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Thema: [Mapcycle] wie erstellt man einen richtig ?

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  1. #1
    UnKnOwN64
    Gast

    Frage [Mapcycle] wie erstellt man einen richtig ?

    Unser Mapcycle macht Probleme und zwar kommt nach der ersten Map immer wieder Shore obwohl diese nicht in der Liste steht.

    Hier unser Mapcycle und unsere Server.cfg:

    ----------------------------------------------------
    maplist.xml
    ----------------------------------------------------
    <levelrotation>
    <level name="multiplayer/ia/mp_Surf" gamerules="InstantAction">
    <setting setting="g_timelimit 25"/>
    <setting setting="g_revivetime 6"/>
    </level>
    <level name="multiplayer/ps/Training" gamerules="PowerStruggle">
    <setting setting="g_timelimit 51"/>
    <setting setting="g_revivetime 16"/>
    </level>
    <level name="multiplayer/ps/Desolation" gamerules="PowerStruggle">
    <setting setting="g_timelimit 51"/>
    <setting setting="g_revivetime 16"/>
    </level>
    <level name="multiplayer/ps/Crossroads" gamerules="PowerStruggle">
    <setting setting="g_timelimit 51"/>
    <setting setting="g_revivetime 16"/>
    </level>
    <level name="multiplayer/ps/Inlet" gamerules="PowerStruggle">
    <setting setting="g_timelimit 51"/>
    <setting setting="g_revivetime 16"/>
    </level>
    <level name="multiplayer/ia/Terminal" gamerules="InstantAction">
    <setting setting="g_timelimit 25"/>
    <setting setting="g_revivetime 6"/>
    </level>
    <level name="multiplayer/ia/Excavation" gamerules="InstantAction">
    <setting setting="g_timelimit 25"/>
    <setting setting="g_revivetime 6"/>
    </level>

    ----------------------------------------------------


    ----------------------------------------------------
    server.cfg
    ----------------------------------------------------
    g_useProfile = 1

    sv_servername = "~Drachen-Gilde.com~PUBLIC~"
    sv_maxspectators = 2
    g_friendlyfireratio = 0
    g_autoteambalance = 1
    g_teamlock 1
    g_MPDeathCam = 1

    g_spectate_TeamOnly = 1
    r_ShadersAsyncCompiling = 1
    r_driver = "DX9"

    sv_gamerules = "InstantAction"
    sv_levelrotation = "maplist.xml"

    sv_cheatprotection = 1
    sv_maxplayers = 16

    net_pb_sv_enable true

    sv_gs_report = 1
    sv_gs_trackstats = 1
    sv_packetRate = 30
    sv_bandwidth = 50000
    sv_voicecodec = speex
    sv_ranked = 1

    g_timelimit = 30
    g_minteamlimit = 1
    g_minplayerlimit = 1
    g_revivetime = 15
    g_fraglead = 1
    g_fraglimit = 0
    g_preroundtime = 0
    g_roundlimit = 2
    g_roundtime = 60

    g_tk_punish = 0
    g_tk_punish_limit = 3
    g_pp_scale_income = 1
    g_pp_scale_price = 1
    sv_timeofdayenable = 1
    sv_timeofdaylength = 1
    sv_timeofdaystart = 12
    sv_voting_cooldown = 180
    sv_voting_ratio = 0.51
    sv_voting_team_ratio = 0.67
    sv_voting_timeout = 60

    log_verbosity = 3
    log_fileverbosity = 3

    map mp_Surf


    ================================================== ===================
    dieses habe ich aus einem forum
    ================================================== ===================

    g_useProfile = 1
    r_ShadersAsyncCompiling = 1
    r_driver = "DX9"
    sv_levelrotation = "levelrotation.xml"
    sv_gamerules = "powerstruggle"
    sv_bind = "1.2.3.4" //type your server ip
    sv_port = "64087"
    sv_password =""
    sv_servername = "u r server namel"
    sv_maxspectators = 18 //depends how many ur server has slots
    rcon_startserver port:64087 pass:urpass //rcon server
    http_startserver port:9025 pass:urpass //donst work & dont know why
    sv_lanonly = 0
    ban_timeout = 5 //kick time length
    g_tk_punish = 1
    g_tk_punish_limit = 5 //5tk's to auto kick
    g_friendlyfireratio = 0 //friendly fire
    g_fraglimit = 0 //only IA
    sv_cheatprotection = 3 //internal game cheat protection
    sv_ranked = 1
    net_pb_sv_enable false (pb if enable type true)
    g_timelimit = 51
    g_minteamlimit = 0 //min players (in PS)
    g_minplayerlimit = 0 //min players (in IA)
    g_revivetime = 15
    g_autoteambalance = 1 /autobalance cannot be more then 1 player on each team balance
    g_MPDeathCam 1
    g_teamlock 1 //enable autobalance
    log_verbosity = 1
    log_fileverbosity = 3
    sv_gs_report 1
    sv_gs_trackstats 1
    g_nextlevel //this will run 1st map from levelrotation




    levelrotation


    <levelrotation>
    <level name="multiplayer/ps/shore" gamerules="PowerStruggle">
    <setting setting="g_timelimit 51"/>
    <setting setting="g_revivetime 16"/>
    </level>
    <level name="multiplayer/ps/plantation" gamerules="PowerStruggle">
    <setting setting="g_timelimit 51"/>
    <setting setting="g_revivetime 16"/>
    </level>
    <level name="multiplayer/ps/mesa" gamerules="PowerStruggle">
    <setting setting="g_timelimit 51"/>
    <setting setting="g_revivetime 16"/>
    </level>
    <level name="multiplayer/ps/refinery" gamerules="PowerStruggle">
    <setting setting="g_timelimit 51"/>
    <setting setting="g_revivetime 16"/>
    </level>
    <level name="multiplayer/ps/beach" gamerules="PowerStruggle">
    <setting setting="g_timelimit 51"/>
    <setting setting="g_revivetime 16"/>
    </level>
    <level name="multiplayer/ia/armada" gamerules="InstantAction">
    <setting setting="g_timelimit 25"/>
    <setting setting="g_revivetime 6"/>
    </level>
    </levelrotation>



    in game to connect o rcon
    go to console ` type

    rcon_connect addr:1.2.3.4 port:64087 pass:urpass

    to test:
    rcon_command sv_say hello world
    rcon_command kick nomad
    rcon_command map shore (change level)
    end session rcon_disconnect //use it because sometimes rcon will hang if u don't disconnect


    source:
    http://forums.gameservers.com/viewto...3beb82e59b85ec
    Geändert von UnKnOwN64 (27.12.2007 um 15:58 Uhr)

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