Zusammentgetragene Fakten aus dem GameInformer-Artikel
Copy & Paste vom NeoGAF Forum:
- Game is in development for three years
- Turtle Rock has around 75 employers
- Very lush and large outdoor enviroments
- Lots of AI wildlife
- Monster evolves by eating the wildlife
- Share's a portion of the story, says it isn't the focus
- Only shows hunt mode
- Monster wins if incapacitates or kills all 4 players at the same time / Hunters wins by killing the monster
- Incapacitated hunters can be revived for a short amount of time
- Dead hunters are brought back after 2 minutes by a dropship
- Dropship also brings any player that dies in the 2 minutes interval
- The monster can also win by completing an objective after getting to final form
- The objective on the level shown was destroying an barrier and killing some civilians
- Weapons have unlimited ammo, balanced by magazine sizes/cooldown
- Automatically runs if not shooting
- Four classes of hunters Medic, Assault, Support and Trapper
- Assault focus is to deal damage, also have a personal shield
- Medic has an area of effect health burst
- Support role is to improve the ability of other classes
- Trapper has an mobile arena that can trap the monster
- Medic is called Val, has an medgun that heals and revives players
- Also have a tranquilizer gun that highlight and slow the monster
- For offensive the medic has an sniper rifle, that double the damage where it hits
- Assault called Markov, comes with proximity mines and two weapons
- Assault rifle for long range and lightning rifle for close combat
- Support is named Hank, has an laser canon for calling orbital barrages, which limitates the monster moviments
- Also has an shield projector to use on other players
- Trapper called Griffin, has an harpoon gun that stops the monster going forward
- Also has a submachine gun and sound spikes
- Trapper is the most advanced class
- All classes have an jetpack
- Double tapping the jetpack button performs an dodge
- Turtle Rock says that there will be more kinds of each class, with different equipment
- Trapper with harpoon mine used as example
- Monster is called Goliath, hybrid of ape, snake and xenomorph
- At the final stage is over 30 feet tall, and is a lot more powerfull
- At the start can use basic punch attack, leap long distances imd climb walls
- Has 4 special abilities, can choose 2 at level 1, gets one more at each level
- Charge Attack, Leap Attack, Rock Throw, Fire Breath
- Some wildlife are as big and dangerous as Goliath
- Can gain armor and evolves by eating other animals
- Enters an cocoon to evolve, is vulnerable in this stage
- Running leaves footprints behind, carcasses attracts birds, leaping causes lots of noise and scares the wildlife
- Can also move slowly for stealth
- Plenty of other monsters, Goliath is the most basic one
- Players can loot perks by killing the special wildlife
- Matches by GameInformer took around 15-10 min each
Wildlife:
Sloth - As big as Goliath, only attacks when provoked
Trap Jaws - Kinda like an Dog x Dinosaur, is weak alone but can be dangerous in a pack
Spotters - Emits sounds if you get close, usefull for hunters
Carnivorous Plants - Devours anything close, if an hunter is caught by it will need help to escape





Zitieren





