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alpha radar nachbauen
	
	
		hallo, ich hab da ein kleines problem, ich wollte den alpha radar nachbauen, aber der compass an sich, bewegt sich ja nur nach links und rechts, also ist meine frage, ist es möglich dass sich der compass um 360° grad dreht.
der ActionScript 2 code ist orginal ja so wie hier, oder?
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setCompassRotation = function (_compassrotation)
{
    m_fCompass = _compassrotation;
    if (Root.RadarCompassStealth.Compass)
    {
        _root.Root.RadarCompassStealth.Compass._rotation = _compassrotation;
    } // end if
    _root.Root.Heading._x = _compassrotation;
    _root.HeadingVar = _compassrotation;
};
setView = function (_frot)
{
    _root.Root.RadarCompassStealth.View._rotation = -_frot;
};
var m_allIcons = new Array();
var m_allValues = new Array();
setObjectArray = function (posX, posY, rot)
{
    var _loc6 = 10;
    var _loc5 = -3.500000E+000;
    setPlayer(posX, posY, rot);
    var _loc2 = new Number();
    var _loc3 = new Number();
    _loc3 = 0;
    for (var _loc2 = 0; _loc2 < m_allValues.length; _loc2 = _loc2 + 11)
    {
        var _loc1 = m_allIcons[_loc3];
        if (!_loc1)
        {
            if (Root.Units.ObjectIcon)
            {
                _loc1 = Root.Units.ObjectIcon.duplicateMovieClip("ObjectIc  on_" + (_loc3 + 100), _loc3 + 100);
                _loc1.blendMode = 8;
                m_allIcons[_loc3] = _loc1;
            } // end if
        } // end if
        if (!_loc1)
        {
            return;
        } // end if
        var _loc4 = m_allValues[_loc2 + 1] * 5 + m_allValues[_loc2 + 5];
        if (_loc1.Icon._currentframe != _loc4)
        {
            _loc1.Icon.gotoAndStop(_loc4);
        } // end if
        _loc1._x = m_allValues[_loc2 + 2] * 110 + _loc6;
        _loc1._y = m_allValues[_loc2 + 3] * 110 + _loc5;
        _loc1._rotation = m_allValues[_loc2 + 4];
        _loc1._xscale = m_allValues[_loc2 + 6];
        _loc1._yscale = m_allValues[_loc2 + 6];
        _loc1._alpha = m_allValues[_loc2 + 7];
        _loc1._visible = true;
        ++_loc3;
    } // end of for
    if (_loc3 <= m_allIcons.length)
    {
        for (var _loc2 = _loc3; _loc2 < m_allIcons.length; ++_loc2)
        {
            m_allIcons[_loc2]._visible = false;
        } // end of for
    } // end if
    m_allValues = new Array();
};
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		Frag auf Crymod :P In der Scripting&Coding Sektion.
	 
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