nosTa
29.10.2007, 13:45
Hi,
habe den obengenannten Fehler. Besitze ne FX 5950 Ultra. Gibts ne möglichkeit das Spiel zum rennen zu kriegen? Habe schon rausgefunden wie der Fehler weggeht (über die gpu cfg) aber dann wird kurz alles schwarz und dann kommt Microsoft Problem Bericht.
BackupNameAttachment=" Build(1) Date(29 Oct 2007) Time(13 25 55)" -- used by backup system
Log Started at Monday, October 29, 2007 13:25:55
Running 32 bit version
Executable: E:\Programme\Electronic Arts\Crytek\Crysis SP Demo\Bin32\Crysis.exe
FileVersion: 1.0.0.1
ProductVersion: 1.0.0.1
Using STLport C++ Standard Library implementation
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2
Processor 0:
CPU: GenuineIntel Intel(R) Pentium(R) 4 CPU 2.80GHz
Family: 15, Model: 2, Stepping: 9
FPU: On-Chip
CPU Speed (estimated): 3079.676827 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: GenuineIntel Intel(R) Pentium(R) 4 CPU 2.80GHz
Family: 15, Model: 2, Stepping: 9
FPU: On-Chip
CPU Speed (estimated): 3079.703257 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled
Total number of system cores: 1
Number of cores available to process: 1
---------------------
Windows XP 32 bit SP 2 (build 5.1.2600)
System language: German
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 13:25:55 10/29/07, system running for 35 minutes
2047MB physical memory installed, 1590MB available, 2047MB virtual memory installed, 22 percent of memory in use
PageFile usage: 26MB, Working Set: 4MB, Peak PageFile usage: 26MB,
Current display mode is 1280x1024x32, VGA
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using Select socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Hier is mein Log.
mfg
nosTa
habe den obengenannten Fehler. Besitze ne FX 5950 Ultra. Gibts ne möglichkeit das Spiel zum rennen zu kriegen? Habe schon rausgefunden wie der Fehler weggeht (über die gpu cfg) aber dann wird kurz alles schwarz und dann kommt Microsoft Problem Bericht.
BackupNameAttachment=" Build(1) Date(29 Oct 2007) Time(13 25 55)" -- used by backup system
Log Started at Monday, October 29, 2007 13:25:55
Running 32 bit version
Executable: E:\Programme\Electronic Arts\Crytek\Crysis SP Demo\Bin32\Crysis.exe
FileVersion: 1.0.0.1
ProductVersion: 1.0.0.1
Using STLport C++ Standard Library implementation
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2
Processor 0:
CPU: GenuineIntel Intel(R) Pentium(R) 4 CPU 2.80GHz
Family: 15, Model: 2, Stepping: 9
FPU: On-Chip
CPU Speed (estimated): 3079.676827 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: GenuineIntel Intel(R) Pentium(R) 4 CPU 2.80GHz
Family: 15, Model: 2, Stepping: 9
FPU: On-Chip
CPU Speed (estimated): 3079.703257 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled
Total number of system cores: 1
Number of cores available to process: 1
---------------------
Windows XP 32 bit SP 2 (build 5.1.2600)
System language: German
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 13:25:55 10/29/07, system running for 35 minutes
2047MB physical memory installed, 1590MB available, 2047MB virtual memory installed, 22 percent of memory in use
PageFile usage: 26MB, Working Set: 4MB, Peak PageFile usage: 26MB,
Current display mode is 1280x1024x32, VGA
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using Select socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Hier is mein Log.
mfg
nosTa