Code:
BackupNameAttachment=" Build(3696) 05 Jun 12 (20 21 34)" -- used by backup system
Log Started at 06/05/12 20:21:34
Running 32 bit version
Executable: D:\User\Downloads\CryENGINE_PC_v3_4_0_3696_freeSDK(1)\Bin32\Editor.exe
FileVersion: 3.4.0.3696
ProductVersion: 3.4.0.3696
CryDev Build
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "D:\User\Downloads\CryENGINE_PC_v3_4_0_3696_freeSDK(1)\Bin32\Editor.exe"
Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3.3 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3.3 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3.3 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3.3 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Loading Config file system.cfg (system.cfg)
OnSysSpecChange(3)
[Warning] Config file HighSpec.cfg not found!
[Warning] Config file editor.cfg not found!
[Warning] Config file Game/Game.cfg not found!
creating CVarGroups from directory 'Config/CVarGroups' ...
Loading Config file Config/CVarGroups/sys_spec_full.cfg (game\config\cvargroups\sys_spec_full.cfg)
Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (game\config\cvargroups\sys_spec_gameeffects.cfg)
Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (game\config\cvargroups\sys_spec_objectdetail.cfg)
Loading Config file Config/CVarGroups/sys_spec_particles.cfg (game\config\cvargroups\sys_spec_particles.cfg)
Loading Config file Config/CVarGroups/sys_spec_physics.cfg (game\config\cvargroups\sys_spec_physics.cfg)
Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (game\config\cvargroups\sys_spec_postprocessing.cfg)
Loading Config file Config/CVarGroups/sys_spec_quality.cfg (game\config\cvargroups\sys_spec_quality.cfg)
Loading Config file Config/CVarGroups/sys_spec_shading.cfg (game\config\cvargroups\sys_spec_shading.cfg)
Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (game\config\cvargroups\sys_spec_shadows.cfg)
Loading Config file Config/CVarGroups/sys_spec_sound.cfg (game\config\cvargroups\sys_spec_sound.cfg)
Loading Config file Config/CVarGroups/sys_spec_texture.cfg (game\config\cvargroups\sys_spec_texture.cfg)
Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (game\config\cvargroups\sys_spec_volumetriceffects.cfg)
Loading Config file Config/CVarGroups/sys_spec_water.cfg (game\config\cvargroups\sys_spec_water.cfg)
Windows 7 64 bit SP 1 (build 6.1.7601)
User name: "Marc"
System language: German
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 20:21:34 06/05/12, system running for 34 minutes
16361MB physical memory installed, 13506MB available, 4095MB virtual memory installed, 17 percent of memory in use
PageFile usage: 45MB, Working Set: 28MB, Peak PageFile usage: 45MB,
Current display mode is 1600x900x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Config file %USER%/game.cfg not found!
Loading Config file system.cfg (system.cfg)
OnSysSpecChange(3)
Loading Config file HighSpec.cfg (game\config\highspec.cfg)
[Warning] Config file editor.cfg not found!
[Warning] Config file user.cfg not found!
Stream Engine Initialization
GameName: CryENGINE 3
BuildTime: Apr 13 2012 14:48:06
Font initialization
Initializing CryFont ...
Initializing CryFont done, MemUsage=60Kb
Physics initialization
Initializing CryPhysics ...
Initializing CryPhysics done, MemUsage=680Kb
Sound initialization
Initializing CrySoundSystem ...
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 3
<Sound> Available drivers:
1. Lautsprecher (Realtek High Definition Audio)
2. Realtek Digital Output (Realtek High Definition Audio)
3. Realtek Digital Output(Optical) (Realtek High Definition Audio)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_5POINT1
<Sound> Initializing FMOD-EX now!
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (900)
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (916)
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (924)
<Sound> Initialized FMOD-EX
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043804 and internal 00043804!
<Sound> -------------CRYSOUND-EX VERSION = 00043804 -------
<Sound> Total number of all hardware channels available: 0
<Sound> Initializing SoundSystem now!
<Sound> AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging!
Initializing CrySoundSystem done, MemUsage=8284Kb
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (936)
Renderer initialization
Initializing CryRenderD3D11 ...
CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
Initializing CryRenderD3D11 done, MemUsage=37872Kb
Initializing Direct3D and creating game window:
D3DX_SDK_VERSION = 42
Direct3D11 driver is creating...
Crytek Direct3D11 driver version 2.00 (Apr 13 2012 <14:49:12>)
Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768)
D3D Adapter: Description: NVIDIA GeForce GTX 560
D3D Adapter: Driver version (UMD): 8.17.12.9610
D3D Adapter: VendorId = 0x10DE
D3D Adapter: DeviceId = 0x1201
D3D Adapter: SubSysId = 0x83B41043
D3D Adapter: Revision = 161
NVAPI: API init ok (0)
NVAPI: Single GPU system
NVDBT supported
D3D Detected: NVidia video card
Using 'A8R8G8B8' pixel texture format (Can autogen mips)
Using 'X8R8G8B8' pixel texture format (Can autogen mips)
Using 'R8G8B8' pixel texture format (Can autogen mips)
Using 'A8' pixel texture format (Can autogen mips)
Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
Using 'A16B16G16R16' pixel texture format (Can autogen mips)
Using 'G16R16F' pixel texture format (Can autogen mips)
Using 'V16U16' pixel texture format (Can autogen mips)
Using 'R16F' pixel texture format (Can autogen mips)
Using 'R32F' pixel texture format (Can autogen mips)
Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
Using '3DC' pixel texture format
Using 'D24S8' pixel texture format
Using 'D16' pixel texture format
Using 'D32F' pixel texture format
Using 'D24S8' pixel texture format
Using 'D16' pixel texture format
Renderer HDR_Scalar: R32F
D3D Adapter: Description: NVIDIA GeForce GTX 560
D3D Adapter: Driver version (UMD): 8.17.12.9610
D3D Adapter: VendorId = 0x10DE
D3D Adapter: DeviceId = 0x1201
D3D Adapter: SubSysId = 0x83B41043
D3D Adapter: Revision = 161
NVAPI: API init ok (0)
NVAPI: Single GPU system
NVDBT supported
D3D Detected: NVidia video card
Using 'A8R8G8B8' pixel texture format (Can autogen mips)
Using 'X8R8G8B8' pixel texture format (Can autogen mips)
Using 'R8G8B8' pixel texture format (Can autogen mips)
Using 'A8' pixel texture format (Can autogen mips)
Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
Using 'A16B16G16R16' pixel texture format (Can autogen mips)
Using 'G16R16F' pixel texture format (Can autogen mips)
Using 'V16U16' pixel texture format (Can autogen mips)
Using 'R16F' pixel texture format (Can autogen mips)
Using 'R32F' pixel texture format (Can autogen mips)
Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
Using '3DC' pixel texture format
Using 'D24S8' pixel texture format
Using 'D16' pixel texture format
Using 'D32F' pixel texture format
Using 'D24S8' pixel texture format
Using 'D16' pixel texture format
Renderer HDR_Scalar: R32F
****** D3D11 CryRender Stats ******
Driver description: NVIDIA GeForce GTX 560
Feature level: DirectX 11.0
Full stats:
Rasterizer: Hardware
Full scene AA: Disabled
Current Resolution: 1594x832x32 Windowed
Texture filtering type: TRILINEAR
HDR Rendering: FP16
MRT HDR Rendering: Disabled
Occlusion queries: Supported
Geometry instancing: Supported
Vertex textures: Supported
Render to vertex buffer: Not supported
R16F rendertarget: Supported
NormalMaps compression : Supported
Gamma control: Hardware
Vertex Shaders version 4.0
Pixel Shaders version 4.0
used GeomInstancingThreshold is 8
Shader model usage: 'SM.4.0'
*****************************************
Init Shaders
Flushing pended shaders...
Finished flushing pended shaders...
Flushing pended shaders...
Finished flushing pended shaders...
General shader quality: High
Metal shader quality: High
Glass shader quality: High
Vegetation shader quality: High
Ice shader quality: High
Terrain shader quality: High
Shadow shader quality: High
Water shader quality: High
FX shader quality: High
PostProcess shader quality: High
HDR shader quality: High
Sky shader quality: High
Render quality: High
Allocate render buffer for particles (16384 verts, 32768 tris)...
Init textures management (993 Mb of video memory is available)...
Enabling of textures streaming...
Using 256 Mb of textures pool for streaming...
Video textures: Atlas clouds max size: 32 Mb
Video textures: Atlas sprites max size: 32 Mb
Video textures: Dynamic managed max size: 80 Mb
Reloading all textures...
Finished reloading textures...
Finished initializing textures streaming...
[Warning] Cannot open Pak file engine\shadercachestartup.pak
Initializing CryScaleform ...
Using Scaleform GFx 3.3.94
Using dynamic pool
Initializing CryScaleform done, MemUsage=700Kb
[Warning] Config file game/Localized/Default.lng not found!
Localized language content(english) not available or modified from the original installation.
Localized language content(english) not available or modified from the original installation.
[Warning] Texture does not exist [File=engineassets/texturemsg/replacemecm.dds] <Scope> [Texture]EngineAssets/TextureMsg/ReplaceMeCM.tif > [Texture][Texture]EngineAssets/TextureMsg/ReplaceMeCM.tif
Network initialization
Initializing CryNetwork ...
[net] using iocp socket io management
network hostname: Marc-PC
ip:192.168.2.100
[Network Version]: DEBUG DEVELOPMENT BUILD
Initializing CryNetwork done, MemUsage=1580Kb
MovieSystem initialization
Initializing CryMovie ...
Initializing CryMovie done, MemUsage=140Kb
Initialized hardware mouse (game is allowed to confine mouse to window)
Console initialization
Time initialization
Input initialization
Initializing CryInput ...
Initializing DirectInput
Initializing Keyboard
Initializing mouse
Initializing CryInput done, MemUsage=564Kb
AI initialization
Initializing CryAISystem ...
Initializing CryAISystem done, MemUsage=524Kb
Initializing Animation System
Initializing CryAnimation ...
Initializing CryAnimation done, MemUsage=388Kb
Initializing 3D Engine
Initializing Cry3DEngine ...
Initializing default materials...
Compile Illum@IlluminationPS(RT0)(LT1)(PS) (62 instructions, 11/11 constants) ...
Compile Illum@Common_ZPassPS(RT0)(PS) (31 instructions, 3/3 constants) ...
Compile Illum@Common_GlowPassPS(RT0)(PS) (10 instructions, 5/5 constants) ...
Compile Illum@Common_MotionBlurPassPS(RT0)(PS) (14 instructions, 0/0 constants) ...
Compile Illum@Common_CausticsPassPS(RT0)(PS) (61 instructions, 7/7 constants) ...
Compile Illum@Common_CustomRenderPassPS(RT0)(PS) (8 instructions, 2/2 constants) ...
Compile Illum@Common_EffectLayerPassPS(RT0)(PS) (51 instructions, 11/11 constants) ...
Compile Illum@Common_SG_PS(RT0)(PS) (2 instructions, 0/0 constants) ...
Compile Illum@Common_ShadowGen_PS_DX10(RT0)(PS) (2 instructions, 0/0 constants) ...
Compile Illum@Common_ShadowPS(RT0)(PS) (2 instructions, 0/0 constants) ...
Compile Illum@Common_DebugPassPS(RT0)(PS) (3 instructions, 0/0 constants) ...
Compile Terrain@TerrainPS(RT0)(PS) (18 instructions, 6/6 constants) ...
Compile Terrain@TerrainLayerPS(GL200000000)(RT0)(LT1)(PS) (40 instructions, 13/13 constants) ...
Compile Terrain@Common_ZPassPS(GL200000000)(RT0)(PS) (19 instructions, 1/1 constants) ...
Compile Terrain@Common_CausticsPassPS(GL200000000)(RT0)(PS) (62 instructions, 7/7 constants) ...
Compile Terrain@Common_SG_PS(GL200000000)(RT0)(PS) (2 instructions, 0/0 constants) ...
Compile Helper@HelperPS(RT0)(PS) (7 instructions, 2/2 constants) ...
Sky light: Optical lookup tables loaded off disc.
Initializing Cry3DEngine done, MemUsage=5796Kb
Script System Initialization
Initializing CryScriptSystem ...
Initializing CryScriptSystem done, MemUsage=732Kb
Entity system initialization
Initializing CryEntitySystem ...
Initializing CryEntitySystem done, MemUsage=916Kb
Initializing AI System
AI: [AISYSTEM] Initialization started.
AI: Loaded 130 AI Behaviors in 0.08s...
AI: Loaded 0 AI Group Behaviors in 0.00s...
<Lua> [AI] 6 Formations loaded...
<Lua> [AI] 6 Formations loaded...
Registering CentralInterestManager with EntitySystem
AI: [AISYSTEM] Initialization finished.
failed to find CVar: pak_logInvalidFileAccess
Current Language: German
Windows Vista 6.1 (C:\Windows)
Local time is 20:21:37 06/05/12, system running for 34 minutes
4096MB phys. memory installed, 4095MB paging available
Current display mode is 1600x900x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
<Lua> [VehicleSystem]: got 5 vehicle implementations
[Warning] CActionMapManager::LoadRebindDataFromXML: Failed, obsolete action map format - version info is missing
[PlayerProfiles] Login of user 'Marc': First Time Login - Successfully created default profile 'default'
[PlayerProfiles] Login of user 'Marc' successful.
[GameProfiles]: Successfully activated profile 'default' for user 'Marc'
[Lobby] Initialise service 1 error 2
[Error] Failed to initialise CryLobby in Game. Return value is 0x2
[FEATURETESTER] (No instance) Creating feature tester instance
Finished loading item XML definitions from 'scripts/entities/items/xml'!
Loading ammo XML definitions from 'scripts/entities/items/xml'!
Compile Particles@ParticlePS(GL4)(RT0)(LT1)(PS) (14 instructions, 5/5 constants) ...
Compile Particles@Particle_ShadowPS(RT0)(PS) (2 instructions, 0/0 constants) ...
Compile Particles@ParticleCustomRenderPS(RT0)(PS) (12 instructions, 4/4 constants) ...
Compile Particles@ParticlePS(RT0)(LT1)(PS) (34 instructions, 7/7 constants) ...
Finished loading ammo XML definitions from 'scripts/entities/items/xml'!
Create AG musiclogic.xml
Loading animation graph with different but supported version! Filename=Animations/graphs/musiclogic.ag Current=64 File=63
<Lua> Loading AIAlertness.lua
<Lua> Executing Vehiclepool..
<Lua> Loading SmartObjectCondition.lua
[Warning] Warning: CTexMan::ImagePreprocessing: ImagePreprocessing of non-power-of-two texture name='levels/Singleplayer/Forest/LoadingForest.dds' file='levels/singleplayer/forest/loadingforest.dds' (820x400) [File=levels/singleplayer/forest/loadingforest.dds] <Scope> [Texture]levels/Singleplayer/Forest/LoadingForest.dds > [Texture][Texture]levels/Singleplayer/Forest/LoadingForest.dds
<Lua> registering explosion and shapes with physics system...
[Warning] XML reader: Can't open file (engineassets/objects/helper.mtl) <Scope> [LUA]scripts/physics.lua > [CGF]EngineAssets/Objects/Default.cgf > [Material]EngineAssets/Objects/helper
Error parsing <engineassets/objects/helper.mtl>: XML reader: Can't open file (engineassets/objects/helper.mtl)
Compile Vegetation@VegetationPS(RT0)(LT1)(PS) (54 instructions, 9/9 constants) ...
Compile Vegetation@Common_ZPassPS(GL400000000)(RT0)(PS) (31 instructions, 3/3 constants) ...
[Warning] Localized string for Label <@menu_title> not found
[Warning] Localized string for Label <@hud_low_ammo> not found
[Warning] Command ffs_StopAllEffects already registerd!
[Warning] Localized string for Label <@hud_low_ammo> not found
[Warning] Localized string for Label <@menu_title> not found
EDITOR: Set game mode: on
Loading Config file singleplayer.cfg (game\config\singleplayer.cfg)
AI: [AISYSTEM] Initializing AI Actions.
AI: [AISYSTEM] Initializing Smart Objects.
OnSysSpecChange(2)
Loading Config file MedSpec.cfg (game\config\medspec.cfg)
Flushing pended shaders...
Finished flushing pended shaders...
Flushing pended shaders...
Finished flushing pended shaders...
[Warning] Config file editor.cfg not found!
Loading WIP features file: 'Editor\UI\WipFeatures.xml'...
Loaded 3 WIP features.
Waiting for login...
Waiting for login...
Cannot open login dialog.
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Lobby] Terminate service 0 error 4
[Lobby] Terminate service 1 error 4
Flushing pended shaders...
Finished flushing pended shaders...
System:Quit
Ammo Pool Statistics:
[FEATURETESTER] Unloading all feature test data