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Thema: Server Problem

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  1. #1
    User
    Registriert seit
    23.12.2007
    Beiträge
    96

    Standard Server Problem

    Hallo, ich hab ein Problem mit meinem (ersten *hust*) Server und hoffe, ihr könnt mir helfen.
    Also, ich wollte eigentlich nur eine Dedicated Server für CW machen und bin hier für dem Tutorial von Crytek gefolgt. Was auch alles soweit geklappt hat.
    Wenn ich jetzt allerdings den Server starte fangen die Probleme an, zum einen kommen eine große Menge PB-Fehler Meldung, trotzdem startet der Server und erscheint in der Netzwerkliste. Wenn ich jetzt (normal) zum Server verbinden will kommt die Fehlermeldung, dass die Serverauthentifizierung fehlgeschlagen sei.
    Vesuche ich über Rcon mit rcon_connect addr:<...> pass:<pass> zu verbinden, freezt Crysis dann für eine kurzen Moment, dann erscheint eine "Rcon disconnect" Meldung.
    Meine autexeg.cgf
    rcon_startserver pass:<Pass>
    Meine StartUp.Bat
    bin32\crysiswarsdedicatedserver -root "C:\Programme\Electronic Arts\Crytek\Crysis Wars" +exec "server.cfg"
    Und mein Serverlog:
    Spoiler Serverlog:
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization skipped for dedicated server
    Renderer initialization
    Console initialization
    Time initialization
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'Besitzer' successful.
    [PlayerProfiles] Found 3 profiles.
    Profile 0 : 'Admin'
    Profile 1 : 'AjAeXx'
    Profile 2 : 'default'
    [GameProfiles]: Successfully activated profile 'AjAeXx' for user 'Besitzer'
    $3sv_servername = $6Crysis Wars Priv $5[DUMPTODISK]$4
    $3sv_password = $6Passwort$5[DUMPTODISK]$4
    $3sv_gamerules = $6PowerStruggle $5[]$4
    $3sv_cheatprotection = $61 $5[]$4
    $3sv_maxplayers = $610 $5[DUMPTODISK]$4
    $3sv_lanonly = $61 $5[DUMPTODISK]$4
    $3g_timelimit = $630 $5[]$4
    $3g_minteamlimit = $61 $5[]$4
    $3g_revivetime = $620 $5[]$4
    $3g_autoteambalance = $61 $5[]$4
    $3g_tk_punish = $61 $5[]$4
    $3g_tk_punish_limit = $610 $5[]$4
    $3log_Verbosity = $63 $5[DUMPTODISK]$4
    $3log_FileVerbosity = $63 $5[DUMPTODISK]$4
    $3sv_gamerules = $6PowerStruggle $5[]$4
    Loading configuration file 'diff_normal' ...
    Loading configuration file 'multiplayer' ...
    Loading configuration file 'multiplayer' ...
    [net 17:23:55.406] network hostname: computerName
    [net 17:23:55.406] ip:MeineIp
    [net 17:23:55.406] ip:MeineIp2
    -----------------------------------------------------
    *LOADING: Loading Level multiplayer/ps/shore
    -----------------------------------------------------
    Deleting water waves
    Loading configuration file 'levels/Multiplayer/PS/Shore/Level.cfg' ...
    Configuration file 'levels/Multiplayer/PS/Shore/Level.cfg' not loaded
    ---------------------- Loading level levels/Multiplayer/PS/Shore, mission Mission0 -----------------
    ===== Loading terrain\heightmap.dat =====
    Loading terrain layers ...
    Layer 0 - plains_grass_green has material materials/terrain/plains_grass_green_and_dry
    Layer 1 - river_mud has material materials/terrain/river_mud
    Layer 2 - road_soil_small_pepples has material materials/terrain/road_soil_small_pepples_bumpy_bright
    Layer 3 - forest_stones_dry_leaves has material materials/terrain/forest_stones_dry_leaves_brown
    Layer 4 - asphalt has material materials/terrain/road_asphalt_cracks1
    Layer 5 - underwater_sand has material materials/terrain/underwater_sand
    Layer 6 - beach_white_sand has material materials/terrain/beach_white_sand_offset
    Layer 7 - beach_dirt has material materials/terrain/beach_dirt
    Layer 8 - road_pepples_industrial has material materials/terrain/road_pebbles_industrial_bump
    Layer 9 - cliff_more_pieces has material materials/terrain/cliff_more_pieces_3d_mp
    Layer 10 - road_grass_patches_brown_soil has material materials/terrain/road_grass_patches_brown_soil
    Layer 11 - beach_wet has material materials/terrain/beach_white_sand_wet
    Layer 12 - river_rocks has material materials/terrain/river_rocks_3d_offset
    Layer 13 - cliff_next_to_ocean has material materials/terrain/cliff_next_to_ocean_simple
    Layer 14 - cliff_white_grey has material materials/terrain/cliff_white_and_grey_rescue

    Constructing 5461 nodes (1.8 MB) done in 0.01 sec
    ===== Loading vegetation models =====
    ===== Loading brush models =====
    [Warning] Duplicate LOD helper $LOD2_ground_unit_radardish (objects/weapons/multiplayer/) [File=objects/weapons/multiplayer/]
    [Warning] LOD1 of geometry contains too many polygons comparing to the LOD0 [4323 against 6272] [File=objects/library/architecture/village/gasstation_new.cgf]
    [Warning] LOD1 of geometry contains too many polygons comparing to the LOD0 [643 against 827] [File=Objects/Library/Architecture/Multiplayer/vehicle_factory/vf_building_09.cgf]
    ===== Loading brush materials =====
    ===== Initializing terrain nodes =====
    ===== Loading terrain\visareas.dat =====
    [net 17:24:02.859] Gamespy service available
    <Lua> Executing Vehiclepool..
    Loading CGA objects/library/architecture/multiplayer/prototype_factory/pf_factory_gate.cga
    <Lua> Factory 'Prototype-Factory6' radius: 49.508
    Loading CGA objects/library/architecture/multiplayer/probs/energy_extractor/energy_extractor_cooler.cga
    Loading CGA objects/library/architecture/multiplayer/probs/energy_extractor/energy_extractor.cga
    Loading CGA objects/vehicles/civ_car1/civ_car.cga
    Loading CGA objects/vehicles/civ_car1/civ_car_damaged.cga
    Loading CGA objects/library/props/buoy/buoy_animated.cga
    Loading Character objects/characters/animals/insects/butterfly/butterfly_yellow.chr
    3 animation-assets loaded (total assets: 14)
    Loading Character objects/characters/animals/frog/frog.chr
    3 animation-assets loaded (total assets: 17)
    Loading Character objects/characters/animals/turtle/turtle.chr
    3 animation-assets loaded (total assets: 20)
    Loading Character objects/characters/animals/insects/butterfly/butterfly_blue.chr
    3 animation-assets loaded (total assets: 21)
    Loading CGA objects/library/architecture/multiplayer/headquarter/hq_radar.cga
    Loading CGA objects/vehicles/asian_smallboat/asian_smallboat.cga
    Loading CGA objects/vehicles/asian_smallboat/asian_smallboat_damaged.cga
    Loading Character objects/weapons/asian/shi_ten/shi_ten_vehicle.chr
    10 animation-assets loaded (total assets: 32)
    Loading CGA objects/library/props/electronic_devices/fans/ceiling_fan_local.cga
    Loading Character objects/library/props/flags/mp_flags.chr
    8 animation-assets loaded (total assets: 40)
    Loading CGA objects/vehicles/us_hovercraft_b/us_hovercraft_b.cga
    Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_RR01 Ptr=0xe67da50
    Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_RR01 Ptr=0xe67db80
    Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_LL01 Ptr=0xe67dcb0
    Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_LL01 Ptr=0xe67dde0
    Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_LR01 Ptr=0xe67df10
    Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_LR01 Ptr=0xe67e040
    Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Skirt Ptr=0xe67e170
    Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Thruster_RL01 Ptr=0xe67e2a0
    Unloading Object: objects/vehicles/us_hovercraft_b/us_hovercraft_b_lod1.cga Hydraulics_RL01 Ptr=0xe67e3d0
    Loading CGA objects/vehicles/us_hovercraft_b/us_hovercraft_b_destroyed.cga
    Loading Character objects/vehicles/us_hovercraft_b/us_hovercraft_b.chr
    Loading CGA objects/weapons/asian/ahmachinegun/ahmachinegun.cga
    Loading Character objects/characters/animals/crab/crab.chr
    3 animation-assets loaded (total assets: 47)
    Loading Character objects/characters/animals/birds/tern/tern.chr
    3 animation-assets loaded (total assets: 50)
    Loading Character objects/library/architecture/multiplayer/small_vehicle_factory/small_factory_gates.chr
    11 animation-assets loaded (total assets: 60)
    <Lua> Factory 'Small_Vehicle_Factory_NK' radius: 44.5033
    Loading CGA objects/vehicles/speedboat/speedboat_asian.cga
    Loading CGA objects/vehicles/speedboat/speedboat_asian_damaged.cga
    Loading CGA objects/vehicles/ltv/ltv.cga
    Loading CGA objects/vehicles/ltv/ltv_damaged.cga
    Loading Character objects/characters/animals/birds/finch/finch.chr
    2 animation-assets loaded (total assets: 73)
    Loading Character objects/library/architecture/multiplayer/vehicle_factory/factory_gates.chr
    13 animation-assets loaded (total assets: 85)
    <Lua> Factory 'Vehicle_Factory_Neutral' radius: 60.3715
    Loading CGA objects/library/architecture/multiplayer/naval_factory/naval_factory_gate.cga
    <Lua> Factory 'Naval_Factory_NK' radius: 38.718
    Loading Character objects/characters/animals/birds/chicken/chicken.chr
    4 animation-assets loaded (total assets: 93)
    Loading Character objects/characters/animals/birds/plover/plover.chr
    3 animation-assets loaded (total assets: 96)
    File access time during level loading: 0.00 seconds
    Loading Character objects/weapons/us/socom/socom_left_fp.chr
    25 animation-assets loaded (total assets: 119)
    Loading Character objects/weapons/us/socom/socom_right_fp.chr
    65 animation-assets loaded (total assets: 177)
    Loading Character objects/weapons/us/frag_grenade/frag_grenade_left.chr
    29 animation-assets loaded (total assets: 204)
    Loading Character objects/weapons/us/nw/nw_arms_fp.chr
    80 animation-assets loaded (total assets: 277)
    Loading Character objects/weapons/us/shotgun/shotgun_fp.chr
    54 animation-assets loaded (total assets: 329)
    Loading Character objects/weapons/asian/fy71/fy_71_fp.chr
    59 animation-assets loaded (total assets: 380)
    Loading Character objects/weapons/us/scar/scar_l-c_fp.chr
    64 animation-assets loaded (total assets: 436)
    Loading Character objects/weapons/equipment/portable_radar/portable_radar_fp.chr
    23 animation-assets loaded (total assets: 457)
    Loading Character objects/weapons/us/hurricane/hurricane_fp.chr
    25 animation-assets loaded (total assets: 480)
    Loading Character objects/weapons/us/sniper_dsg1/sniper_dsg1_fp.chr
    57 animation-assets loaded (total assets: 535)
    Loading Character objects/weapons/us/c4/c4_fp.chr
    45 animation-assets loaded (total assets: 57
    Loading Character objects/weapons/us/claymore/claymore_fp.chr
    8 animation-assets loaded (total assets: 584)
    Loading Character objects/weapons/us/alien_weapon_mount/moar_fp.chr
    19 animation-assets loaded (total assets: 602)
    Loading Character objects/weapons/us/tac_gun/tac_gun_fp.chr
    32 animation-assets loaded (total assets: 632)
    Loading Character objects/weapons/asian/ay69/ay69_left_fp.chr
    17 animation-assets loaded (total assets: 645)
    Loading Character objects/weapons/asian/ay69/ay69_right_fp.chr
    [Warning] Failed to load animation CAF file [File=animations/1st_person/weapons/asian/ay69/switch_firemode_right_fc_01.caf]
    44 animation-assets loaded (total assets: 685)
    Loading Character objects/weapons/us/at_mine/at_mine_fp.chr
    14 animation-assets loaded (total assets: 697)
    Loading Character objects/weapons/equipment/lockpick_kit/lockpick_kit_fp.chr
    10 animation-assets loaded (total assets: 705)
    Loading Character objects/weapons/us/gauss/gauss_fp.chr
    53 animation-assets loaded (total assets: 756)
    Loading Character objects/weapons/us/law/law_fp.chr
    20 animation-assets loaded (total assets: 773)
    Loading Character objects/weapons/asian/fgl40/fgl40.chr
    24 animation-assets loaded (total assets: 795)
    Loading Character objects/weapons/us/smg/smg_fp.chr
    52 animation-assets loaded (total assets: 845)
    Loading Character objects/weapons/equipment/repair_kit/repair_kit_fp.chr
    14 animation-assets loaded (total assets: 857)
    Loading Character objects/weapons/us/alien_weapon_mount/alien_weapon_mount_fp.chr
    26 animation-assets loaded (total assets: 881)
    Loading Character objects/weapons/attachments/grenade_launcher_rifle/grenade_launcher_rifle_fp.chr
    11 animation-assets loaded (total assets: 890)
    -----------------------------------------------------
    *LOADING: Level multiplayer/ps/shore loading time: 14.32 seconds
    -----------------------------------------------------
    [net 17:24:17.328] GS Server Report : registered key timeleft
    [net 17:24:17.328] GS Server Report : StartReporting started
    [net 17:24:17.359] GameSpy CDKey check : checks disabled for LAN server

    sys_spec = 2

    Executing C:/Programme/Electronic Arts/Crytek/Crysis Wars/autoexec.cfg ...
    ------ Level loading memory allocations (MB) by function ------------
    Self | Total | Calls | Function
    ---------------------------------------------------------------------
    39.5 | 39.6 | 39 | CharacterManager::FetchModel
    29.0 | 29.4 | 1972 | CObjManager::LoadStatObj
    27.8 | 51.4 | 1 | C3DEngine::LoadTerrain
    10.2 | 25.0 | 1 | CEntitySystem::LoadEntities
    6.2 | 117.1 | 1 | CGameStartup::Init
    3.2 | 10.2 | 1232 | CEntityScript::Call_OnInit
    3.2 | 3.2 | 311 | CRoadRenderNode::Compile
    2.1 | 2.3 | 1 | CGame::Init
    1.7 | 1.8 | 1 | C3DEngine::LoadVisAreas
    0.8 | 4.1 | 141 | CharacterManager::CreateCGAInstance
    0.6 | 0.6 | 259 | CCharInstance::CCharInstance
    0.6 | 0.6 | 5603 | CMatMan::LoadMaterial
    0.5 | 0.5 | 1 | C3DEngine::LoadMissionDataFromXMLNode
    0.1 | 77.6 | 1 | CLevelSystem::LoadLevel
    0.0 | 0.0 | 2950 | CRenderer::EF_LoadShaderItem
    0.0 | 5.4 | 45 | CharacterManager::LoadCharacterDefinition
    0.0 | 0.0 | 1 | CTerrain::LoadSurfaceTypesFromXML
    0.0 | 0.0 | 107 | CRenderer::EF_LoadTexture
    0.0 | 0.0 | 1 | CMatMan::PrecacheDecalMaterials
    0.0 | 0.0 | 1 | C3DEngine::LoadParticleEffects
    0.0 | 0.0 | 1 | C3DEngine::LoadUsedShadersList
    -1.1 | 52.5 | 1 | C3DEngine::LoadLevel
    -7.6 | 32.5 | 118 | CharacterManager::CreateCHRInstance
    ---------------------------------------------------------------------
    ----------- Level loading time (sec) by function --------------------
    Self | Total | Calls | Function
    ---------------------------------------------------------------------
    8.0 | 8.8 | 1972 | CObjManager::LoadStatObj
    1.8 | 1.9 | 39 | CharacterManager::FetchModel
    1.4 | 1.4 | 5603 | CMatMan::LoadMaterial
    1.1 | 3.7 | 1 | CEntitySystem::LoadEntities
    0.7 | 1.0 | 141 | CharacterManager::CreateCGAInstance
    0.6 | 8.0 | 1 | C3DEngine::LoadTerrain
    0.5 | 0.8 | 1 | CGame::Init
    0.2 | 1.6 | 1232 | CEntityScript::Call_OnInit
    0.2 | 0.2 | 311 | CRoadRenderNode::Compile
    0.2 | 0.2 | 1 | C3DEngine::LoadMissionDataFromXMLNode
    0.1 | 0.4 | 45 | CharacterManager::LoadCharacterDefinition
    0.1 | 8.4 | 1 | C3DEngine::LoadLevel
    0.1 | 12.1 | 1 | CLevelSystem::LoadLevel
    0.1 | 0.1 | 1 | C3DEngine::LoadVisAreas
    0.0 | 0.1 | 1 | CTerrain::LoadSurfaceTypesFromXML
    0.0 | 1.9 | 118 | CharacterManager::CreateCHRInstance
    0.0 | 0.0 | 2950 | CRenderer::EF_LoadShaderItem
    0.0 | 0.0 | 259 | CCharInstance::CCharInstance
    0.0 | 0.0 | 1 | C3DEngine::LoadUsedShadersList
    0.0 | 0.0 | 1 | CMatMan::PrecacheDecalMaterials
    0.0 | 0.0 | 107 | CRenderer::EF_LoadTexture
    0.0 | 0.0 | 1 | C3DEngine::LoadParticleEffects
    -4.1 | 11.0 | 1 | CGameStartup::Init
    ----- ( Use e_profile_level_loading 2 for more detailed stats ) -----
    Geändert von AjAeXx (05.10.2008 um 18:35 Uhr)

  2. #2
    Co-Administrator Avatar von ZaCXeeD
    Registriert seit
    17.11.2007
    Ort
    München
    Beiträge
    12.149

    Standard

    hmmm eigentlich solltest du automatisch admin sein, wenn du auf den server gehst....also zumindest ist bei mir das so...

    und hast du wars zufällig auf einen anderen pfad installiert?

    - Crysis2142

  3. #3
    User
    Registriert seit
    23.12.2007
    Beiträge
    96

    Standard

    Nein, Wars ist in dem Verzeichniss, ist ja von mir angegeben. Das mit dem Auto-Admin muss ich mal versuchen, allerdings müsste ich davor das Problem mit der Server Authentifizierung beseitigen.

    Cry2142, wenn ich auto-Admin bin, muss ich dann zum Befehle geben
    Code:
    Rcon Command .........
    benutzen oder einfach nur in die Console eingeben?

  4. #4
    Co-Administrator Avatar von ZaCXeeD
    Registriert seit
    17.11.2007
    Ort
    München
    Beiträge
    12.149

    Standard

    Zitat Zitat von AjAeXx Beitrag anzeigen
    Nein, Wars ist in dem Verzeichniss, ist ja von mir angegeben. Das mit dem Auto-Admin muss ich mal versuchen, allerdings müsste ich davor das Problem mit der Server Authentifizierung beseitigen.

    Cry2142, wenn ich auto-Admin bin, muss ich dann zum Befehle geben
    Code:
    Rcon Command .........
    benutzen oder einfach nur in die Console eingeben?

    das mit der Authentifizierung denke mal liegt immernoch an der Cheatprotection....

    sv_cheatprotection 0

    sollte funzen^^

    das mit den autoadmin sollte auch funktionieren

    - Crysis2142

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