Ergebnis 1 bis 10 von 64

Thema: Ultra Low Config

Baum-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #33

    Standard

    ok ich schau mal nach und ich poste gleich meine autoexec.cfg
    nee cl_fov hab ich nicht drinne und hier meine cfg:
    Spoiler Config:

    sys_spec_GameEffects = 1
    sys_spec_ObjectDetail = 1
    sys_spec_Particles = 1
    sys_spec_Physics = 2
    sys_spec_PostProcessing = 1
    sys_spec_Quality = 1
    sys_spec_Shading = 1
    sys_spec_Shadows = 1
    sys_spec_Texture = 1
    sys_spec_VolumetricEffects = 1
    sys_spec_Water = 1
    sys_physics_CPU = 1
    sys_budget_sysmem = 700
    sys_budget_videomem = 256
    sys_budget_frametime = 20
    sys_budget_numdrawcalls = 4000
    sys_budget_soundchannels = 32
    sys_flash_curve_tess_error = 8
    sys_flash_edgeaa = 0
    ca_AttachmentCullingRation = 100
    ca_DrawFaceAttachments = 0
    ca_drawnormals = 0
    ca_UseDecals = 0
    con_restricted = 0
    d3d9_TextureFilter = next neighbor
    d3d9_TripleBuffering = 0
    e_ambient_occlusion = 0
    e_cbuffer_resolution = 128
    e_clouds = 0
    e_cull_veg_activation = 20
    e_decals_allow_game_decals = 0
    e_decals_life_time_scale = 0,25
    e_deformable_objects = 0
    e_detail_materials_view_dist_xy = 64
    e_detail_materials_view_dist_z = 64
    e_detail_objects = 0
    e_dissolve = 0
    e_dynamic_light = 0
    e_fog = 0
    e_fogvolumes = 0
    e_foliage_wind_activation_dist = 0
    e_gsm_cache = 1
    e_gsm_lods_num = 2
    e_gsm_range = 3
    r_ShadowJittering = 1
    e_hw_occlusion_culling_objects = 0
    e_hw_occlusion_culling_water = 0
    e_level_auto_precache_terrain_and_proc_veget = 0
    e_level_auto_precache_textures_and_shaders = 0
    e_level_auto_precache_camera_jump_dist = 64
    e_lods = 1
    e_lod_min = 2
    e_lod_max = 8
    e_lod_ratio = 3
    e_lod_min_tris = 500
    e_max_entity_lights = 2
    e_max_view_dst_spec_lerp = 0
    e_obj_fast_register = 0
    e_obj_quality = 1
    e_obj_quality = 1
    e_on_demand_maxsize = 10
    e_on_demand_physics = 0
    e_particles = 0
    e_particles_lights = 0
    e_particles_lod = 0.6
    e_particles_max_emitter_draw_screen = 2
    e_particles_object_collisions = 0
    e_particles_quality = 1
    e_particles_preload = 0
    e_particles_thread = 0
    e_phys_foliage = 1
    e_phys_ocean_cell = 0
    e_proc_vegetation = 0
    e_ram_maps = 0
    e_screenshot_width = 1024
    e_screenshot_height = 768
    e_screenshot_quality = 100
    e_screenshot_file_format = jpg
    e_shadows = 0
    e_shadows_cast_view_dist_ratio = 0.15
    e_shadows_clouds = 0
    e_shadows_from_terrain_in_all_lods = 0
    e_shadows_max_texture_size = 256
    e_shadows_on_alpha_blended = 0
    e_sky_box = 1
    e_sky_type = 0
    e_sky_update_rate = 0.12
    e_stream_for_physics = 1
    e_stream_for_visuals = 1
    e_terrain = 0
    e_terrain_ao = 0
    e_terrain_deformations = 0
    e_terrain_occlusion_culling_max_dist = 100
    e_terrain_lod_ratio = 0.50
    e_terrain_texture_lod_ratio = 0.50
    e_timedemo_frames = 0
    e_shadows_water = 0
    e_vegetation = 0
    e_vegetation_bending = 1
    e_vegetation_min_size = 0
    e_vegetation_sprites_distance_ratio = 1
    e_vegetation_sprites_distance_custom_ratio_min = 0.50
    e_vegetation_static_instancing = 0
    e_vegetation_use_terrain_color = 0
    e_view_dist_ratio = 50
    e_view_dist_ratio_detail = 12
    e_view_dist_ratio_vegetation = 15
    e_water_ocean = 0
    e_water_ocean_fft = 0
    e_water_ocean_soft_particles = 0
    e_water_tesselation_amount = 1
    e_water_waves = 0
    e_water_waves_tesselation_amount = 0
    e_water_volumes = 0
    es_MaxPhysDist = 40
    es_MaxPhysDistInvisible = 10
    g_battleDust_enable = 0
    g_blood = 0
    g_breakage_particles_limit = 80
    g_joint_breaking = 0
    g_ragdollDistance = 5
    g_ragdollMinTime = 5
    g_tree_cut_reuse_dist = 0.7
    gpu_particle_physics = 0
    i_lighteffects = 0
    i_particleeffects = 1
    i_precache = 1
    i_rejecteffects = 0
    i_soundeffects = 0
    p_max_MC_iters = 4000
    p_num_bodies_large_group = 30
    q_Renderer = 0
    q_ShaderFX = 0
    q_ShaderGeneral = 0
    q_ShaderGlass = 0
    q_ShaderHDR = 0
    q_ShaderIce = 0
    q_ShaderMetal = 0
    q_ShaderPostProcess = 0
    q_ShaderShadow = 0
    q_ShaderSky = 0
    q_ShaderTerrain = 0
    q_ShaderVegetation = 0
    q_ShaderWater = 0
    r_Beams = 0
    r_BeamsDistFactor = 1
    r_BeamsMaxSlices = 16
    r_BeamsSoftClip = 0
    r_ColorGrading = 0
    r_CoronaFade = 0
    r_cullGeometryForLights = 0
    r_CustomVisions = 0
    r_DepthOfField = 0
    r_DetailDistance = 0
    r_DetailNumLayers = 0
    r_DetailTextures = 0
    r_Driver = "DX9"
    r_DynTexAtlasCloudsMaxSize = 24
    r_DynTexAtlasSpritesMaxSize = 16
    r_DynTexMaxSize = 50
    r_EnvCMResolution = 0
    r_EnvTexResolution = 0
    r_EnvTexUpdateInterval = 0.1
    r_EyeAdaptionClamp = 2.5
    r_Force3DcEmulation = 0
    r_FSAA_samples = 0
    r_FSAA_quality = 0
    r_FSAA = 0
    r_FillLights = 0
    r_Flares = 0
    r_GeomInstancing = 0
    r_GeomInstancingThreshold = 8
    r_Glow = 0
    r_GlowScreenMultiplier = 0.01
    r_HairSortingQuality = 0
    r_HDRRendering = 0
    r_HDRBrightOffset = 8
    r_HDRBrightThreshold = 3
    r_HDRLevel = 1.2
    r_HDRType = 1
    r_Width = 640
    r_Height = 480
    r_ImposterRatio = 2
    r_LightsSinglePass = 0
    r_MotionBlur = 0
    r_MultiGPU = 0
    r_OceanLodDist = 100
    r_OceanRendType = 1
    r_OptimisedLightSetup = 1
    r_PostProcessEffects = 1
    r_PostProcessEffectsFilters = 0
    r_PostProcessEffectsGameFx = 0
    r_PostProcessEffectsParamsBlending = 0
    r_PostProcessProfileFillrate = 0
    r_Rain = 2
    r_RainMaxViewDist = 32
    r_Refraction = 0
    r_ShadowJittering = 0
    r_ShadowTexFormat = 0
    r_ShadowBlur = 0
    r_ShadowsMaskResolution = 0#
    r_ShadowsMaskDownScale = 0
    r_ShadersAsyncCompiling = 0
    r_shadersAsyncMaxThreads = 0
    r_ShadersStaticBranching = 1
    r_ShadersDynamicBranching = 0
    r_ShadersPrecacheAllLights = 0
    r_SSAO_quality = 1
    r_SSAO_blur = 2
    r_SSAO_radius = 2
    r_SSAO_darkening = 0.3
    r_SSAO = 0
    r_StencilBits = 8
    r_sunshafts = 0
    r_TexAtlasSize = 512
    r_TexBumpResolution = 2
    r_TexResolution = 2
    r_Texture_Anisotropic_Level = 0
    r_TexMaxAnisotropy = 0
    r_TexNoAniso = 0
    r_TexLMResolution = 2
    r_TexPostponeLoading = 0
    r_TexturesFilteringQuality = 2
    r_TextureCompressor = 1
    r_TexSkyResolution = 2
    r_Usepom = 0
    r_UseEdgeAA = 0
    r_UseGSParticles = 0
    r_UseHWSkinning = 0
    r_UseParticlesGlow = 0
    r_UseParticlesRefraction = 0
    r_UseSoftParticles = 0
    r_vsync = 0
    r_VegetationSpritesAlphaBlend = 0
    r_VegetationSpritesTexRes = 32
    r_WaterRefractions = 0
    r_WaterReflections = 0
    r_WaterReflectionsQuality = 0
    r_WaterReflectionsMinVisiblePixelsUpdate = 0.5
    r_WaterReflectionsMinVisUpdateDistanceMul = 10
    r_WaterUpdateDistance = 0.2
    r_WaterUpdateFactor = 0.5
    s_CacheSize = 50
    s_FormatSampleRate = 44100
    s_FormatType = 2
    s_MPEGDecoders = 16
    s_MaxChannels = 16
    s_Obstruction = 2
    s_ObstructionAccuracy = 0
    s_obstructionUpdate = 1
    s_ReverbType = 0
    s_SoundMoodsDSP = 0
    s_VariationLimiter = 0.3
    s_SpeakerConfig = 2
    v_vehicle_quality = 1
    MemInfo = 0
    MemStatsMaxDepth = 2
    r_displayinfo = 0
    sys_enable_budgetmonitoring = 0
    e_gsm_stats = 0
    sys_crashtest = 0
    g_skipIntro = 1

    Hat jemand eine idee?
    Geändert von ZaCXeeD (26.01.2009 um 22:28 Uhr)

Stichworte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •