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Thema: Obsidian Edge II: [canceled]

  1. #1
    Erfahrener User Avatar von EnCor3
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    Standard Obsidian Edge II: [canceled]


    Crysis Mod: Obsidian Edge II: Theatre of War

    Today we will officially announce Obsidian Edge II: Theatre of War. It is another chosen Crysis modification which will work with a pre-SDK and receives support from Crytek. Below you can find a description of the project itself:


    "If it felt any more real, you'd bleed"

    Obsidian Edge II: "Theatre of War" (working title) is the groundbreaking sequel to Obsidian Edge being created for Crytek's up coming first person shooter Crysis. With intense realism as well as new game features never before seen in a first person shooter - it will forever change the way you think a first person shooter should be played.

    Get ready for edge-of-your-seat action - You will be required to lead assaults on enemy held positions, seek out and eliminate hostiles, perform coordinated missions, and fight for your own survival. In each case you will need to outfit your squad with the proper weapons and equipment, carefully plan your actions with your team, and then execute your plan in order to achieve the objective.

    The world of Obsidian Edge is extremely unforgiving. Be ready to test your nerves, tactics and skill against opponents who are just as determined to eliminate you as you are to eliminate them. As your skills sharpen, so do theirs. As your strategy changes, so does theirs. As your teammates rush in, so do theirs. As you put them in your crosshairs, they do the same to you.

    Are you ready for Obsidian Edge?

    ================================================== ==============

    The Obsidian Edge II (OE2) Mod will include many of the features first demonstrated in OE1, with additional features to intensify the gaming experience in quality, size and scope. OE2 is the next logical evolution of realistic tactical gaming, with features including:

    Features Common to all Gameplay Modes
    Multiple classes of soldiers, each with unique weapons and abilities.
    Weapons, kit selections and ammo load-outs are balanced and realistic.
    A customizable weapons system will be implemented.
    Bullet damage spin - when hit by a bullet, your aim is realistically affected by the impact.
    Injuries affect player abilities.
    Realistic Walk speeds and run speeds.
    Realistic damage models and lasting effects.
    Multiple unique vehicle types for a new game experience and more intense tactical battles.
    Easy start up for new & casual players - get in the action fast!

    Multiplayer Gameplay


    Maps will range from massive with vehicle support to small with no vehicles.
    Several multiplayer game types including: Team Elimination, Protect the VIP, Team Demolition, Team Domination, and Free For All.
    Player lives can be limited from one to infinite server-side.
    Full Mapcycle control and other server options facilitates unattended dedicated servers.
    Buddy / Jerk system for finding your buddys on-line and avoiding those you don't want to play with. (Tentative)
    Integrated squad voice communications. (Tentative)

    Cooperative Gameplay


    Cooperative multiplayer gameplay modes will be available on most of the multiplayer maps. Play against the AI with your friends.

    Other Key Features


    Integrated Map Download Feature - Additional maps can be downloaded and automatically installed without leaving the game itself.
    Integrated Server Control Screen - All commands can be routed to either the local machine (non-dedicated server) or to remote (dedicated) servers.
    ================================================== =

    We have already added some outstanding folks to the team that produced Obsidian Edge 1, but we are still seeking highly skilled individuals to work with us in the following roles:

    Level designers
    Character modeling
    Static / Environmental modeling
    Texture artists
    Animators

    We are a mature group looking for mature individuals that work well in a team setting, and have experience in the role that they are applying for. Be prepared to share examples of your work, as well as the amount of time you are willing/able to commit. Signing a Non-Disclosure Agreement (NDA) with Crytek is required for these positions.

    Visit us at http://www.ObsidianEdge.net and if you are interested in working with us, email oe_soroc@comcast.net to discuss the opportunities further.

    Keep your eyes open for more detailed information on the unique gameplay features that will drive forward your gaming experience.


    Alexander Marschal
    Crytek Community Manager



    Quelle: Crymod.com
    Homepage: Obsidian Edge

  2. #2
    Erfahrener User Avatar von pissdrunx1987
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    auf incrysis gibts nen nen ersten review mit video-interview zu obsidian edge 2, den preview gibts hier

    erste render vom mod, findet man auch schon auf moddb !

    einige weitere infos zu mods, die wohl gerade in der vorbereitungsphase sind, gibt es hier

    EDIT: mal wieder ein neuer render:


    es wird jetzt bald, sobald die o2 website fertig ist, in bestimmten zeitabständen immer ein development update zur mod geben!

    ich bin sehr gespannt, bei dem mod team, das wird der hammer

  3. #3
    Erfahrener User Avatar von pissdrunx1987
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    gibt schon 2 interview faq´s mit dem oe2 team

    interview @evogaming


    interview @crysis-online

  4. #4
    Erfahrener User Avatar von EnCor3
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    Hoffe mal das der Mod auch so gut wird wie der in BF2 der PoE2 Mod!
    Der is einfach der Hammer schlecht hin und macht n heiden Spaß, und wir alle lieben ihn und daddeln ihn auch lieber als BF2 selbst, auch wenn wa da in der 4on4 spielen!
    MfG,
    ex. MOD EnCor3
    Rechtschreib und inhaltliche Fehler sind immer und ausschließlich auf dritte, Naturkatastrophen, außerordentliche Zufälle, etc, pp, usw zurückzuführen, die restlichen sind Absicht und dienen zur Belustigung

  5. #5
    User Avatar von CuZ
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    Hi Guys, Apologies for the English, Perhaps I should have pcp do the translations for me
    Some news from the OE2 team.

    Following the re-launch of our website www.obsidianedge.net we are delighted to bring you the first of our monthly media releases: OE2 October Update which is also mirrored on Crytek’s Crymod The release primarily focuses on where Obsidian Edge came from and how we are going about the new release. Also it features the first of our finished models, including an M67 Fragmentation Grenade, an M84 Stun Grenade, an Mk.23 Mod 0 sidearm and the centre piece for this release, the Leopard 2A6 Battle Tank, which absolutely took my breath away.

    Just in case you missed them you can also click here for our Q&A sessions with
    Crysis Online & Evolution Gaming

    Any and all feedback always welcome, either here or on our forums.
    www.obsidianedge.net

    Obsidian Edge 2 is one of two modifications selected by Crytek to receive access to the Crysis Pre-SDK and receive support from Crytek during development.
    CuZ

  6. #6
    Erfahrener User Avatar von pissdrunx1987
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    extrem geiles update von dem polishing weevhils teem, die render der waffen und des panzers sind unglablich detailliert, bin schon sehr gespannt auf das nächste update

    auf www.crymod.com findet ihr auch die komplette media

    http://www.obsidianedge.net/images/r...render2aw3.jpg
    http://www.obsidianedge.net/images/r...render2yk1.jpg
    http://www.obsidianedge.net/images/r...render2vo2.jpg
    http://www.obsidianedge.net/images/r...render1mc0.jpg

  7. #7
    Professional Avatar von ---___db___---
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    Jaaa die Jungs sind spitze,

    hm ich frag mich, machen die so gute Texturen oder gibt es hohe Polygrenzen :P

  8. #8
    Erfahrener User Avatar von pissdrunx1987
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    die polygongrenzen in crysis sind enorm hoch, zb, haben die fahrzeuge rund 65000 polygone, was man gut hier sehen kann:



    genauso hat sich natürlich auch die texturgrösse deutlich verbessert, und in crysis wirst du keine 512 texturen mehr finden, da können wir uns alle auf was mächtig geniales gefasst machen

  9. #9
    Professional Avatar von ---___db___---
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    oh mein gott und ich hab mich geplagt unser schönes speedbike auf 30k herunterzubringen... jz kann ichs wieder removen *freu * *hehe* ^^

    coole sache,... omg ich freu mich schon so aufs SDK *hach*

  10. #10
    Erfahrener User Avatar von pissdrunx1987
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    30k muss doch nicht zu wenig sein, wenn man gut moddeln kann, ausserdem kann man ja heute durch polybumb etc, noch ne menge mehr aus kleinen polygonzahlen machen, aber crytek will bei crysis halt einfach mal alles extrem haben

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