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  1. #1
    Newbie
    Registriert seit
    05.06.2012
    Beiträge
    4

    Standard Login geht nicht

    Hallo liebe gemeinde, ich bin neu hier weil ich mir Cry Engine 3 Runterladen habe & ein Probleme habe.

    Ich habe:

    Win7 64Bit Ultimate,
    I5 @ 2500k, 4Kerne,
    Nvidia GTX560 TI,
    Asus Sabertooth P67,
    RAM 16 GB GSkill,

    Mein Problem:

    Der Editor Lädt aber es öffnet sich kein login fenster,

    Editor.log:
    Spoiler Log:

    Code:
    BackupNameAttachment=" Build(3696) 05 Jun 12 (20 21 34)"  -- used by backup system
    Log Started at 06/05/12 20:21:34
    Running 32 bit version
    Executable: D:\User\Downloads\CryENGINE_PC_v3_4_0_3696_freeSDK(1)\Bin32\Editor.exe
    FileVersion: 3.4.0.3696
    ProductVersion: 3.4.0.3696
    CryDev Build
    Using STLport C++ Standard Library implementation
    Added MOD directory <engine> to CryPak
    Executable Command Line: "D:\User\Downloads\CryENGINE_PC_v3_4_0_3696_freeSDK(1)\Bin32\Editor.exe" 
    
    Total number of logical processors: 4
    Number of available logical processors: 4
    Total number of system cores: 4
    Number of cores available to process: 4
    
    Processor 0:
      CPU: Intel        Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
      Family: 6, Model: 10, Stepping: 7
      FPU: On-Chip
      CPU Speed (estimated): 3.3 MHz
      MMX: not present
      SSE: present
      3DNow!: not present
      Serial number not present or disabled
    
    Processor 1:
      CPU: Intel        Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
      Family: 6, Model: 10, Stepping: 7
      FPU: On-Chip
      CPU Speed (estimated): 3.3 MHz
      MMX: not present
      SSE: present
      3DNow!: not present
      Serial number not present or disabled
    
    Processor 2:
      CPU: Intel        Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
      Family: 6, Model: 10, Stepping: 7
      FPU: On-Chip
      CPU Speed (estimated): 3.3 MHz
      MMX: not present
      SSE: present
      3DNow!: not present
      Serial number not present or disabled
    
    Processor 3:
      CPU: Intel        Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
      Family: 6, Model: 10, Stepping: 7
      FPU: On-Chip
      CPU Speed (estimated): 3.3 MHz
      MMX: not present
      SSE: present
      3DNow!: not present
      Serial number not present or disabled
    
    Loading Config file system.cfg (system.cfg)
        OnSysSpecChange(3)
        [Warning] Config file HighSpec.cfg not found!
        [Warning] Config file editor.cfg not found!
    [Warning] Config file Game/Game.cfg not found!
    creating CVarGroups from directory 'Config/CVarGroups' ...
        Loading Config file Config/CVarGroups/sys_spec_full.cfg (game\config\cvargroups\sys_spec_full.cfg)
        Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (game\config\cvargroups\sys_spec_gameeffects.cfg)
        Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (game\config\cvargroups\sys_spec_objectdetail.cfg)
        Loading Config file Config/CVarGroups/sys_spec_particles.cfg (game\config\cvargroups\sys_spec_particles.cfg)
        Loading Config file Config/CVarGroups/sys_spec_physics.cfg (game\config\cvargroups\sys_spec_physics.cfg)
        Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (game\config\cvargroups\sys_spec_postprocessing.cfg)
        Loading Config file Config/CVarGroups/sys_spec_quality.cfg (game\config\cvargroups\sys_spec_quality.cfg)
        Loading Config file Config/CVarGroups/sys_spec_shading.cfg (game\config\cvargroups\sys_spec_shading.cfg)
        Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (game\config\cvargroups\sys_spec_shadows.cfg)
        Loading Config file Config/CVarGroups/sys_spec_sound.cfg (game\config\cvargroups\sys_spec_sound.cfg)
        Loading Config file Config/CVarGroups/sys_spec_texture.cfg (game\config\cvargroups\sys_spec_texture.cfg)
        Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (game\config\cvargroups\sys_spec_volumetriceffects.cfg)
        Loading Config file Config/CVarGroups/sys_spec_water.cfg (game\config\cvargroups\sys_spec_water.cfg)
    Windows 7 64 bit SP 1 (build 6.1.7601)
    User name: "Marc"
    System language: German
    Windows Directory: "C:\Windows"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 20:21:34 06/05/12, system running for 34 minutes
    16361MB physical memory installed, 13506MB available, 4095MB virtual memory installed, 17 percent of memory in use
    PageFile usage: 45MB, Working Set: 28MB, Peak PageFile usage: 45MB,
    Current display mode is 1600x900x32, (Unknown graphics card)
    IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
    --------------------------------------------------------------------------------
    [Warning] Config file %USER%/game.cfg not found!
    Loading Config file system.cfg (system.cfg)
        OnSysSpecChange(3)
        Loading Config file HighSpec.cfg (game\config\highspec.cfg)
        [Warning] Config file editor.cfg not found!
    [Warning] Config file user.cfg not found!
    Stream Engine Initialization
    GameName: CryENGINE 3
    BuildTime: Apr 13 2012 14:48:06
    Font initialization
    Initializing CryFont ...
    Initializing CryFont done, MemUsage=60Kb
    Physics initialization
    Initializing CryPhysics ...
    Initializing CryPhysics done, MemUsage=680Kb
    Sound initialization
        Initializing CrySoundSystem ...
        <Sound> Initializing AudioDevice now!
        <Sound> Initialize FMOD with dynamic memory callbacks
        <Sound> Starting to initialize Windows Audio Session API output! 
        <Sound> Drivers found: 3
        <Sound> Available drivers:
        1.    Lautsprecher (Realtek High Definition Audio)
        2.    Realtek Digital Output (Realtek High Definition Audio)
        3.    Realtek Digital Output(Optical) (Realtek High Definition Audio)
        <Sound> Using speaker mode: FMOD_SPEAKERMODE_5POINT1
        <Sound> Initializing FMOD-EX now!
        <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (900) 
        <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (916) 
        <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (924) 
        <Sound> Initialized FMOD-EX
        <Sound> Record config is set to autodetect using record driver 0
        <Sound> Using FMOD version: 00043804 and internal 00043804!
        <Sound> -------------CRYSOUND-EX VERSION =   00043804 ------- 
        <Sound> Total number of all hardware channels available: 0
        <Sound> Initializing SoundSystem now!
        <Sound> AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging!
        Initializing CrySoundSystem done, MemUsage=8284Kb
        <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (936) 
    Renderer initialization
    Initializing CryRenderD3D11 ...
    CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
    Initializing CryRenderD3D11 done, MemUsage=37872Kb
    Initializing Direct3D and creating game window:
        D3DX_SDK_VERSION = 42
        Direct3D11 driver is creating...
        Crytek Direct3D11 driver version 2.00 (Apr 13 2012 <14:49:12>)
        Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768)
        D3D Adapter: Description: NVIDIA GeForce GTX 560 
        D3D Adapter: Driver version (UMD): 8.17.12.9610
        D3D Adapter: VendorId = 0x10DE
        D3D Adapter: DeviceId = 0x1201
        D3D Adapter: SubSysId = 0x83B41043
        D3D Adapter: Revision = 161
        NVAPI: API init ok (0)
        NVAPI: Single GPU system
        NVDBT supported
        D3D Detected: NVidia video card
          Using 'A8R8G8B8' pixel texture format (Can autogen mips)
          Using 'X8R8G8B8' pixel texture format (Can autogen mips)
          Using 'R8G8B8' pixel texture format (Can autogen mips)
          Using 'A8' pixel texture format (Can autogen mips)
          Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
          Using 'A16B16G16R16' pixel texture format (Can autogen mips)
          Using 'G16R16F' pixel texture format (Can autogen mips)
          Using 'V16U16' pixel texture format (Can autogen mips)
          Using 'R16F' pixel texture format (Can autogen mips)
          Using 'R32F' pixel texture format (Can autogen mips)
          Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
          Using 'DXT1' pixel texture format
          Using 'DXT3' pixel texture format
          Using 'DXT5' pixel texture format
          Using '3DC' pixel texture format
          Using 'D24S8' pixel texture format
          Using 'D16' pixel texture format
          Using 'D32F' pixel texture format
          Using 'D24S8' pixel texture format
          Using 'D16' pixel texture format
         Renderer HDR_Scalar: R32F
        D3D Adapter: Description: NVIDIA GeForce GTX 560 
        D3D Adapter: Driver version (UMD): 8.17.12.9610
        D3D Adapter: VendorId = 0x10DE
        D3D Adapter: DeviceId = 0x1201
        D3D Adapter: SubSysId = 0x83B41043
        D3D Adapter: Revision = 161
        NVAPI: API init ok (0)
        NVAPI: Single GPU system
        NVDBT supported
        D3D Detected: NVidia video card
          Using 'A8R8G8B8' pixel texture format (Can autogen mips)
          Using 'X8R8G8B8' pixel texture format (Can autogen mips)
          Using 'R8G8B8' pixel texture format (Can autogen mips)
          Using 'A8' pixel texture format (Can autogen mips)
          Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
          Using 'A16B16G16R16' pixel texture format (Can autogen mips)
          Using 'G16R16F' pixel texture format (Can autogen mips)
          Using 'V16U16' pixel texture format (Can autogen mips)
          Using 'R16F' pixel texture format (Can autogen mips)
          Using 'R32F' pixel texture format (Can autogen mips)
          Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
          Using 'DXT1' pixel texture format
          Using 'DXT3' pixel texture format
          Using 'DXT5' pixel texture format
          Using '3DC' pixel texture format
          Using 'D24S8' pixel texture format
          Using 'D16' pixel texture format
          Using 'D32F' pixel texture format
          Using 'D24S8' pixel texture format
          Using 'D16' pixel texture format
         Renderer HDR_Scalar: R32F
         ****** D3D11 CryRender Stats ******
         Driver description: NVIDIA GeForce GTX 560 
         Feature level: DirectX 11.0
         Full stats: 
         Rasterizer: Hardware
         Full scene AA: Disabled
         Current Resolution: 1594x832x32 Windowed
         Texture filtering type: TRILINEAR
         HDR Rendering: FP16
         MRT HDR Rendering: Disabled
         Occlusion queries: Supported
         Geometry instancing: Supported
         Vertex textures: Supported
         Render to vertex buffer: Not supported
         R16F rendertarget: Supported
         NormalMaps compression : Supported
         Gamma control: Hardware
         Vertex Shaders version 4.0
         Pixel Shaders version 4.0
         used GeomInstancingThreshold is 8
         Shader model usage: 'SM.4.0'
         *****************************************
         
        Init Shaders
        Flushing pended shaders...
        Finished flushing pended shaders...
        Flushing pended shaders...
        Finished flushing pended shaders...
         General shader quality: High
         Metal shader quality: High
         Glass shader quality: High
         Vegetation shader quality: High
         Ice shader quality: High
         Terrain shader quality: High
         Shadow shader quality: High
         Water shader quality: High
         FX shader quality: High
         PostProcess shader quality: High
         HDR shader quality: High
         Sky shader quality: High
        Render quality: High
        Allocate render buffer for particles (16384 verts, 32768 tris)...
        Init textures management (993 Mb of video memory is available)...
          Enabling of textures streaming...
          Using 256 Mb of textures pool for streaming...
          Video textures: Atlas clouds max size: 32 Mb
          Video textures: Atlas sprites max size: 32 Mb
          Video textures: Dynamic managed max size: 80 Mb
          Reloading all textures...
          Finished reloading textures...
          Finished initializing textures streaming...
        [Warning] Cannot open Pak file engine\shadercachestartup.pak
    Initializing CryScaleform ...
    Using Scaleform GFx 3.3.94
      Using dynamic pool
    Initializing CryScaleform done, MemUsage=700Kb
    [Warning] Config file game/Localized/Default.lng not found!
    Localized language content(english) not available or modified from the original installation.
    Localized language content(english) not available or modified from the original installation.
    [Warning] Texture does not exist [File=engineassets/texturemsg/replacemecm.dds]    <Scope> [Texture]EngineAssets/TextureMsg/ReplaceMeCM.tif > [Texture][Texture]EngineAssets/TextureMsg/ReplaceMeCM.tif
    Network initialization
    Initializing CryNetwork ...
    [net] using iocp socket io management
    network hostname: Marc-PC
      ip:192.168.2.100
    [Network Version]: DEBUG DEVELOPMENT BUILD
    Initializing CryNetwork done, MemUsage=1580Kb
    MovieSystem initialization
    Initializing CryMovie ...
    Initializing CryMovie done, MemUsage=140Kb
    Initialized hardware mouse (game is allowed to confine mouse to window)
    Console initialization
    Time initialization
    Input initialization
        Initializing CryInput ...
        Initializing DirectInput
        Initializing Keyboard
        Initializing mouse
        Initializing CryInput done, MemUsage=564Kb
    AI initialization
        Initializing CryAISystem ...
        Initializing CryAISystem done, MemUsage=524Kb
    Initializing Animation System
        Initializing CryAnimation ...
        Initializing CryAnimation done, MemUsage=388Kb
    Initializing 3D Engine
        Initializing Cry3DEngine ...
        Initializing default materials...
         Compile Illum@IlluminationPS(RT0)(LT1)(PS) (62 instructions, 11/11 constants) ... 
         Compile Illum@Common_ZPassPS(RT0)(PS) (31 instructions, 3/3 constants) ... 
         Compile Illum@Common_GlowPassPS(RT0)(PS) (10 instructions, 5/5 constants) ... 
         Compile Illum@Common_MotionBlurPassPS(RT0)(PS) (14 instructions, 0/0 constants) ... 
         Compile Illum@Common_CausticsPassPS(RT0)(PS) (61 instructions, 7/7 constants) ... 
         Compile Illum@Common_CustomRenderPassPS(RT0)(PS) (8 instructions, 2/2 constants) ... 
         Compile Illum@Common_EffectLayerPassPS(RT0)(PS) (51 instructions, 11/11 constants) ... 
         Compile Illum@Common_SG_PS(RT0)(PS) (2 instructions, 0/0 constants) ... 
         Compile Illum@Common_ShadowGen_PS_DX10(RT0)(PS) (2 instructions, 0/0 constants) ... 
         Compile Illum@Common_ShadowPS(RT0)(PS) (2 instructions, 0/0 constants) ... 
         Compile Illum@Common_DebugPassPS(RT0)(PS) (3 instructions, 0/0 constants) ... 
         Compile Terrain@TerrainPS(RT0)(PS) (18 instructions, 6/6 constants) ... 
         Compile Terrain@TerrainLayerPS(GL200000000)(RT0)(LT1)(PS) (40 instructions, 13/13 constants) ... 
         Compile Terrain@Common_ZPassPS(GL200000000)(RT0)(PS) (19 instructions, 1/1 constants) ... 
         Compile Terrain@Common_CausticsPassPS(GL200000000)(RT0)(PS) (62 instructions, 7/7 constants) ... 
         Compile Terrain@Common_SG_PS(GL200000000)(RT0)(PS) (2 instructions, 0/0 constants) ... 
         Compile Helper@HelperPS(RT0)(PS) (7 instructions, 2/2 constants) ... 
        Sky light: Optical lookup tables loaded off disc.
        Initializing Cry3DEngine done, MemUsage=5796Kb
    Script System Initialization
        Initializing CryScriptSystem ...
        Initializing CryScriptSystem done, MemUsage=732Kb
    Entity system initialization
        Initializing CryEntitySystem ...
        Initializing CryEntitySystem done, MemUsage=916Kb
    Initializing AI System
        AI: [AISYSTEM] Initialization started.
        AI: Loaded 130 AI Behaviors in 0.08s...
        AI: Loaded 0 AI Group Behaviors in 0.00s...
        <Lua> [AI] 6 Formations loaded...
        <Lua> [AI] 6 Formations loaded...
        Registering CentralInterestManager with EntitySystem
        AI: [AISYSTEM] Initialization finished.
    failed to find CVar: pak_logInvalidFileAccess
    Current Language: German 
    Windows Vista 6.1 (C:\Windows)
    Local time is 20:21:37 06/05/12, system running for 34 minutes
    4096MB phys. memory installed, 4095MB paging available
    Current display mode is 1600x900x32, (Unknown graphics card)
    IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
    --------------------------------------------------------------------------------
    <Lua> [VehicleSystem]: got 5 vehicle implementations
    [Warning] CActionMapManager::LoadRebindDataFromXML: Failed, obsolete action map format - version info is missing
    [PlayerProfiles] Login of user 'Marc': First Time Login - Successfully created default profile 'default'
    [PlayerProfiles] Login of user 'Marc' successful.
    [GameProfiles]: Successfully activated profile 'default' for user 'Marc'
    [Lobby] Initialise service 1 error 2
    [Error] Failed to initialise CryLobby in Game. Return value is 0x2
    [FEATURETESTER] (No instance) Creating feature tester instance
    Finished loading item XML definitions from 'scripts/entities/items/xml'!
    Loading ammo XML definitions from 'scripts/entities/items/xml'!
     Compile Particles@ParticlePS(GL4)(RT0)(LT1)(PS) (14 instructions, 5/5 constants) ... 
     Compile Particles@Particle_ShadowPS(RT0)(PS) (2 instructions, 0/0 constants) ... 
     Compile Particles@ParticleCustomRenderPS(RT0)(PS) (12 instructions, 4/4 constants) ... 
     Compile Particles@ParticlePS(RT0)(LT1)(PS) (34 instructions, 7/7 constants) ... 
    Finished loading ammo XML definitions from 'scripts/entities/items/xml'!
    Create AG musiclogic.xml
    Loading animation graph with different but supported version! Filename=Animations/graphs/musiclogic.ag Current=64 File=63
    <Lua> Loading AIAlertness.lua
    <Lua> Executing Vehiclepool..
    <Lua> Loading SmartObjectCondition.lua
    [Warning] Warning: CTexMan::ImagePreprocessing: ImagePreprocessing of non-power-of-two texture name='levels/Singleplayer/Forest/LoadingForest.dds' file='levels/singleplayer/forest/loadingforest.dds' (820x400) [File=levels/singleplayer/forest/loadingforest.dds]    <Scope> [Texture]levels/Singleplayer/Forest/LoadingForest.dds > [Texture][Texture]levels/Singleplayer/Forest/LoadingForest.dds
    <Lua> registering explosion and shapes with physics system...
    [Warning] XML reader: Can't open file (engineassets/objects/helper.mtl)    <Scope> [LUA]scripts/physics.lua > [CGF]EngineAssets/Objects/Default.cgf > [Material]EngineAssets/Objects/helper
    Error parsing <engineassets/objects/helper.mtl>: XML reader: Can't open file (engineassets/objects/helper.mtl)
     Compile Vegetation@VegetationPS(RT0)(LT1)(PS) (54 instructions, 9/9 constants) ... 
     Compile Vegetation@Common_ZPassPS(GL400000000)(RT0)(PS) (31 instructions, 3/3 constants) ... 
    [Warning] Localized string for Label <@menu_title> not found
    [Warning] Localized string for Label <@hud_low_ammo> not found
    [Warning] Command ffs_StopAllEffects already registerd!
    [Warning] Localized string for Label <@hud_low_ammo> not found
    [Warning] Localized string for Label <@menu_title> not found
    EDITOR: Set game mode: on
    Loading Config file singleplayer.cfg (game\config\singleplayer.cfg)
    AI: [AISYSTEM] Initializing AI Actions.
    AI: [AISYSTEM] Initializing Smart Objects.
    OnSysSpecChange(2)
    Loading Config file MedSpec.cfg (game\config\medspec.cfg)
        Flushing pended shaders...
        Finished flushing pended shaders...
        Flushing pended shaders...
        Finished flushing pended shaders...
    [Warning] Config file editor.cfg not found!
    Loading WIP features file: 'Editor\UI\WipFeatures.xml'...
    Loaded 3 WIP features.
    Waiting for login...
    Waiting for login...
    Cannot open login dialog.
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    [Lobby] Terminate service 0 error 4
    [Lobby] Terminate service 1 error 4
    Flushing pended shaders...
    Finished flushing pended shaders...
    System:Quit
    Ammo Pool Statistics:
    [FEATURETESTER] Unloading all feature test data


    PS: ich habe JDownload offen, evtl liegt es daran, (Bin mir nicht sicher) kann ihn aber leider nicht schließen, hat evtl. einer ne ahnung oder tipps ?
    Geändert von xerox (06.06.2012 um 13:32 Uhr)

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