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User
was sagt ihr den zu der hier:
sys_spec_GameEffects = 1
sys_spec_ObjectDetail = 1
sys_spec_Particles = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Quality = 1
sys_spec_Shading = 1
sys_spec_Texture = 1
sys_spec_Water = 1
sys_physics = 1
sys_physics_CPU = 0
sys_preload = 1
sys_flash = 1
sys_flash_curve_tess_error = 8
sys_flash_edgeaa = 0
sys_LowSpecPak = 1
sys_no_crash_dialog = 1
g_skipIntro = 1
*******************************************
* Displays / Systeminformation / Specials *
*******************************************
sys_enable_budgetmonitoring = 0
sys_budget_sysmem = 600
sys_budget_videomem = 256
sys_budget_frametime = 40
sys_budget_numdrawcalls = 4000
sys_budget_soundchannels = 32
sys_crashtest = 0
r_driver = DX9
con_restricted = 0
e_default_material = 0
MemInfo = 0
r_displayinfo = 0
r_Fullscreen = 1
r_Height = 768
r_Width = 1024
****************
* Spiel Inhalt *
****************
i_soundeffects = 2
i_lighteffects = 2
g_battleDust_enable = 0
g_blood = 1
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 20.0
***********
* Objekte *
***********
ca_AttachmentCullingRation = 100
ca_DrawFaceAttachments = 0
ca_useDecals = 0
ca_LoadUncompressedChunks = 0
i_rejecteffects = 1
e_obj_quality = 1
e_proc_vegetation = 0
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 0.3
e_lod_ratio = 4
e_lod_min = 2
e_lod_max = 16
e_lods = 1
e_view_dist_ratio_detail = 14
e_view_dist_ratio_vegetation = 18
e_vegetation_min_size = 0.5
e_vegetation_bending = 1
e_view_dist_ratio = 40
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.50
e_vegetation_sprites_distance_ratio = 0.75
e_detail_materials_view_dist_xy = 64
e_detail_materials_view_dist_z = 64
e_cbuffer_resolution = 128
e_dissolve = 1
e_terrain_occlusion_culling_max_dist = 100
e_deformable_objects = 1
es_DebrisLifetimeScale = 0.4
************
* Partikel *
************
e_particles_quality = 1
e_particles_lod = 0.5
e_particles_max_emitter_draw_screen = 4
e_particles_preload = 1
e_particles_lights = 0
e_particles_object_collisions = 0
r_UseSoftParticles = 0
r_UseParticlesGlow = 0
r_UseParticlesRefraction = 0
**********
* Physik *
**********
e_cull_veg_activation = 20
e_phys_foliage = 1
es_MaxPhysDist = 40
es_MaxPhysDistInvisible = 10
e_foliage_wind_activation_dist = 15
g_breakage_particles_limit = 80
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.7
p_max_substeps_large_group = 3
p_max_object_splashes = 3
p_max_MC_iters = 2000
p_num_bodies_large_group = 30
p_splash_dist0 = 10
p_splash_dist1 = 30
p_splash_force0 = 10
p_splash_force1 = 30
p_splash_vel0 = 5
p_splash_vel1 = 10
v_vehicle_quality = 1
*******************
* Post Processing *
*******************
r_DepthOfField = 0 (Tiefenunschärfe)
r_MotionBlur = 0 (Bewegungsunschärfe)
r_sunshafts = 0 (Sonnenstrahlen)
r_Coronas = 0
r_CoronaFade = 0.1625
r_colorgrading = 0
r_ColorGradingDOF = 1
r_EyeAdaptationBase = 0.15
r_Flares = 0 (Lensflare)
r_Glow = 0 (Überstrahleffekt)
r_GlowScreenMultiplier = 0.2
r_PostProcessEffects = 0
r_PostProcessEffectsFilters = 0
r_PostProcessEffectsGameFx = 0
r_UseEdgeAA = 0
************
* Qualität *
************
q_Renderer = 0
q_ShaderFX = 0
q_ShaderGeneral = 0
q_ShaderGlass = 0
q_ShaderHDR = 0
q_ShaderIce = 0
q_ShaderMetal = 0
q_ShaderPostProcess = 0
q_ShaderShadow = 0
q_ShaderSky = 0
q_ShaderTerrain = 0
q_ShaderVegetation = 0
q_ShaderWater = 1
r_LightsSinglePass = 1
**********
* Shader *
**********
r_ShadersPreactivate = 1
e_ambient_occlusion = 0
e_sky_type = 0
e_sky_update_rate = 0.12
e_sky_quality = 2
e_ram_maps = 0
e_max_entity_lights = 3
e_terrain_ao = 0 (Ambient Occlusion)
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 0
r_Blur = 1
r_DetailTextures = 0
r_DetailNumLayers = 0
r_DetailDistance = 0
r_FillLights = 0
r_HairSortingQuality = 0
r_HDRRendering = 0
r_HDRlevel = 1.1
r_HDRBrightThreshold = 10
r_HDRDebug = 0
r_SSAO = 0 (Ambient Occlusion)
r_SSAO_quality = 1
r_SSAO_radius = 1
r_SSAO_amount = 0.3
r_SSAO_darkening = 0.6
r_refraction = 1
r_ShadersPrecacheAllLights = 1
r_UsePom = 0 (Parallax Occlusion Mapping)
*************
* Schatten *
*************
e_gsm_lods_num = 3
e_gsm_cache = 0
e_gsm_range = 6
e_shadows = 0
e_shadows_max_texture_size = 256 (Schattenauflösung)
e_shadows_cast_view_dist_ratio = 0.35(Schattensichtweite)
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_shadows_clouds = 0
e_shadows_occ_check = 0
r_ShadowBlur = 0 (Weiche Schatten)
r_ShadowJittering = 1 (Schattenkantenglättung)
r_ShadowsMaskResolution = 0
***********
* Sound *
***********
s_FormatSampleRate = 44100
s_SpeakerConfig = 2
s_CacheSize = 70
s_MPEGDecoders = 16
s_Obstruction = 2
s_ObstructionAccuracy = 0
s_ObstructionUpdate = 1.0
s_SoundMoodsDSP = 0
s_VariationLimiter = 0.3
s_ReverbType = 0
************
* Texturen *
************
e_terrain_deformations = 0
e_terrain_texture_lod_ratio = 5
r_ImposterRatio = 2
r_EnvCMResolution = 0
r_EnvTexResolution = 1 (2D Objektauflösung)
r_DynTexMaxSize = 50
r_DynTexAtlasCloudsMaxSize = 0
r_DynTexAtlasSpritesMaxSize = 16
r_EnvTexUpdateInterval = 0.1
r_TexturesStreamPoolSize = 512
r_TexturesStreaming = 2
r_TexturesFilteringQuality = 2
r_TexAtlasSize = 512 (Globaler Ram Puffer)
r_VegetationSpritesTexRes = 64
*********************
* Texturkompression *
*********************
r_TexBumpResolution = 2
r_TexResolution = 2
r_TexLMResolution = 2
r_TexSkyResolution = 2
*************************
* Volumetrische Effekte *
*************************
e_Clouds = 0 (Wolken)
e_fog = 0 (Nebel, Rauch)
e_fogvolumes = 0 (Volumetrische Nebel, Rauch)
r_Beams = 2 (Lichtstrahlsorte)
r_BeamsDistFactor = 0.75 (Lichterabstand)
r_BeamsMaxSlices = 32 (Lichtrichtungszahl)
r_CloudsUpdateAlways = 0 (Wolkenaktualisierung)
**********
* Wasser *
**********
e_debug_mask = 2
e_phys_ocean_cell = 0.1
e_shadows_water = 0
e_water_ocean = 1
e_water_ocean_bottom = 0
e_water_ocean_fft = 0
e_water_ocean_soft_particles = 0
e_water_tesselation_amount = 10
e_water_waves = 0
e_water_waves_tesselation_amount = 10
e_water_volumes = 1
r_WaterCaustics = 0
r_WaterGodRays = 0
r_WaterRefractions = 1
r_WaterReflections = 0
r_WaterReflectionsQuality = 0
r_WaterReflectionsMinVisiblePixelsUpdate = 0.1
r_WaterReflectionsMinVisUpdateDistanceMul = 1
r_WaterUpdateDistance = 0.1
r_WaterUpdateFactor = 0.01
****************************
*Beschleunigung der Engine *
****************************
gpu_particle_physics = 0 (Nur bei Shader 4 Karten)
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_level_auto_precache_terrain_and_proc_veget = 1
e_level_auto_precache_textures_and_shaders = 1
e_level_auto_precache_camera_jump_dist = 48 (Distanz Ladeareal)
e_stream_for_physics = 1
e_stream_for_visuals = 1
e_on_demand_physics = 1
e_dynamic_light = 1 (Dynamische Lichtberechnung)
e_precache_level = 0 (Nur ab 2gb Sysmem)
e_obj_fast_register = 1
r_GeomInstancing = 1
r_TexturesStreamingOnlyVideo = 1
r_UseGSParticles = 0 (Nur bei Shader 4 Karten)
r_OptimisedLightSetup = 1
r_TextureCompressor = 1 (Dynamische Texturkompression)
r_TexPostponeLoading = 1 (Laden auf Abruf)
r_Force3DcEmulation = 0 (Aktivieren bei Normal Maps und Ati Karten)
r_MultiGPU = 0 (SLI/Crossfire)
************************
* Qualitätsoptimierung *
************************
r_FSAA = 0 (Kantenglättung)
r_FSAA_samples = 0 (Stufe)
r_FSAA_quality = 0
r_TexNoAniso = 0
r_TexMaxAnisotropy = 0 (Maximaler AF Filter auf Texturen)
r_Texture_Anisotropic_Level = 0 (Globale AF wirkung)
d3d9_TripleBuffering = 0
r_vsync = 0 (Vertikale Sychronisation)
***TEST***
r_Log = 0
r_LogShaders = 0
r_LogTexStreaming = 0
r_LogVBuffers = 0
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