sys_spec_ObjectDetail=4
sys_spec_Shading=4
sys_spec_VolumetricEffects=4
sys_spec_Shadows=4
sys_spec_Texture=4
sys_spec_Physics=4
sys_spec_PostProcessing=4
sys_spec_Particles=4
sys_spec_Sound=4
sys_spec_Water=4
sys_spec_GameEffects=4
i_lighteffects = 1
g_corpseMinTime = 15.0
g_corpseUnseenTime = 2
g_corpseMinDistance = 40.0
g_battleDust_enable = 1
mfx_Timeout = 0.01
e_ObjQuality=3
e_ProcVegetation=1
e_DecalsAllowGameDecals=1
e_DecalsLifeTimeScale=2
e_DecalsOverlapping=1
e_LodRatio=20
e_LodMin=0
e_Lods=1
e_ViewDistRatioDetail=100
e_ViewDistRatioVegetation=100
e_VegetationMinSize=0
e_VegetationBending=1
e_ViewDistRatio=100
e_ViewDistRatioCustom=100
e_ViewDistRatioLights=50
e_ViewDistMin=10
e_MaxViewDistSpecLerp=1
sys_flash_curve_tess_error=2
e_VegetationSpritesDistanceCustomRatioMin=1
e_VegetationSpritesDistanceRatio=1.5
e_TerrainDetailMaterialsViewDistXY=2048
e_TerrainDetailMaterialsViewDistZ=128
es_DebrisLifetimeScale=1
e_OcclusionCullingViewDistRatio = 1
e_Dissolve=2
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=300
e_TerrainOcclusionCullingMaxDist=200
e_streamCgf=0
e_ParticlesQuality = 4
e_ParticlesMaxScreenFill = 128
e_ParticlesMinDrawPixels = 1
e_ParticlesObjectCollisions = 2
e_ParticlesPoolSize = 8192
e_ParticlesEmitterPoolSize = 4096
r_UseParticlesHalfRes = 0
e_ParticlesForceAnimBlend = 1
e_ParticlesForceGI = 1
e_CullVegActivation=50
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_PhysFoliage=2
es_MaxPhysDist=100
es_MaxPhysDistInvisible=25
e_PhysOceanCell=0.5
e_FoliageWindActivationDist=25
g_breakage_particles_limit=160
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100
p_gravity_z = -13
p_joint_damage_accum=2
p_joint_damage_accum_threshold=0.2
p_num_threads=2
...................Und noch vieeeelll mehr

alles nachlesbar in Engine/Config/CVarGroups