-- ================================================== ==
-- 10 WAFFEN / SCHADENS ABSCHNITT
================================================== ==
useModifiedWeaponDamageToPlayerFeature = false;
useModifiedWeaponDamageToVehicleFeature = false;
initialPlayerEquipment = {"SCAR",};};
function XSetup.PowerStruggle.unknown.OnNewMap(mapRules, mapName)
local ps = g_gameRules;
ps.rankList[X_RANK_INDEX.PVT].equip = {"Parachute","Binoculars","NightVision","Silencer" ,"AssaultScope","SCAR","SCAR",};
ps.rankList[X_RANK_INDEX.CPL].equip = {"Parachute","Binoculars","NightVision","Silencer" ,"AssaultScope","SCAR","SCAR",};
ps.rankList[X_RANK_INDEX.SGT].equip = {"Parachute","Binoculars","NightVision","Silencer" ,"AssaultScope","SCAR","SCAR",};
ps.rankList[X_RANK_INDEX.LT] .equip = {"Parachute","Binoculars","NightVision","Silencer" ,"AssaultScope","SCAR","SCAR",};
ps.rankList[X_RANK_INDEX.CPT].equip = {"Parachute","Binoculars","NightVision","Silencer" ,"AssaultScope","SCAR","SCAR",};
ps.rankList[X_RANK_INDEX.MAJ].equip = {"Parachute","Binoculars","NightVision","Silencer" ,"AssaultScope","SCAR","SCAR",};
ps.rankList[X_RANK_INDEX.COL].equip = {"Parachute","Binoculars","NightVision","Silencer" ,"AssaultScope","SCAR","SCAR",};
ps.rankList[X_RANK_INDEX.GEN].equip = {"Parachute","Binoculars","NightVision","Silencer" ,"AssaultScope","SCAR","SCAR",};
bl.usvtol.teamlimit = 2;
bl.tacgun.energy = 20;
bl.ustactank.energy = 20;
bl.ussingtank.energy = 20;
bl.tacprojectile.energy = 20;
g_gameRules.x_patch_entities = 5
LogInfo("[SSM] patching power struggle config variables");
XSetup.unknown.unknown.OnNewMap(mapRules, mapName);end