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Thema: CryRecon: Nanowarrior

  1. #181
    VIP Avatar von Pat21
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    06.09.2007
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    New Asset:
    Hey all,

    Another WIP weapon for CryRecon - the Knight's Armament Chain Saw

    Mesh isnt 100% finished and still needs a fair bit of optimisation and smoothing etc, but it gives you an idea of what the model will look like. Poly count is 5,800, can prob shave around 800-1000 out of by the time im done

    Comments & crits appreciated as always

    http://www.crymod.com/attachment.php?attachmentid=44200
    http://www.crymod.com/attachment.php?attachmentid=44202
    http://www.crymod.com/attachment.php?attachmentid=44203
    http://www.crymod.com/attachment.php?attachmentid=44204
    http://www.crymod.com/attachment.php?attachmentid=44205

    Mong0ose
    Quelle: http://www.crymod.com/thread.php?threadid=42866

  2. #182
    Petrograd Developer Avatar von TheMegaMaster
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    Jo, ich find die Waffe ist ein echter Hammer! CryRecon ist übrigens die einzige Mod, die die KA Chain Saw nutzt.

    Übrigens ist für die nächsten Tage ein großes Update geplant (eigtl war Montag geplant, es gibt aber ein paar Verzögerungen), das jeden Moment released werden könnte.

    An dieser Stelle möchte ich nochmal bitten, für CryRecon: Nanowarrior abzustimmen, siehe meine Signatur.

  3. #183
    Erfahrener User Avatar von G.I.Joke
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    14.03.2008
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    Nicht weit von Jade Busen
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    mittlerweile habt ihr bestimmt schon 40-70 votes von mir
    DEV-Member of:
    FTS - Casus Belli
    Project Reality Team - PR2

  4. #184
    Professional Avatar von chicken
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    24.10.2007
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    nö von mir noch kein einzigen, noch kein Video oder Bild gezeigt wie es jetzt wirklich aussieht^^
    Intel Core i5-2500K
    ASRock P67 Pro3
    8 GB DDR3-1333
    GTX560 2GB
    Win7 x64

  5. #185
    Petrograd Developer Avatar von TheMegaMaster
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    Zitat Zitat von chicken Beitrag anzeigen
    nö von mir noch kein einzigen, noch kein Video oder Bild gezeigt wie es jetzt wirklich aussieht^^
    Gut Ding will Weile haben. Außerdem gibts massig InGame Videos und Screenshots von unseren Assets und Leveln...

    Danke Joke!

  6. #186
    VIP Avatar von Pat21
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    CryRecon - Media Update



    Welcome to today's news update and another look at the work in progress tactical shooter currently in development entitled, CryRecon. Recently, here on the team, we have been hard at work creating yet more assets for the modification, including both weaponry and statics and I would like to present some wip models of our progress here for you today. If you would like to find out more about the modification, ask us a question, or simply leave your feedback for the team, please be sure to visit our official forum thread located here.



    Knights Armament ChainSaw
    Up first in today's update we are very happy to be able to feature one of the latest weapons to be released onto the arms market, the Knights Armament "ChainSaw". This brand new LMG was recently unveiled at this years 2009 Shot-Show in Florida and has a capablity of 600 rounds per minute, utilizing a stock SAW drum magazine. The weapon weighs a surprisingly light 12lbs fully loaded and also is capable of attaching an under barrel 37mm flare or 40mm grenade launcher. Designed primarily for heavy suppression, it is handled like a chain-saw hence the name. This asset was created by CryRecon modelling lead Mong0ose.





    FGM-148 Javelin
    Next in the list we continue with a follow on to the Javlin HUD system that was featured in our last news update. This time however it is the actual launcher system itself that we would like to present. The FGM-148 is infamous the world over as a man portable anti-tank missile system and features such firemodes such as "Top" and "Direct" attacks. It also houses a state of the art thermal camera and a fire & forget locking mechanism. This model is created by myself, Fortran





    MK153 Mod0 SMAW-NE
    Following on with the heavy weaponry, this next model, created by team member Mong0ose is the SMAW, Shoulder-launched Multi-purpose Assault Weapon. Primarily serving as an anti-armour rocket, the weapon system can also be utilized for taking out other hard targets such as bunkers and fortifications. Although the system itself has been in service for a number of years, CryRecon will be featuring the latest rocket warhead, the NE or Novel Explosive. This rocket is a high-explosive version of the original, featuring a delayed fuse which allows the missile to punch a hole into a building, or armor unit before detonating.





    Orient Star Container Ship
    Moving away from weaponry now and onto some more assets for the Nampo Naval base level that is currently in production by TheMegaMaster . This model is of the "Orient Star" which is the largest of the North Korean freighter line. This asset will be docked in the harbour and serves as one of the key mission objectives in this up-coming level. The model is created by myself, Fortran





    Warehouse Interior
    Continuing again with the Nampo level assets and after some community enquiries about "enterable" buildings, here we would like to present the interior for one of the many warehouse units that cover the map. This building is fully open for the player to access and should make for some interesting fire-fights against the defending North Korean army. Once again this asset was created by myself, Fortran





    Assorted Static Props
    Finally for today's asset updated we would like to feature some low-poly static props created for the team by modeller and CryRecon military advisor, Allen_Idaho. These props include an F-18 fighter jet, a harbour buoy and a RIM-116 RAM surface to air launcher which will be mounted aboard our new aircraft carrier. These models will all feature in the various CryRecon levels.





    ModDB MOTY 2008
    As we all know, ModDB's Mod Of The Year 2008 is still currently open for voting for the next seven days and with CryRecon currently in the Top-100, we ask anybody who has yet to do so, and would like to support our modification, to go and cast your vote for us. Please also be sure to vote for your other personal Crysis mod favourites as well to ensure that Crysis modding is truly represented in this years top 10! You may follow the image linked below and click the "Vote" button next to the modifications name to register your vote.





    Team Update
    Finally as a footnote for today's news update we would like to quickly mention the two latest Crymod members to join the CryRecon team roster. Firstly veteran forum member and particle master Havoksage will be assisting us with the creation of a variety of brand new particle sets for the mod and will also be working to help us ensure maximum optimization in our levels. Secondly I am also very happy to announce that Shadez will be joining us. As we all know he has been responsible for creating a huge number of high quality community signatures, and he will now be assisting the team with both 2D artwork, concepting and texture work.



    Related Links:
    - Forum Thread: CryRecon:NanoWarrior WIP Mod
    - CryModDB: CryRecon
    - ModDB: CryRecon ModDB
    - Website: CryRecon Website

    - CryRecon Mod Team
    Quelle: http://www.crymod.com/thread.php?threadid=42974

  7. #187
    Professional Avatar von Willy
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    Na endlich.

    Sehr schönes Update. Ich hoffe es geht weiterhin gut voran.

    Wer die ganzen Models texturieren muss, ist nicht zu beneiden.

  8. #188
    Shock Illusion Studios Avatar von Cry|loud
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    Geile Sache !!!!
    Bild zu gross -> Bitte Forenregeln beachten.

  9. #189
    Professional Avatar von Spay
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    wenn ich dir wäre würde ich direkt nach dem Modeln die dinger Texturieren dann geht das vll Schneller

    Eine Frage um was geht es in der MOD
    Wenn ihr mir jetzt was auf Englisch geben wollt hmm naja ich kann nicht so gut englisch
    Gigabyte Ga-965P-Ds4 / 2x Festplatten Maxtor 80Gb - 300Gb / 750Watt Netzteil / BFG 8800GT Oc2 / 4Gb MDT 800Mhz / Windows XP Pro 32Bit / 22``TFT Max:Aufl=1680x1050 / Core2Duoe6400 / Zalman9500 / Sharkoon Tower / SandBox2 Erfahrung FG/Cutscenen/FacialEditor+Sound/Vegetation/Solide/
    Effekte/

  10. #190
    Professional Avatar von Willy
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    Zitat Zitat von Spay Beitrag anzeigen
    Eine Frage um was geht es in der MOD
    Wenn ihr mir jetzt was auf Englisch geben wollt hmm naja ich kann nicht so gut englisch
    Wir brauchen dir nichts auf Englisch geben.

    Du musst nur mal den Eröffnungspost ansehen. Da hat sich schon jemand die Mühe gemacht.

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