Originally posted by Xzero
Good idea, moss would be great.
... there aren't any highlights baked onto the textures - there's normal maps and specular maps on every texture I add. It's just a matter of tweaking them.
Angling the leaves is a good idea, I've been going through the models, I'll tilt them when I get to the little plants.
Release is a little ways off, but put simply - it'll be released when it's done... or when nobody has any gripes with it :P
Anyway, changed the tree models a bit
About the rock texture: That's not the texture, seems it's the rock model's UV mapping itself. Guess I'll have to make custom rocks
http://teamyo.org/xzero/Images/Crysi.../ForestHD6.jpg
Took some quickly while in motion:
http://teamyo.org/xzero/Images/Crysi...SmokeStack.jpg
All images were taken in Ultra Quality this time - no spirtes, no LODs, max view distance.