AjAeXx
05.10.2008, 18:31
Hallo, ich hab ein Problem mit meinem (ersten *hust*) Server und hoffe, ihr könnt mir helfen.
Also, ich wollte eigentlich nur eine Dedicated Server für CW machen und bin hier für dem Tutorial von Crytek gefolgt. Was auch alles soweit geklappt hat.
Wenn ich jetzt allerdings den Server starte fangen die Probleme an, zum einen kommen eine große Menge PB-Fehler Meldung, trotzdem startet der Server und erscheint in der Netzwerkliste. Wenn ich jetzt (normal) zum Server verbinden will kommt die Fehlermeldung, dass die Serverauthentifizierung fehlgeschlagen sei.
Vesuche ich über Rcon mit rcon_connect addr:<...> pass:<pass> zu verbinden, freezt Crysis dann für eine kurzen Moment, dann erscheint eine "Rcon disconnect" Meldung.
Meine autexeg.cgf
rcon_startserver pass:<Pass>
Meine StartUp.Bat
bin32\crysiswarsdedicatedserver -root "C:\Programme\Electronic Arts\Crytek\Crysis Wars" +exec "server.cfg"
Und mein Serverlog:
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization skipped for dedicated server
Renderer initialization
Console initialization
Time initialization
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Besitzer' successful.
[PlayerProfiles] Found 3 profiles.
Profile 0 : 'Admin'
Profile 1 : 'AjAeXx'
Profile 2 : 'default'
[GameProfiles]: Successfully activated profile 'AjAeXx' for user 'Besitzer'
$3sv_servername = $6Crysis Wars Priv $5[DUMPTODISK]$4
$3sv_password = $6Passwort$5[DUMPTODISK]$4
$3sv_gamerules = $6PowerStruggle $5[]$4
$3sv_cheatprotection = $61 $5[]$4
$3sv_maxplayers = $610 $5[DUMPTODISK]$4
$3sv_lanonly = $61 $5[DUMPTODISK]$4
$3g_timelimit = $630 $5[]$4
$3g_minteamlimit = $61 $5[]$4
$3g_revivetime = $620 $5[]$4
$3g_autoteambalance = $61 $5[]$4
$3g_tk_punish = $61 $5[]$4
$3g_tk_punish_limit = $610 $5[]$4
$3log_Verbosity = $63 $5[DUMPTODISK]$4
$3log_FileVerbosity = $63 $5[DUMPTODISK]$4
$3sv_gamerules = $6PowerStruggle $5[]$4
Loading configuration file 'diff_normal' ...
Loading configuration file 'multiplayer' ...
Loading configuration file 'multiplayer' ...
[net 17:23:55.406] network hostname: computerName
[net 17:23:55.406] ip:MeineIp
[net 17:23:55.406] ip:MeineIp2
-----------------------------------------------------
*LOADING: Loading Level multiplayer/ps/shore
-----------------------------------------------------
Deleting water waves
Loading configuration file 'levels/Multiplayer/PS/Shore/Level.cfg' ...
Configuration file 'levels/Multiplayer/PS/Shore/Level.cfg' not loaded
---------------------- Loading level levels/Multiplayer/PS/Shore, mission Mission0 -----------------
===== Loading terrain\heightmap.dat =====
Loading terrain layers ...
Layer 0 - plains_grass_green has material materials/terrain/plains_grass_green_and_dry
Layer 1 - river_mud has material materials/terrain/river_mud
Layer 2 - road_soil_small_pepples has material materials/terrain/road_soil_small_pepples_bumpy_bright
Layer 3 - forest_stones_dry_leaves has material materials/terrain/forest_stones_dry_leaves_brown
Layer 4 - asphalt has material materials/terrain/road_asphalt_cracks1
Layer 5 - underwater_sand has material materials/terrain/underwater_sand
Layer 6 - beach_white_sand has material materials/terrain/beach_white_sand_offset
Layer 7 - beach_dirt has material materials/terrain/beach_dirt
Layer 8 - road_pepples_industrial has material materials/terrain/road_pebbles_industrial_bump
Layer 9 - cliff_more_pieces has material materials/terrain/cliff_more_pieces_3d_mp
Layer 10 - road_grass_patches_brown_soil has material materials/terrain/road_grass_patches_brown_soil
Layer 11 - beach_wet has material materials/terrain/beach_white_sand_wet
Layer 12 - river_rocks has material materials/terrain/river_rocks_3d_offset
Layer 13 - cliff_next_to_ocean has material materials/terrain/cliff_next_to_ocean_simple
Layer 14 - cliff_white_grey has material materials/terrain/cliff_white_and_grey_rescue
Constructing 5461 nodes (1.8 MB) done in 0.01 sec
===== Loading vegetation models =====
===== Loading brush models =====
[Warning] Duplicate LOD helper $LOD2_ground_unit_radardish (objects/weapons/multiplayer/) [File=objects/weapons/multiplayer/]
[Warning] LOD1 of geometry contains too many polygons comparing to the LOD0 [4323 against 6272] [File=objects/library/architecture/village/gasstation_new.cgf]
[Warning] LOD1 of geometry contains too many polygons comparing to the LOD0 [643 against 827] [File=Objects/Library/Architecture/Multiplayer/vehicle_factory/vf_building_09.cgf]
===== Loading brush materials =====
===== Initializing terrain nodes =====
===== Loading terrain\visareas.dat =====
[net 17:24:02.859] Gamespy service available
<Lua> Executing Vehiclepool..
Loading CGA objects/library/architecture/multiplayer/prototype_factory/pf_factory_gate.cga
<Lua> Factory 'Prototype-Factory6' radius: 49.508
Loading CGA objects/library/architecture/multiplayer/probs/energy_extractor/energy_extractor_cooler.cga
Loading CGA objects/library/architecture/multiplayer/probs/energy_extractor/energy_extractor.cga
Loading CGA objects/vehicles/civ_car1/civ_car.cga
Loading CGA objects/vehicles/civ_car1/civ_car_damaged.cga
Loading CGA objects/library/props/buoy/buoy_animated.cga
Loading Character objects/characters/animals/insects/butterfly/butterfly_yellow.chr
3 animation-assets loaded (total assets: 14)
Loading Character objects/characters/animals/frog/frog.chr
3 animation-assets loaded (total assets: 17)
Loading Character objects/characters/animals/turtle/turtle.chr
3 animation-assets loaded (total assets: 20)
Loading Character objects/characters/animals/insects/butterfly/butterfly_blue.chr
3 animation-assets loaded (total assets: 21)
Loading CGA objects/library/architecture/multiplayer/headquarter/hq_radar.cga
Loading CGA objects/vehicles/asian_smallboat/asian_smallboat.cga
Loading CGA objects/vehicles/asian_smallboat/asian_smallboat_damaged.cga
Loading Character objects/weapons/asian/shi_ten/shi_ten_vehicle.chr
10 animation-assets loaded (total assets: 32)
Loading CGA objects/library/props/electronic_devices/fans/ceiling_fan_local.cga
Loading Character objects/library/props/flags/mp_flags.chr
8 animation-assets loaded (total assets: 40)
Loading CGA objects/vehicles/us_hovercraft_b/us_hovercraft_b.cga
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_RR01 Ptr=0xe67da50
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_RR01 Ptr=0xe67db80
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_LL01 Ptr=0xe67dcb0
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_LL01 Ptr=0xe67dde0
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_LR01 Ptr=0xe67df10
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_LR01 Ptr=0xe67e040
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Skirt Ptr=0xe67e170
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_RL01 Ptr=0xe67e2a0
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_RL01 Ptr=0xe67e3d0
Loading CGA objects/vehicles/us_hovercraft_b/us_hovercraft_b_destroyed.cga
Loading Character objects/vehicles/us_hovercraft_b/us_hovercraft_b.chr
Loading CGA objects/weapons/asian/ahmachinegun/ahmachinegun.cga
Loading Character objects/characters/animals/crab/crab.chr
3 animation-assets loaded (total assets: 47)
Loading Character objects/characters/animals/birds/tern/tern.chr
3 animation-assets loaded (total assets: 50)
Loading Character objects/library/architecture/multiplayer/small_vehicle_factory/small_factory_gates.chr
11 animation-assets loaded (total assets: 60)
<Lua> Factory 'Small_Vehicle_Factory_NK' radius: 44.5033
Loading CGA objects/vehicles/speedboat/speedboat_asian.cga
Loading CGA objects/vehicles/speedboat/speedboat_asian_damaged.cga
Loading CGA objects/vehicles/ltv/ltv.cga
Loading CGA objects/vehicles/ltv/ltv_damaged.cga
Loading Character objects/characters/animals/birds/finch/finch.chr
2 animation-assets loaded (total assets: 73)
Loading Character objects/library/architecture/multiplayer/vehicle_factory/factory_gates.chr
13 animation-assets loaded (total assets: 85)
<Lua> Factory 'Vehicle_Factory_Neutral' radius: 60.3715
Loading CGA objects/library/architecture/multiplayer/naval_factory/naval_factory_gate.cga
<Lua> Factory 'Naval_Factory_NK' radius: 38.718
Loading Character objects/characters/animals/birds/chicken/chicken.chr
4 animation-assets loaded (total assets: 93)
Loading Character objects/characters/animals/birds/plover/plover.chr
3 animation-assets loaded (total assets: 96)
File access time during level loading: 0.00 seconds
Loading Character objects/weapons/us/socom/socom_left_fp.chr
25 animation-assets loaded (total assets: 119)
Loading Character objects/weapons/us/socom/socom_right_fp.chr
65 animation-assets loaded (total assets: 177)
Loading Character objects/weapons/us/frag_grenade/frag_grenade_left.chr
29 animation-assets loaded (total assets: 204)
Loading Character objects/weapons/us/nw/nw_arms_fp.chr
80 animation-assets loaded (total assets: 277)
Loading Character objects/weapons/us/shotgun/shotgun_fp.chr
54 animation-assets loaded (total assets: 329)
Loading Character objects/weapons/asian/fy71/fy_71_fp.chr
59 animation-assets loaded (total assets: 380)
Loading Character objects/weapons/us/scar/scar_l-c_fp.chr
64 animation-assets loaded (total assets: 436)
Loading Character objects/weapons/equipment/portable_radar/portable_radar_fp.chr
23 animation-assets loaded (total assets: 457)
Loading Character objects/weapons/us/hurricane/hurricane_fp.chr
25 animation-assets loaded (total assets: 480)
Loading Character objects/weapons/us/sniper_dsg1/sniper_dsg1_fp.chr
57 animation-assets loaded (total assets: 535)
Loading Character objects/weapons/us/c4/c4_fp.chr
45 animation-assets loaded (total assets: 578)
Loading Character objects/weapons/us/claymore/claymore_fp.chr
8 animation-assets loaded (total assets: 584)
Loading Character objects/weapons/us/alien_weapon_mount/moar_fp.chr
19 animation-assets loaded (total assets: 602)
Loading Character objects/weapons/us/tac_gun/tac_gun_fp.chr
32 animation-assets loaded (total assets: 632)
Loading Character objects/weapons/asian/ay69/ay69_left_fp.chr
17 animation-assets loaded (total assets: 645)
Loading Character objects/weapons/asian/ay69/ay69_right_fp.chr
[Warning] Failed to load animation CAF file [File=animations/1st_person/weapons/asian/ay69/switch_firemode_right_fc_01.caf]
44 animation-assets loaded (total assets: 685)
Loading Character objects/weapons/us/at_mine/at_mine_fp.chr
14 animation-assets loaded (total assets: 697)
Loading Character objects/weapons/equipment/lockpick_kit/lockpick_kit_fp.chr
10 animation-assets loaded (total assets: 705)
Loading Character objects/weapons/us/gauss/gauss_fp.chr
53 animation-assets loaded (total assets: 756)
Loading Character objects/weapons/us/law/law_fp.chr
20 animation-assets loaded (total assets: 773)
Loading Character objects/weapons/asian/fgl40/fgl40.chr
24 animation-assets loaded (total assets: 795)
Loading Character objects/weapons/us/smg/smg_fp.chr
52 animation-assets loaded (total assets: 845)
Loading Character objects/weapons/equipment/repair_kit/repair_kit_fp.chr
14 animation-assets loaded (total assets: 857)
Loading Character objects/weapons/us/alien_weapon_mount/alien_weapon_mount_fp.chr
26 animation-assets loaded (total assets: 881)
Loading Character objects/weapons/attachments/grenade_launcher_rifle/grenade_launcher_rifle_fp.chr
11 animation-assets loaded (total assets: 890)
-----------------------------------------------------
*LOADING: Level multiplayer/ps/shore loading time: 14.32 seconds
-----------------------------------------------------
[net 17:24:17.328] GS Server Report : registered key timeleft
[net 17:24:17.328] GS Server Report : StartReporting started
[net 17:24:17.359] GameSpy CDKey check : checks disabled for LAN server
sys_spec = 2
Executing C:/Programme/Electronic Arts/Crytek/Crysis Wars/autoexec.cfg ...
------ Level loading memory allocations (MB) by function ------------
Self | Total | Calls | Function
---------------------------------------------------------------------
39.5 | 39.6 | 39 | CharacterManager::FetchModel
29.0 | 29.4 | 1972 | CObjManager::LoadStatObj
27.8 | 51.4 | 1 | C3DEngine::LoadTerrain
10.2 | 25.0 | 1 | CEntitySystem::LoadEntities
6.2 | 117.1 | 1 | CGameStartup::Init
3.2 | 10.2 | 1232 | CEntityScript::Call_OnInit
3.2 | 3.2 | 311 | CRoadRenderNode::Compile
2.1 | 2.3 | 1 | CGame::Init
1.7 | 1.8 | 1 | C3DEngine::LoadVisAreas
0.8 | 4.1 | 141 | CharacterManager::CreateCGAInstance
0.6 | 0.6 | 259 | CCharInstance::CCharInstance
0.6 | 0.6 | 5603 | CMatMan::LoadMaterial
0.5 | 0.5 | 1 | C3DEngine::LoadMissionDataFromXMLNode
0.1 | 77.6 | 1 | CLevelSystem::LoadLevel
0.0 | 0.0 | 2950 | CRenderer::EF_LoadShaderItem
0.0 | 5.4 | 45 | CharacterManager::LoadCharacterDefinition
0.0 | 0.0 | 1 | CTerrain::LoadSurfaceTypesFromXML
0.0 | 0.0 | 107 | CRenderer::EF_LoadTexture
0.0 | 0.0 | 1 | CMatMan::PrecacheDecalMaterials
0.0 | 0.0 | 1 | C3DEngine::LoadParticleEffects
0.0 | 0.0 | 1 | C3DEngine::LoadUsedShadersList
-1.1 | 52.5 | 1 | C3DEngine::LoadLevel
-7.6 | 32.5 | 118 | CharacterManager::CreateCHRInstance
---------------------------------------------------------------------
----------- Level loading time (sec) by function --------------------
Self | Total | Calls | Function
---------------------------------------------------------------------
8.0 | 8.8 | 1972 | CObjManager::LoadStatObj
1.8 | 1.9 | 39 | CharacterManager::FetchModel
1.4 | 1.4 | 5603 | CMatMan::LoadMaterial
1.1 | 3.7 | 1 | CEntitySystem::LoadEntities
0.7 | 1.0 | 141 | CharacterManager::CreateCGAInstance
0.6 | 8.0 | 1 | C3DEngine::LoadTerrain
0.5 | 0.8 | 1 | CGame::Init
0.2 | 1.6 | 1232 | CEntityScript::Call_OnInit
0.2 | 0.2 | 311 | CRoadRenderNode::Compile
0.2 | 0.2 | 1 | C3DEngine::LoadMissionDataFromXMLNode
0.1 | 0.4 | 45 | CharacterManager::LoadCharacterDefinition
0.1 | 8.4 | 1 | C3DEngine::LoadLevel
0.1 | 12.1 | 1 | CLevelSystem::LoadLevel
0.1 | 0.1 | 1 | C3DEngine::LoadVisAreas
0.0 | 0.1 | 1 | CTerrain::LoadSurfaceTypesFromXML
0.0 | 1.9 | 118 | CharacterManager::CreateCHRInstance
0.0 | 0.0 | 2950 | CRenderer::EF_LoadShaderItem
0.0 | 0.0 | 259 | CCharInstance::CCharInstance
0.0 | 0.0 | 1 | C3DEngine::LoadUsedShadersList
0.0 | 0.0 | 1 | CMatMan::PrecacheDecalMaterials
0.0 | 0.0 | 107 | CRenderer::EF_LoadTexture
0.0 | 0.0 | 1 | C3DEngine::LoadParticleEffects
-4.1 | 11.0 | 1 | CGameStartup::Init
----- ( Use e_profile_level_loading 2 for more detailed stats ) -----
Also, ich wollte eigentlich nur eine Dedicated Server für CW machen und bin hier für dem Tutorial von Crytek gefolgt. Was auch alles soweit geklappt hat.
Wenn ich jetzt allerdings den Server starte fangen die Probleme an, zum einen kommen eine große Menge PB-Fehler Meldung, trotzdem startet der Server und erscheint in der Netzwerkliste. Wenn ich jetzt (normal) zum Server verbinden will kommt die Fehlermeldung, dass die Serverauthentifizierung fehlgeschlagen sei.
Vesuche ich über Rcon mit rcon_connect addr:<...> pass:<pass> zu verbinden, freezt Crysis dann für eine kurzen Moment, dann erscheint eine "Rcon disconnect" Meldung.
Meine autexeg.cgf
rcon_startserver pass:<Pass>
Meine StartUp.Bat
bin32\crysiswarsdedicatedserver -root "C:\Programme\Electronic Arts\Crytek\Crysis Wars" +exec "server.cfg"
Und mein Serverlog:
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization skipped for dedicated server
Renderer initialization
Console initialization
Time initialization
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Besitzer' successful.
[PlayerProfiles] Found 3 profiles.
Profile 0 : 'Admin'
Profile 1 : 'AjAeXx'
Profile 2 : 'default'
[GameProfiles]: Successfully activated profile 'AjAeXx' for user 'Besitzer'
$3sv_servername = $6Crysis Wars Priv $5[DUMPTODISK]$4
$3sv_password = $6Passwort$5[DUMPTODISK]$4
$3sv_gamerules = $6PowerStruggle $5[]$4
$3sv_cheatprotection = $61 $5[]$4
$3sv_maxplayers = $610 $5[DUMPTODISK]$4
$3sv_lanonly = $61 $5[DUMPTODISK]$4
$3g_timelimit = $630 $5[]$4
$3g_minteamlimit = $61 $5[]$4
$3g_revivetime = $620 $5[]$4
$3g_autoteambalance = $61 $5[]$4
$3g_tk_punish = $61 $5[]$4
$3g_tk_punish_limit = $610 $5[]$4
$3log_Verbosity = $63 $5[DUMPTODISK]$4
$3log_FileVerbosity = $63 $5[DUMPTODISK]$4
$3sv_gamerules = $6PowerStruggle $5[]$4
Loading configuration file 'diff_normal' ...
Loading configuration file 'multiplayer' ...
Loading configuration file 'multiplayer' ...
[net 17:23:55.406] network hostname: computerName
[net 17:23:55.406] ip:MeineIp
[net 17:23:55.406] ip:MeineIp2
-----------------------------------------------------
*LOADING: Loading Level multiplayer/ps/shore
-----------------------------------------------------
Deleting water waves
Loading configuration file 'levels/Multiplayer/PS/Shore/Level.cfg' ...
Configuration file 'levels/Multiplayer/PS/Shore/Level.cfg' not loaded
---------------------- Loading level levels/Multiplayer/PS/Shore, mission Mission0 -----------------
===== Loading terrain\heightmap.dat =====
Loading terrain layers ...
Layer 0 - plains_grass_green has material materials/terrain/plains_grass_green_and_dry
Layer 1 - river_mud has material materials/terrain/river_mud
Layer 2 - road_soil_small_pepples has material materials/terrain/road_soil_small_pepples_bumpy_bright
Layer 3 - forest_stones_dry_leaves has material materials/terrain/forest_stones_dry_leaves_brown
Layer 4 - asphalt has material materials/terrain/road_asphalt_cracks1
Layer 5 - underwater_sand has material materials/terrain/underwater_sand
Layer 6 - beach_white_sand has material materials/terrain/beach_white_sand_offset
Layer 7 - beach_dirt has material materials/terrain/beach_dirt
Layer 8 - road_pepples_industrial has material materials/terrain/road_pebbles_industrial_bump
Layer 9 - cliff_more_pieces has material materials/terrain/cliff_more_pieces_3d_mp
Layer 10 - road_grass_patches_brown_soil has material materials/terrain/road_grass_patches_brown_soil
Layer 11 - beach_wet has material materials/terrain/beach_white_sand_wet
Layer 12 - river_rocks has material materials/terrain/river_rocks_3d_offset
Layer 13 - cliff_next_to_ocean has material materials/terrain/cliff_next_to_ocean_simple
Layer 14 - cliff_white_grey has material materials/terrain/cliff_white_and_grey_rescue
Constructing 5461 nodes (1.8 MB) done in 0.01 sec
===== Loading vegetation models =====
===== Loading brush models =====
[Warning] Duplicate LOD helper $LOD2_ground_unit_radardish (objects/weapons/multiplayer/) [File=objects/weapons/multiplayer/]
[Warning] LOD1 of geometry contains too many polygons comparing to the LOD0 [4323 against 6272] [File=objects/library/architecture/village/gasstation_new.cgf]
[Warning] LOD1 of geometry contains too many polygons comparing to the LOD0 [643 against 827] [File=Objects/Library/Architecture/Multiplayer/vehicle_factory/vf_building_09.cgf]
===== Loading brush materials =====
===== Initializing terrain nodes =====
===== Loading terrain\visareas.dat =====
[net 17:24:02.859] Gamespy service available
<Lua> Executing Vehiclepool..
Loading CGA objects/library/architecture/multiplayer/prototype_factory/pf_factory_gate.cga
<Lua> Factory 'Prototype-Factory6' radius: 49.508
Loading CGA objects/library/architecture/multiplayer/probs/energy_extractor/energy_extractor_cooler.cga
Loading CGA objects/library/architecture/multiplayer/probs/energy_extractor/energy_extractor.cga
Loading CGA objects/vehicles/civ_car1/civ_car.cga
Loading CGA objects/vehicles/civ_car1/civ_car_damaged.cga
Loading CGA objects/library/props/buoy/buoy_animated.cga
Loading Character objects/characters/animals/insects/butterfly/butterfly_yellow.chr
3 animation-assets loaded (total assets: 14)
Loading Character objects/characters/animals/frog/frog.chr
3 animation-assets loaded (total assets: 17)
Loading Character objects/characters/animals/turtle/turtle.chr
3 animation-assets loaded (total assets: 20)
Loading Character objects/characters/animals/insects/butterfly/butterfly_blue.chr
3 animation-assets loaded (total assets: 21)
Loading CGA objects/library/architecture/multiplayer/headquarter/hq_radar.cga
Loading CGA objects/vehicles/asian_smallboat/asian_smallboat.cga
Loading CGA objects/vehicles/asian_smallboat/asian_smallboat_damaged.cga
Loading Character objects/weapons/asian/shi_ten/shi_ten_vehicle.chr
10 animation-assets loaded (total assets: 32)
Loading CGA objects/library/props/electronic_devices/fans/ceiling_fan_local.cga
Loading Character objects/library/props/flags/mp_flags.chr
8 animation-assets loaded (total assets: 40)
Loading CGA objects/vehicles/us_hovercraft_b/us_hovercraft_b.cga
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_RR01 Ptr=0xe67da50
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_RR01 Ptr=0xe67db80
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_LL01 Ptr=0xe67dcb0
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_LL01 Ptr=0xe67dde0
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_LR01 Ptr=0xe67df10
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_LR01 Ptr=0xe67e040
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Skirt Ptr=0xe67e170
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_RL01 Ptr=0xe67e2a0
Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_RL01 Ptr=0xe67e3d0
Loading CGA objects/vehicles/us_hovercraft_b/us_hovercraft_b_destroyed.cga
Loading Character objects/vehicles/us_hovercraft_b/us_hovercraft_b.chr
Loading CGA objects/weapons/asian/ahmachinegun/ahmachinegun.cga
Loading Character objects/characters/animals/crab/crab.chr
3 animation-assets loaded (total assets: 47)
Loading Character objects/characters/animals/birds/tern/tern.chr
3 animation-assets loaded (total assets: 50)
Loading Character objects/library/architecture/multiplayer/small_vehicle_factory/small_factory_gates.chr
11 animation-assets loaded (total assets: 60)
<Lua> Factory 'Small_Vehicle_Factory_NK' radius: 44.5033
Loading CGA objects/vehicles/speedboat/speedboat_asian.cga
Loading CGA objects/vehicles/speedboat/speedboat_asian_damaged.cga
Loading CGA objects/vehicles/ltv/ltv.cga
Loading CGA objects/vehicles/ltv/ltv_damaged.cga
Loading Character objects/characters/animals/birds/finch/finch.chr
2 animation-assets loaded (total assets: 73)
Loading Character objects/library/architecture/multiplayer/vehicle_factory/factory_gates.chr
13 animation-assets loaded (total assets: 85)
<Lua> Factory 'Vehicle_Factory_Neutral' radius: 60.3715
Loading CGA objects/library/architecture/multiplayer/naval_factory/naval_factory_gate.cga
<Lua> Factory 'Naval_Factory_NK' radius: 38.718
Loading Character objects/characters/animals/birds/chicken/chicken.chr
4 animation-assets loaded (total assets: 93)
Loading Character objects/characters/animals/birds/plover/plover.chr
3 animation-assets loaded (total assets: 96)
File access time during level loading: 0.00 seconds
Loading Character objects/weapons/us/socom/socom_left_fp.chr
25 animation-assets loaded (total assets: 119)
Loading Character objects/weapons/us/socom/socom_right_fp.chr
65 animation-assets loaded (total assets: 177)
Loading Character objects/weapons/us/frag_grenade/frag_grenade_left.chr
29 animation-assets loaded (total assets: 204)
Loading Character objects/weapons/us/nw/nw_arms_fp.chr
80 animation-assets loaded (total assets: 277)
Loading Character objects/weapons/us/shotgun/shotgun_fp.chr
54 animation-assets loaded (total assets: 329)
Loading Character objects/weapons/asian/fy71/fy_71_fp.chr
59 animation-assets loaded (total assets: 380)
Loading Character objects/weapons/us/scar/scar_l-c_fp.chr
64 animation-assets loaded (total assets: 436)
Loading Character objects/weapons/equipment/portable_radar/portable_radar_fp.chr
23 animation-assets loaded (total assets: 457)
Loading Character objects/weapons/us/hurricane/hurricane_fp.chr
25 animation-assets loaded (total assets: 480)
Loading Character objects/weapons/us/sniper_dsg1/sniper_dsg1_fp.chr
57 animation-assets loaded (total assets: 535)
Loading Character objects/weapons/us/c4/c4_fp.chr
45 animation-assets loaded (total assets: 578)
Loading Character objects/weapons/us/claymore/claymore_fp.chr
8 animation-assets loaded (total assets: 584)
Loading Character objects/weapons/us/alien_weapon_mount/moar_fp.chr
19 animation-assets loaded (total assets: 602)
Loading Character objects/weapons/us/tac_gun/tac_gun_fp.chr
32 animation-assets loaded (total assets: 632)
Loading Character objects/weapons/asian/ay69/ay69_left_fp.chr
17 animation-assets loaded (total assets: 645)
Loading Character objects/weapons/asian/ay69/ay69_right_fp.chr
[Warning] Failed to load animation CAF file [File=animations/1st_person/weapons/asian/ay69/switch_firemode_right_fc_01.caf]
44 animation-assets loaded (total assets: 685)
Loading Character objects/weapons/us/at_mine/at_mine_fp.chr
14 animation-assets loaded (total assets: 697)
Loading Character objects/weapons/equipment/lockpick_kit/lockpick_kit_fp.chr
10 animation-assets loaded (total assets: 705)
Loading Character objects/weapons/us/gauss/gauss_fp.chr
53 animation-assets loaded (total assets: 756)
Loading Character objects/weapons/us/law/law_fp.chr
20 animation-assets loaded (total assets: 773)
Loading Character objects/weapons/asian/fgl40/fgl40.chr
24 animation-assets loaded (total assets: 795)
Loading Character objects/weapons/us/smg/smg_fp.chr
52 animation-assets loaded (total assets: 845)
Loading Character objects/weapons/equipment/repair_kit/repair_kit_fp.chr
14 animation-assets loaded (total assets: 857)
Loading Character objects/weapons/us/alien_weapon_mount/alien_weapon_mount_fp.chr
26 animation-assets loaded (total assets: 881)
Loading Character objects/weapons/attachments/grenade_launcher_rifle/grenade_launcher_rifle_fp.chr
11 animation-assets loaded (total assets: 890)
-----------------------------------------------------
*LOADING: Level multiplayer/ps/shore loading time: 14.32 seconds
-----------------------------------------------------
[net 17:24:17.328] GS Server Report : registered key timeleft
[net 17:24:17.328] GS Server Report : StartReporting started
[net 17:24:17.359] GameSpy CDKey check : checks disabled for LAN server
sys_spec = 2
Executing C:/Programme/Electronic Arts/Crytek/Crysis Wars/autoexec.cfg ...
------ Level loading memory allocations (MB) by function ------------
Self | Total | Calls | Function
---------------------------------------------------------------------
39.5 | 39.6 | 39 | CharacterManager::FetchModel
29.0 | 29.4 | 1972 | CObjManager::LoadStatObj
27.8 | 51.4 | 1 | C3DEngine::LoadTerrain
10.2 | 25.0 | 1 | CEntitySystem::LoadEntities
6.2 | 117.1 | 1 | CGameStartup::Init
3.2 | 10.2 | 1232 | CEntityScript::Call_OnInit
3.2 | 3.2 | 311 | CRoadRenderNode::Compile
2.1 | 2.3 | 1 | CGame::Init
1.7 | 1.8 | 1 | C3DEngine::LoadVisAreas
0.8 | 4.1 | 141 | CharacterManager::CreateCGAInstance
0.6 | 0.6 | 259 | CCharInstance::CCharInstance
0.6 | 0.6 | 5603 | CMatMan::LoadMaterial
0.5 | 0.5 | 1 | C3DEngine::LoadMissionDataFromXMLNode
0.1 | 77.6 | 1 | CLevelSystem::LoadLevel
0.0 | 0.0 | 2950 | CRenderer::EF_LoadShaderItem
0.0 | 5.4 | 45 | CharacterManager::LoadCharacterDefinition
0.0 | 0.0 | 1 | CTerrain::LoadSurfaceTypesFromXML
0.0 | 0.0 | 107 | CRenderer::EF_LoadTexture
0.0 | 0.0 | 1 | CMatMan::PrecacheDecalMaterials
0.0 | 0.0 | 1 | C3DEngine::LoadParticleEffects
0.0 | 0.0 | 1 | C3DEngine::LoadUsedShadersList
-1.1 | 52.5 | 1 | C3DEngine::LoadLevel
-7.6 | 32.5 | 118 | CharacterManager::CreateCHRInstance
---------------------------------------------------------------------
----------- Level loading time (sec) by function --------------------
Self | Total | Calls | Function
---------------------------------------------------------------------
8.0 | 8.8 | 1972 | CObjManager::LoadStatObj
1.8 | 1.9 | 39 | CharacterManager::FetchModel
1.4 | 1.4 | 5603 | CMatMan::LoadMaterial
1.1 | 3.7 | 1 | CEntitySystem::LoadEntities
0.7 | 1.0 | 141 | CharacterManager::CreateCGAInstance
0.6 | 8.0 | 1 | C3DEngine::LoadTerrain
0.5 | 0.8 | 1 | CGame::Init
0.2 | 1.6 | 1232 | CEntityScript::Call_OnInit
0.2 | 0.2 | 311 | CRoadRenderNode::Compile
0.2 | 0.2 | 1 | C3DEngine::LoadMissionDataFromXMLNode
0.1 | 0.4 | 45 | CharacterManager::LoadCharacterDefinition
0.1 | 8.4 | 1 | C3DEngine::LoadLevel
0.1 | 12.1 | 1 | CLevelSystem::LoadLevel
0.1 | 0.1 | 1 | C3DEngine::LoadVisAreas
0.0 | 0.1 | 1 | CTerrain::LoadSurfaceTypesFromXML
0.0 | 1.9 | 118 | CharacterManager::CreateCHRInstance
0.0 | 0.0 | 2950 | CRenderer::EF_LoadShaderItem
0.0 | 0.0 | 259 | CCharInstance::CCharInstance
0.0 | 0.0 | 1 | C3DEngine::LoadUsedShadersList
0.0 | 0.0 | 1 | CMatMan::PrecacheDecalMaterials
0.0 | 0.0 | 107 | CRenderer::EF_LoadTexture
0.0 | 0.0 | 1 | C3DEngine::LoadParticleEffects
-4.1 | 11.0 | 1 | CGameStartup::Init
----- ( Use e_profile_level_loading 2 for more detailed stats ) -----