Ergebnis 1 bis 10 von 64

Thema: Ultra Low Config

Hybrid-Darstellung

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  1. #1
    VIP Avatar von Pat21
    Registriert seit
    06.09.2007
    Beiträge
    10.654

    Standard

    @ heunie
    Benutze bitten den "Ändern-Button", um Doppelpost zu vermeiden.

    Wenn die dir nichts mehr helfen, dann ist
    dein System vllt einfach zu schlecht.

  2. #2
    Newbie
    Registriert seit
    19.01.2009
    Beiträge
    10

    Standard

    sys_spec_GameEffects = 1
    sys_spec_ObjectDetail = 1
    sys_spec_Particles = 1
    sys_spec_Physics = 1
    sys_spec_PostProcessing = 1
    sys_spec_Shading = 1
    sys_spec_Shadows = 1
    sys_spec_Sound = 2
    sys_spec_Texture = 1
    sys_spec_VolumetricEffects = 1
    sys_spec_Water = 1





    e_beach = 0
    e_decals = 1
    e_detail_materials = 1
    e_dissolve = 1
    e_ambient_occlusion = 0
    r_refraction = 1
    r_WaterRefractions = 0
    r_WaterReflections = 0
    r_checkSunVis = 0
    r_Coronas = 1
    e_shadows = 0
    e_vegetation_bending = 0
    e_indir_lighting = 1
    e_ram_maps = 0
    r_DetailTextures = 1
    r_HDRRendering = 1
    r_PostProcessEffects = 1
    r_Flares = 1
    r_SSAO = 1
    r_Beams = 1
    r_Glow = 1
    r_SSAO = 1
    r_Blur = 1
    e_fog = 0
    e_clouds = 0




  3. #3

    Standard

    was sagt ihr den zu der hier:

    sys_spec_GameEffects = 1
    sys_spec_ObjectDetail = 1
    sys_spec_Particles = 1
    sys_spec_Physics = 1
    sys_spec_PostProcessing = 1
    sys_spec_Quality = 1
    sys_spec_Shading = 1
    sys_spec_Texture = 1
    sys_spec_Water = 1
    sys_physics = 1
    sys_physics_CPU = 0
    sys_preload = 1
    sys_flash = 1
    sys_flash_curve_tess_error = 8
    sys_flash_edgeaa = 0
    sys_LowSpecPak = 1
    sys_no_crash_dialog = 1
    g_skipIntro = 1

    *******************************************
    * Displays / Systeminformation / Specials *
    *******************************************
    sys_enable_budgetmonitoring = 0
    sys_budget_sysmem = 600
    sys_budget_videomem = 256
    sys_budget_frametime = 40
    sys_budget_numdrawcalls = 4000
    sys_budget_soundchannels = 32
    sys_crashtest = 0
    r_driver = DX9
    con_restricted = 0
    e_default_material = 0
    MemInfo = 0
    r_displayinfo = 0
    r_Fullscreen = 1
    r_Height = 768
    r_Width = 1024

    ****************
    * Spiel Inhalt *
    ****************
    i_soundeffects = 2
    i_lighteffects = 2
    g_battleDust_enable = 0
    g_blood = 1
    g_ragdollMinTime = 5.0
    g_ragdollUnseenTime = 2
    g_ragdollDistance = 20.0

    ***********
    * Objekte *
    ***********
    ca_AttachmentCullingRation = 100
    ca_DrawFaceAttachments = 0
    ca_useDecals = 0
    ca_LoadUncompressedChunks = 0
    i_rejecteffects = 1
    e_obj_quality = 1
    e_proc_vegetation = 0
    e_decals_allow_game_decals = 1
    e_decals_life_time_scale = 0.3
    e_lod_ratio = 4
    e_lod_min = 2
    e_lod_max = 16
    e_lods = 1
    e_view_dist_ratio_detail = 14
    e_view_dist_ratio_vegetation = 18
    e_vegetation_min_size = 0.5
    e_vegetation_bending = 1
    e_view_dist_ratio = 40
    e_max_view_dst_spec_lerp = 0.5
    e_vegetation_sprites_distance_custom_ratio_min = 0.50
    e_vegetation_sprites_distance_ratio = 0.75
    e_detail_materials_view_dist_xy = 64
    e_detail_materials_view_dist_z = 64
    e_cbuffer_resolution = 128
    e_dissolve = 1
    e_terrain_occlusion_culling_max_dist = 100
    e_deformable_objects = 1
    es_DebrisLifetimeScale = 0.4

    ************
    * Partikel *
    ************
    e_particles_quality = 1
    e_particles_lod = 0.5
    e_particles_max_emitter_draw_screen = 4
    e_particles_preload = 1
    e_particles_lights = 0
    e_particles_object_collisions = 0
    r_UseSoftParticles = 0
    r_UseParticlesGlow = 0
    r_UseParticlesRefraction = 0

    **********
    * Physik *
    **********
    e_cull_veg_activation = 20
    e_phys_foliage = 1
    es_MaxPhysDist = 40
    es_MaxPhysDistInvisible = 10
    e_foliage_wind_activation_dist = 15
    g_breakage_particles_limit = 80
    g_joint_breaking = 1
    g_tree_cut_reuse_dist = 0.7
    p_max_substeps_large_group = 3
    p_max_object_splashes = 3
    p_max_MC_iters = 2000
    p_num_bodies_large_group = 30
    p_splash_dist0 = 10
    p_splash_dist1 = 30
    p_splash_force0 = 10
    p_splash_force1 = 30
    p_splash_vel0 = 5
    p_splash_vel1 = 10
    v_vehicle_quality = 1

    *******************
    * Post Processing *
    *******************
    r_DepthOfField = 0 (Tiefenunschärfe)
    r_MotionBlur = 0 (Bewegungsunschärfe)
    r_sunshafts = 0 (Sonnenstrahlen)
    r_Coronas = 0
    r_CoronaFade = 0.1625
    r_colorgrading = 0
    r_ColorGradingDOF = 1
    r_EyeAdaptationBase = 0.15
    r_Flares = 0 (Lensflare)
    r_Glow = 0 (Überstrahleffekt)
    r_GlowScreenMultiplier = 0.2
    r_PostProcessEffects = 0
    r_PostProcessEffectsFilters = 0
    r_PostProcessEffectsGameFx = 0
    r_UseEdgeAA = 0

    ************
    * Qualität *
    ************
    q_Renderer = 0
    q_ShaderFX = 0
    q_ShaderGeneral = 0
    q_ShaderGlass = 0
    q_ShaderHDR = 0
    q_ShaderIce = 0
    q_ShaderMetal = 0
    q_ShaderPostProcess = 0
    q_ShaderShadow = 0
    q_ShaderSky = 0
    q_ShaderTerrain = 0
    q_ShaderVegetation = 0
    q_ShaderWater = 1
    r_LightsSinglePass = 1

    **********
    * Shader *
    **********
    r_ShadersPreactivate = 1
    e_ambient_occlusion = 0
    e_sky_type = 0
    e_sky_update_rate = 0.12
    e_sky_quality = 2
    e_ram_maps = 0
    e_max_entity_lights = 3
    e_terrain_ao = 0 (Ambient Occlusion)
    e_terrain_normal_map = 0
    e_vegetation_use_terrain_color = 0
    r_Blur = 1
    r_DetailTextures = 0
    r_DetailNumLayers = 0
    r_DetailDistance = 0
    r_FillLights = 0
    r_HairSortingQuality = 0
    r_HDRRendering = 0
    r_HDRlevel = 1.1
    r_HDRBrightThreshold = 10
    r_HDRDebug = 0
    r_SSAO = 0 (Ambient Occlusion)
    r_SSAO_quality = 1
    r_SSAO_radius = 1
    r_SSAO_amount = 0.3
    r_SSAO_darkening = 0.6
    r_refraction = 1
    r_ShadersPrecacheAllLights = 1
    r_UsePom = 0 (Parallax Occlusion Mapping)

    *************
    * Schatten *
    *************
    e_gsm_lods_num = 3
    e_gsm_cache = 0
    e_gsm_range = 6
    e_shadows = 0
    e_shadows_max_texture_size = 256 (Schattenauflösung)
    e_shadows_cast_view_dist_ratio = 0.35(Schattensichtweite)
    e_shadows_on_alpha_blended = 0
    e_shadows_from_terrain_in_all_lods = 0
    e_shadows_clouds = 0
    e_shadows_occ_check = 0
    r_ShadowBlur = 0 (Weiche Schatten)
    r_ShadowJittering = 1 (Schattenkantenglättung)
    r_ShadowsMaskResolution = 0

    ***********
    * Sound *
    ***********
    s_FormatSampleRate = 44100
    s_SpeakerConfig = 2
    s_CacheSize = 70
    s_MPEGDecoders = 16
    s_Obstruction = 2
    s_ObstructionAccuracy = 0
    s_ObstructionUpdate = 1.0
    s_SoundMoodsDSP = 0
    s_VariationLimiter = 0.3
    s_ReverbType = 0

    ************
    * Texturen *
    ************
    e_terrain_deformations = 0
    e_terrain_texture_lod_ratio = 5
    r_ImposterRatio = 2
    r_EnvCMResolution = 0
    r_EnvTexResolution = 1 (2D Objektauflösung)
    r_DynTexMaxSize = 50
    r_DynTexAtlasCloudsMaxSize = 0
    r_DynTexAtlasSpritesMaxSize = 16
    r_EnvTexUpdateInterval = 0.1
    r_TexturesStreamPoolSize = 512
    r_TexturesStreaming = 2
    r_TexturesFilteringQuality = 2
    r_TexAtlasSize = 512 (Globaler Ram Puffer)
    r_VegetationSpritesTexRes = 64

    *********************
    * Texturkompression *
    *********************
    r_TexBumpResolution = 2
    r_TexResolution = 2
    r_TexLMResolution = 2
    r_TexSkyResolution = 2

    *************************
    * Volumetrische Effekte *
    *************************
    e_Clouds = 0 (Wolken)
    e_fog = 0 (Nebel, Rauch)
    e_fogvolumes = 0 (Volumetrische Nebel, Rauch)
    r_Beams = 2 (Lichtstrahlsorte)
    r_BeamsDistFactor = 0.75 (Lichterabstand)
    r_BeamsMaxSlices = 32 (Lichtrichtungszahl)
    r_CloudsUpdateAlways = 0 (Wolkenaktualisierung)

    **********
    * Wasser *
    **********
    e_debug_mask = 2
    e_phys_ocean_cell = 0.1
    e_shadows_water = 0
    e_water_ocean = 1
    e_water_ocean_bottom = 0
    e_water_ocean_fft = 0
    e_water_ocean_soft_particles = 0
    e_water_tesselation_amount = 10
    e_water_waves = 0
    e_water_waves_tesselation_amount = 10
    e_water_volumes = 1
    r_WaterCaustics = 0
    r_WaterGodRays = 0
    r_WaterRefractions = 1
    r_WaterReflections = 0
    r_WaterReflectionsQuality = 0
    r_WaterReflectionsMinVisiblePixelsUpdate = 0.1
    r_WaterReflectionsMinVisUpdateDistanceMul = 1
    r_WaterUpdateDistance = 0.1
    r_WaterUpdateFactor = 0.01

    ****************************
    *Beschleunigung der Engine *
    ****************************
    gpu_particle_physics = 0 (Nur bei Shader 4 Karten)
    e_hw_occlusion_culling_objects = 1
    e_hw_occlusion_culling_water = 1
    e_level_auto_precache_terrain_and_proc_veget = 1
    e_level_auto_precache_textures_and_shaders = 1
    e_level_auto_precache_camera_jump_dist = 48 (Distanz Ladeareal)
    e_stream_for_physics = 1
    e_stream_for_visuals = 1
    e_on_demand_physics = 1
    e_dynamic_light = 1 (Dynamische Lichtberechnung)
    e_precache_level = 0 (Nur ab 2gb Sysmem)
    e_obj_fast_register = 1
    r_GeomInstancing = 1
    r_TexturesStreamingOnlyVideo = 1
    r_UseGSParticles = 0 (Nur bei Shader 4 Karten)
    r_OptimisedLightSetup = 1
    r_TextureCompressor = 1 (Dynamische Texturkompression)
    r_TexPostponeLoading = 1 (Laden auf Abruf)
    r_Force3DcEmulation = 0 (Aktivieren bei Normal Maps und Ati Karten)
    r_MultiGPU = 0 (SLI/Crossfire)

    ************************
    * Qualitätsoptimierung *
    ************************
    r_FSAA = 0 (Kantenglättung)
    r_FSAA_samples = 0 (Stufe)
    r_FSAA_quality = 0
    r_TexNoAniso = 0
    r_TexMaxAnisotropy = 0 (Maximaler AF Filter auf Texturen)
    r_Texture_Anisotropic_Level = 0 (Globale AF wirkung)
    d3d9_TripleBuffering = 0
    r_vsync = 0 (Vertikale Sychronisation)

    ***TEST***
    r_Log = 0
    r_LogShaders = 0
    r_LogTexStreaming = 0
    r_LogVBuffers = 0

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