hy,alle die eine ultra low config haben können sie hier rein schreiben.
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hy,alle die eine ultra low config haben können sie hier rein schreiben.
hmm...würde mich auch mal interessieren, da der MP von crysis bei mir so ziemlich auf dem niedrigsten level am stocken ist (800x600, alles Niedrig, kein AA und AF) -.-
Schei** Spiel :lol:
@ heunie
Hier gibt es einige Configs.
http://www.mycrysis.com/filebase.php?cat=2
Darunter sind auch "Low Configs". ;)
also danke erst mal für die schnelle antwort. aber könntet ihr dann bite eure config. nicht als download dastellen sondern grad rein kopieren.
@ heunie
Wieso ?? Das macht doch keine Unterschied.
P.S. Ich verstehe den Sinn den Threads noch nicht ganz. :-?
ja is eigentlich egal wie ihrs rein macht aber der sinn von diesem thrad is dass das spiel bei manchen wie z.b. bei mir ruckelnt auf low läuft und darum währe es ganz net.
bei mycrysis sind zwar ultra low cfgs. dabei aber die hab ich schon alle ausprobiert und die bringen mir nichts
@ heunie
Benutze bitten den "Ändern-Button", um Doppelpost zu vermeiden. ;)
Wenn die dir nichts mehr helfen, dann ist
dein System vllt einfach zu schlecht. :roll:
sys_spec_GameEffects = 1
sys_spec_ObjectDetail = 1
sys_spec_Particles = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Shading = 1
sys_spec_Shadows = 1
sys_spec_Sound = 2
sys_spec_Texture = 1
sys_spec_VolumetricEffects = 1
sys_spec_Water = 1
e_beach = 0
e_decals = 1
e_detail_materials = 1
e_dissolve = 1
e_ambient_occlusion = 0
r_refraction = 1
r_WaterRefractions = 0
r_WaterReflections = 0
r_checkSunVis = 0
r_Coronas = 1
e_shadows = 0
e_vegetation_bending = 0
e_indir_lighting = 1
e_ram_maps = 0
r_DetailTextures = 1
r_HDRRendering = 1
r_PostProcessEffects = 1
r_Flares = 1
r_SSAO = 1
r_Beams = 1
r_Glow = 1
r_SSAO = 1
r_Blur = 1
e_fog = 0
e_clouds = 0
was sagt ihr den zu der hier:
sys_spec_GameEffects = 1
sys_spec_ObjectDetail = 1
sys_spec_Particles = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Quality = 1
sys_spec_Shading = 1
sys_spec_Texture = 1
sys_spec_Water = 1
sys_physics = 1
sys_physics_CPU = 0
sys_preload = 1
sys_flash = 1
sys_flash_curve_tess_error = 8
sys_flash_edgeaa = 0
sys_LowSpecPak = 1
sys_no_crash_dialog = 1
g_skipIntro = 1
*******************************************
* Displays / Systeminformation / Specials *
*******************************************
sys_enable_budgetmonitoring = 0
sys_budget_sysmem = 600
sys_budget_videomem = 256
sys_budget_frametime = 40
sys_budget_numdrawcalls = 4000
sys_budget_soundchannels = 32
sys_crashtest = 0
r_driver = DX9
con_restricted = 0
e_default_material = 0
MemInfo = 0
r_displayinfo = 0
r_Fullscreen = 1
r_Height = 768
r_Width = 1024
****************
* Spiel Inhalt *
****************
i_soundeffects = 2
i_lighteffects = 2
g_battleDust_enable = 0
g_blood = 1
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 20.0
***********
* Objekte *
***********
ca_AttachmentCullingRation = 100
ca_DrawFaceAttachments = 0
ca_useDecals = 0
ca_LoadUncompressedChunks = 0
i_rejecteffects = 1
e_obj_quality = 1
e_proc_vegetation = 0
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 0.3
e_lod_ratio = 4
e_lod_min = 2
e_lod_max = 16
e_lods = 1
e_view_dist_ratio_detail = 14
e_view_dist_ratio_vegetation = 18
e_vegetation_min_size = 0.5
e_vegetation_bending = 1
e_view_dist_ratio = 40
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.50
e_vegetation_sprites_distance_ratio = 0.75
e_detail_materials_view_dist_xy = 64
e_detail_materials_view_dist_z = 64
e_cbuffer_resolution = 128
e_dissolve = 1
e_terrain_occlusion_culling_max_dist = 100
e_deformable_objects = 1
es_DebrisLifetimeScale = 0.4
************
* Partikel *
************
e_particles_quality = 1
e_particles_lod = 0.5
e_particles_max_emitter_draw_screen = 4
e_particles_preload = 1
e_particles_lights = 0
e_particles_object_collisions = 0
r_UseSoftParticles = 0
r_UseParticlesGlow = 0
r_UseParticlesRefraction = 0
**********
* Physik *
**********
e_cull_veg_activation = 20
e_phys_foliage = 1
es_MaxPhysDist = 40
es_MaxPhysDistInvisible = 10
e_foliage_wind_activation_dist = 15
g_breakage_particles_limit = 80
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.7
p_max_substeps_large_group = 3
p_max_object_splashes = 3
p_max_MC_iters = 2000
p_num_bodies_large_group = 30
p_splash_dist0 = 10
p_splash_dist1 = 30
p_splash_force0 = 10
p_splash_force1 = 30
p_splash_vel0 = 5
p_splash_vel1 = 10
v_vehicle_quality = 1
*******************
* Post Processing *
*******************
r_DepthOfField = 0 (Tiefenunschärfe)
r_MotionBlur = 0 (Bewegungsunschärfe)
r_sunshafts = 0 (Sonnenstrahlen)
r_Coronas = 0
r_CoronaFade = 0.1625
r_colorgrading = 0
r_ColorGradingDOF = 1
r_EyeAdaptationBase = 0.15
r_Flares = 0 (Lensflare)
r_Glow = 0 (Überstrahleffekt)
r_GlowScreenMultiplier = 0.2
r_PostProcessEffects = 0
r_PostProcessEffectsFilters = 0
r_PostProcessEffectsGameFx = 0
r_UseEdgeAA = 0
************
* Qualität *
************
q_Renderer = 0
q_ShaderFX = 0
q_ShaderGeneral = 0
q_ShaderGlass = 0
q_ShaderHDR = 0
q_ShaderIce = 0
q_ShaderMetal = 0
q_ShaderPostProcess = 0
q_ShaderShadow = 0
q_ShaderSky = 0
q_ShaderTerrain = 0
q_ShaderVegetation = 0
q_ShaderWater = 1
r_LightsSinglePass = 1
**********
* Shader *
**********
r_ShadersPreactivate = 1
e_ambient_occlusion = 0
e_sky_type = 0
e_sky_update_rate = 0.12
e_sky_quality = 2
e_ram_maps = 0
e_max_entity_lights = 3
e_terrain_ao = 0 (Ambient Occlusion)
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 0
r_Blur = 1
r_DetailTextures = 0
r_DetailNumLayers = 0
r_DetailDistance = 0
r_FillLights = 0
r_HairSortingQuality = 0
r_HDRRendering = 0
r_HDRlevel = 1.1
r_HDRBrightThreshold = 10
r_HDRDebug = 0
r_SSAO = 0 (Ambient Occlusion)
r_SSAO_quality = 1
r_SSAO_radius = 1
r_SSAO_amount = 0.3
r_SSAO_darkening = 0.6
r_refraction = 1
r_ShadersPrecacheAllLights = 1
r_UsePom = 0 (Parallax Occlusion Mapping)
*************
* Schatten *
*************
e_gsm_lods_num = 3
e_gsm_cache = 0
e_gsm_range = 6
e_shadows = 0
e_shadows_max_texture_size = 256 (Schattenauflösung)
e_shadows_cast_view_dist_ratio = 0.35(Schattensichtweite)
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_shadows_clouds = 0
e_shadows_occ_check = 0
r_ShadowBlur = 0 (Weiche Schatten)
r_ShadowJittering = 1 (Schattenkantenglättung)
r_ShadowsMaskResolution = 0
***********
* Sound *
***********
s_FormatSampleRate = 44100
s_SpeakerConfig = 2
s_CacheSize = 70
s_MPEGDecoders = 16
s_Obstruction = 2
s_ObstructionAccuracy = 0
s_ObstructionUpdate = 1.0
s_SoundMoodsDSP = 0
s_VariationLimiter = 0.3
s_ReverbType = 0
************
* Texturen *
************
e_terrain_deformations = 0
e_terrain_texture_lod_ratio = 5
r_ImposterRatio = 2
r_EnvCMResolution = 0
r_EnvTexResolution = 1 (2D Objektauflösung)
r_DynTexMaxSize = 50
r_DynTexAtlasCloudsMaxSize = 0
r_DynTexAtlasSpritesMaxSize = 16
r_EnvTexUpdateInterval = 0.1
r_TexturesStreamPoolSize = 512
r_TexturesStreaming = 2
r_TexturesFilteringQuality = 2
r_TexAtlasSize = 512 (Globaler Ram Puffer)
r_VegetationSpritesTexRes = 64
*********************
* Texturkompression *
*********************
r_TexBumpResolution = 2
r_TexResolution = 2
r_TexLMResolution = 2
r_TexSkyResolution = 2
*************************
* Volumetrische Effekte *
*************************
e_Clouds = 0 (Wolken)
e_fog = 0 (Nebel, Rauch)
e_fogvolumes = 0 (Volumetrische Nebel, Rauch)
r_Beams = 2 (Lichtstrahlsorte)
r_BeamsDistFactor = 0.75 (Lichterabstand)
r_BeamsMaxSlices = 32 (Lichtrichtungszahl)
r_CloudsUpdateAlways = 0 (Wolkenaktualisierung)
**********
* Wasser *
**********
e_debug_mask = 2
e_phys_ocean_cell = 0.1
e_shadows_water = 0
e_water_ocean = 1
e_water_ocean_bottom = 0
e_water_ocean_fft = 0
e_water_ocean_soft_particles = 0
e_water_tesselation_amount = 10
e_water_waves = 0
e_water_waves_tesselation_amount = 10
e_water_volumes = 1
r_WaterCaustics = 0
r_WaterGodRays = 0
r_WaterRefractions = 1
r_WaterReflections = 0
r_WaterReflectionsQuality = 0
r_WaterReflectionsMinVisiblePixelsUpdate = 0.1
r_WaterReflectionsMinVisUpdateDistanceMul = 1
r_WaterUpdateDistance = 0.1
r_WaterUpdateFactor = 0.01
****************************
*Beschleunigung der Engine *
****************************
gpu_particle_physics = 0 (Nur bei Shader 4 Karten)
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_level_auto_precache_terrain_and_proc_veget = 1
e_level_auto_precache_textures_and_shaders = 1
e_level_auto_precache_camera_jump_dist = 48 (Distanz Ladeareal)
e_stream_for_physics = 1
e_stream_for_visuals = 1
e_on_demand_physics = 1
e_dynamic_light = 1 (Dynamische Lichtberechnung)
e_precache_level = 0 (Nur ab 2gb Sysmem)
e_obj_fast_register = 1
r_GeomInstancing = 1
r_TexturesStreamingOnlyVideo = 1
r_UseGSParticles = 0 (Nur bei Shader 4 Karten)
r_OptimisedLightSetup = 1
r_TextureCompressor = 1 (Dynamische Texturkompression)
r_TexPostponeLoading = 1 (Laden auf Abruf)
r_Force3DcEmulation = 0 (Aktivieren bei Normal Maps und Ati Karten)
r_MultiGPU = 0 (SLI/Crossfire)
************************
* Qualitätsoptimierung *
************************
r_FSAA = 0 (Kantenglättung)
r_FSAA_samples = 0 (Stufe)
r_FSAA_quality = 0
r_TexNoAniso = 0
r_TexMaxAnisotropy = 0 (Maximaler AF Filter auf Texturen)
r_Texture_Anisotropic_Level = 0 (Globale AF wirkung)
d3d9_TripleBuffering = 0
r_vsync = 0 (Vertikale Sychronisation)
***TEST***
r_Log = 0
r_LogShaders = 0
r_LogTexStreaming = 0
r_LogVBuffers = 0
wie schreibt man eine ultra low config?