hier mal screens mit ner modifizierten Config

Spoiler ...:

--- Config 0.3
--- CRYSIS 2
--- by Jake Dunn

con_restricted=0
sys_spec_Full = 2
sys_spec_ObjectDetail=2
sys_spec_Shading=2
sys_spec_VolumetricEffects=2
sys_spec_Shadows=2
sys_spec_Texture=3
sys_spec_Physics=3
sys_spec_PostProcessing=2
sys_spec_Particles=3
sys_spec_Sound=3
sys_spec_Water=2
sys_spec_GameEffects=2
g_battleDust_enable = 1
e_ObjQuality=3
e_ViewDistRatioDetail=60
e_ViewDistRatioVegetation=80
e_VegetationSpritesDistanceRatio=1.25
e_ViewDistRatio=80
e_ViewDistRatioCustom=100
es_DebrisLifetimeScale=1
ca_AttachmentCullingRation=200
e_TerrainOcclusionCullingMaxDist=200
e_VegetationSpritesDistanceCustomRatioMin=1
r_DepthOfField=0
r_MotionBlur=0
r_UseEdgeAA=0
q_ShaderMetal=2
q_ShaderGlass=2
q_ShaderVegetation=2
q_ShaderIce=2
q_ShaderTerrain=2
q_ShaderShadow=2
q_ShaderFX=2
q_ShaderPostProcess=1
q_ShaderHDR=2
q_ShaderSky=2
q_Renderer=2
r_SSAOQuality=3
r_DetailNumLayers=2
e_DynamicLightsMaxEntityLights=20
r_HDRBrightLevel=0.9
e_ShadowsMaxTexRes=1536
e_ShadowsCastViewDistRatio=0.60
e_GsmCache = 0
e_WaterTesselationAmount=10
e_WaterOceanFFT=1
cl_fov=65
pl_movement.power_sprint_targetFov=65
i_mouse_smooth=0
r_HDRGrainAmount=0

r_HDRLevel 25
e_GIAmount 0.3
g_postEffect.Global_User_Brightness 1.5
g_postEffect.Global_User_Contrast 1
g_postEffect.Global_User_Saturation 0.8


g_postEffect.Global_User_ColorHue 4

g_postEffect.Global_User_ColorK 0.1

g_postEffect.Global_User_ColorM 0.1

g_postEffect.Global_User_ColorY 0.1

e_lods 0