Und noch 3 Fragenleider auf englisch xD
"how do you assure that the texture are kept when reloading the map?
What option do you have to uncheck?
PPS: How do you set the value for normal/spec maps?
Last but not least... Is there a way to assign different surface types like Metal, Wood etc when you have attached objects that are using the same UV map? "




... Is there a way to assign different surface types like Metal, Wood etc when you have attached objects that are using the same UV map? "
Zitieren
