] 1 Sound errors occurred, check log files!
    ========================= End Errors =========================
    Hab heute erst den neusten grafikkarten Treiber installiert weil meiner nicht der neuste war...

    Zu meinem System:
    Mainboard: Asus P5K SE
    Prozessor: Intel core 2 Duo E8400 (3GHz)
    Grafikkarte: Nvidia GeForce 8800 GTS 512
    Arbeitsspeicher: 4 * 1GB (Werden aber natürlich nur 3GB erkannt)
    System: Windows XP SP3

    Crysis: 1.1; 1.2; 1.2.1


    Hier nochmal ein gamelog weil da auch viele erros drin sind...

    BackupNameAttachment=" Build(6156) Date(05 Jul 2009) Time(14 43 02)" -- used by backup system

    Log Started at Sunday, July 05, 2009 14:43:02
    Running 32 bit version
    Executable: c:\Games\Crysis\Bin32\Crysis.exe
    FileVersion: 1.1.1.6156
    ProductVersion: 1.1.1.6156
    Using STLport C++ Standard Library implementation

    --- CPU detection ---
    Total number of logical processors: 2
    Number of available logical processors: 2

    Processor 0:
    CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
    Family: 6, Model: 7, Stepping: 6
    FPU: On-Chip
    CPU Speed (estimated): 2999.979843 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 1:
    CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
    Family: 6, Model: 7, Stepping: 6
    FPU: On-Chip
    CPU Speed (estimated): 2999.978275 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Total number of system cores: 2
    Number of cores available to process: 2
    ---------------------
    Windows XP 32 bit SP 3 (build 5.1.2600)
    System language: German
    Windows Directory: "C:\WINDOWS"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 14:43:02 07/05/09, system running for 47 minutes
    3328MB physical memory installed, 2819MB available, 2047MB virtual memory installed, 15 percent of memory in use
    PageFile usage: 42MB, Working Set: 4MB, Peak PageFile usage: 42MB,
    Current display mode is 1680x1050x32, VGA
    IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    Console initialization
    Time initialization
    Input initialization
    Sound initialization
    Sound - initializing AudioDevice now!
    Sound - starting to initialize DirectSound output!
    Sound - 1 drivers found:
    Sound - available drivers: 0 Realtek HD Audio output !
    Sound - initializing FMOD-EX now!
    Sound - initialized FMOD-EX
    Sound - available record drivers: 0 Realtek HD Audio Input !
    Sound - using FMOD version: 00040723 and internal 00040723!
    Sound - initializing SoundSystem now!
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'Swatty' successful.
    [PlayerProfiles] Found 1 profiles.
    Profile 0 : 'default'
    [GameProfiles]: Successfully activated profile 'default' for user 'Swatty'
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [net 12:43:03.531] network hostname: familie-8733da2
    [net 12:43:03.531] ip:192.168.0.11
    [net 12:43:29.390] connection requested to: <local>:64087
    [net 12:43:29.390] resolved as: <local>:64087
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    -----------------------------------------------------
    *LOADING: Level island loading time: 19.11 seconds
    -----------------------------------------------------
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $64 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Warning] Unknown command: fsaa_mode
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    $3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Warning] Unknown command: fsaa_mode
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Warning] Unknown command: fsaa_mode
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    $3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Warning] Unknown command: fsaa_mode
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $64 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $64 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Warning] Unknown command: fsaa_mode
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallFunction - 'enterTab' is not a function [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: Invoked method is not a function [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Warning] Unknown command: fsaa_mode
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    $3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Warning] Unknown command: fsaa_mode
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Warning] Unknown command: fsaa_mode
    $3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Warning] Unknown command: fsaa_mode
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [net 12:54:14.125] Disconnect <local>:64087; profid=0; cause=19; msg='User left the game'
    [net 12:54:14.125] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
    CGameClientChannel::Release
    $3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
    System:Quit
    Neuinstallation des spiels oder der Sandbox bringen nichts.
    Beim Kollegen der das mit der selben DVD installiert hat läuft die Sandbox einwandfrei!
    Geändert von Swatty1337 (05.07.2009 um 18:15 Uhr)

  2. #2
    VIP Avatar von Pat21
    Registriert seit
    06.09.2007
    Beiträge
    10.654

    Standard

    @ Swatty1337
    Willkommen im Forum.
    Versuche es mal mit einem älteren Grafiktreiber. Das bewirkt bei Crysis
    manchmal Wunder.

  3. #3
    Newbie Avatar von Swatty1337
    Registriert seit
    05.07.2009
    Beiträge
    2

    Standard

    Wie alt? Aus 2007 oder noch älter?

  4. #4
    VIP Avatar von Pat21
    Registriert seit
    06.09.2007
    Beiträge
    10.654

    Standard

    @ Swatty1337
    Versuche es mal mit einem aus 2007 zw 2008.

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