BackupNameAttachment=" Build(6156) Date(29 Aug 2009) Time(01 53 22)" -- used by backup system
Log Started at Saturday, August 29, 2009 01:53:22
Running 32 bit version
Executable: E:\Programme\Crysis\Bin32\Editor.exe
FileVersion: 1.1.1.6156
ProductVersion: 1.1.1.6156
Using STLport C++ Standard Library implementation
--- CPU detection ---
Total number of logical processors: 1
Number of available logical processors: 1
Processor 0:
CPU: AMD AMD Athlon(tm) 64 Processor 3200+
Family: 15, Model: 15, Stepping: 2
FPU: On-Chip
CPU Speed (estimated): 2010.247563 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Total number of system cores: 1
Number of cores available to process: 1
---------------------
Windows XP 32 bit SP 3 (build 5.1.2600)
System language: German
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 01:53:22 08/29/09, system running for 225 minutes
2048MB physical memory installed, 1190MB available, 2047MB virtual memory installed, 41 percent of memory in use
PageFile usage: 29MB, Working Set: 8MB, Peak PageFile usage: 29MB,
Current display mode is 1280x1024x32, VGA
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using Select socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 1 drivers found:
Sound - available drivers: 0 Realtek AC97 Audio !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Realtek AC97 Audio !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Howard' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Howard'
EDITOR: Set game mode: on
[net 23:53:32.500] connection requested to: <local>:60695
[net 23:53:32.500] resolved as: <local>:60695
[net 23:53:24.171] network hostname: angel
[net 23:53:24.187] ip:192.168.0.1
[net 23:53:24.187] ip:92.74.170.47
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\breakice': NodeID 26: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\coordinatorhasseenplayer': NodeID 7: Remapped attribute 'message' to 'text_message' value='Test'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\hawker_inspects_vessle': NodeID 4: Remapped attribute 'message' to 'text_message' value='Hawker inspects ship!!!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\medic_healpatient': NodeID 48: Remapped attribute 'message' to 'text_message' value='Start healing!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\scout_fix_primordium': NodeID 8: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_crouch': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'Ctrl' to crouch.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_interact': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'F' to pick up an object.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_jump': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Space' to jump!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_prone': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Z' to prone!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitspeed': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Speed' to run faster'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitstrength': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Strenght' to jump higher'
EDITOR: Set game mode: off
[net 23:53:36.796] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
[net 23:53:36.796] Disconnect <local>:60695; profid=0; cause=13; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 23:53:36.796] connection requested to: <local>:60695
[net 23:53:36.796] resolved as: <local>:60695
EDITOR: Set game mode: off
[net 23:53:43.578] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
[net 23:53:43.593] Disconnect <local>:60695; profid=0; cause=13; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 23:53:43.593] connection requested to: <local>:60695
[net 23:53:43.593] resolved as: <local>:60695
[Error] 1 Sound errors occurred, check log files!
========================= Errors =========================
0) [ 1] [Renderer] Cannot load texture /objects/library/vehicles/rail_trailer/transportation_wagon_details.dds, file missing /objects/library/vehicles/rail_trailer/transportation_wagon_details.dds
1) [ 1] [Renderer] Cannot load texture j:/game02/game/objects/library/architecture/submarine/props/cabinets/smallcabinefront.dds, file missing j:/game02/game/objects/library/architecture/submarine/props/cabinets/smallcabinefront.dds
2) [ 2] [Renderer] Cannot load texture j:/game02/game/objects/library/architecture/submarine/props/cabinets/smallcabinefront_ddn.dds, file missing j:/game02/game/objects/library/architecture/submarine/props/cabinets/smallcabinefront_ddn.dds
3) [ 1] [Renderer] Cannot load texture objects/library/architecture/aircraftcarrier/test.dds, file missing objects/library/architecture/aircraftcarrier/test.dds
4) [ 1] [Renderer] Cannot load texture objects/library/vehicles/rail_trailer/rail_trailer_wheel_spec.dds, file missing objects/library/vehicles/rail_trailer/rail_trailer_wheel_spec.dds
5) [ 1] [Renderer] Error: Shader 'Shaders/HWScripts/CryFX/FrozenLayer.cfx' doesn't exist
6) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'ClothEffectsPS' already Material="arms"
7) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'ClothPS' already Material="arms"
8) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_CausticsPassPS' already Material="arms"
9) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_CustomRenderPassPS' already Material="arms"
10) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_DetailPassPS' already Material="arms"
11) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_GlowPassPS' already Material="arms"
12) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_MotionBlurPassPS' already Material="arms"
13) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_RainLayerPS' already Material="arms"
14) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_SG_PS' already Material="arms"
15) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_ShadowPS' already Material="arms"
16) [ 1] [Renderer] register c17 (comp: 0) is used by the pixel shader 'Common_ZPassPS' already Material="arms"
17) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'ClothEffectsPS' already Material="arms"
18) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'ClothPS' already Material="arms"
19) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_CausticsPassPS' already Material="arms"
20) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_CustomRenderPassPS' already Material="arms"
21) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_DetailPassPS' already Material="arms"
22) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_GlowPassPS' already Material="arms"
23) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_MotionBlurPassPS' already Material="arms"
24) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_RainLayerPS' already Material="arms"
25) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_SG_PS' already Material="arms"
26) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_ShadowPS' already Material="arms"
27) [ 1] [Renderer] register c17 (comp: 1) is used by the pixel shader 'Common_ZPassPS' already Material="arms"
28) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'ClothEffectsPS' already Material="arms"
29) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'ClothPS' already Material="arms"
30) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_CausticsPassPS' already Material="arms"
31) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_CustomRenderPassPS' already Material="arms"
32) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_DetailPassPS' already Material="arms"
33) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_GlowPassPS' already Material="arms"
34) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_MotionBlurPassPS' already Material="arms"
35) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_RainLayerPS' already Material="arms"
36) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_SG_PS' already Material="arms"
37) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_ShadowPS' already Material="arms"
38) [ 1] [Renderer] register c17 (comp: 2) is used by the pixel shader 'Common_ZPassPS' already Material="arms"
39) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'ClothEffectsPS' already Material="arms"
40) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'ClothPS' already Material="arms"
41) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_CausticsPassPS' already Material="arms"
42) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_CustomRenderPassPS' already Material="arms"
43) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_DetailPassPS' already Material="arms"
44) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_GlowPassPS' already Material="arms"
45) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_MotionBlurPassPS' already Material="arms"
46) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_RainLayerPS' already Material="arms"
47) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_SG_PS' already Material="arms"
48) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_ShadowPS' already Material="arms"
49) [ 1] [Renderer] register c17 (comp: 3) is used by the pixel shader 'Common_ZPassPS' already Material="arms"
301) [ 1] [System] <Sound> Create sound sounds/environment:random_oneshots_alien failed!
302) [ 1] [ Sound] 1 Sound errors occurred, check log files!
========================= End Errors =========================