Swatty1337
05.07.2009, 18:10
Hi erstmal an alle.
Mein problem ist das die Sanbox 2 immer abstürtzt wenn ich eine Karte laden oder erstellen will. Dann kommt auch immer die standart meldung gleich 2 mal.
CryENGINE 2 ® Sandbox 2 ™ hat ein Problem festgestellt und muss beendet werden.
Wenn ich ein level lade sürtzt er meistens immer nach dem laden und kreieren von Objekten ab. Steht zumindest unten links in der Anzeige. Die sandbox jedoch bleibt grau.
Hier nochmal ein Bild: http://img221.imageshack.us/i/neuwindowsbitmapbild.jpg/
Und logs:
BackupNameAttachment=" Build(6156) Date(05 Jul 2009) Time(19 02 04)" -- used by backup system
Log Started at Sunday, July 05, 2009 19:02:04
Running 32 bit version
Executable: C:\Games\Crysis\Bin32\Editor.exe
FileVersion: 1.1.1.6156
ProductVersion: 1.1.1.6156
Using STLport C++ Standard Library implementation
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2
Processor 0:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2999.978812 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2999.977020 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows XP 32 bit SP 3 (build 5.1.2600)
System language: German
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 19:02:04 07/05/09, system running for 306 minutes
3328MB physical memory installed, 2697MB available, 2047MB virtual memory installed, 18 percent of memory in use
PageFile usage: 29MB, Working Set: 8MB, Peak PageFile usage: 29MB,
Current display mode is 1680x1050x32, VGA
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 1 drivers found:
Sound - available drivers: 0 Realtek HD Audio output !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Realtek HD Audio Input !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Swatty' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Swatty'
EDITOR: Set game mode: on
[net 17:02:08.593] connection requested to: <local>:60695
[net 17:02:08.593] resolved as: <local>:60695
[net 17:02:05.421] network hostname: familie-8733da2
[net 17:02:05.421] ip:192.168.0.11
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\breakice': NodeID 26: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\coordinatorhasseenplayer': NodeID 7: Remapped attribute 'message' to 'text_message' value='Test'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\hawker_inspects_vessle': NodeID 4: Remapped attribute 'message' to 'text_message' value='Hawker inspects ship!!!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\medic_healpatient': NodeID 48: Remapped attribute 'message' to 'text_message' value='Start healing!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\scout_fix_primordium': NodeID 8: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_crouch': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'Ctrl' to crouch.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_interact': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'F' to pick up an object.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_jump': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Space' to jump!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_prone': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Z' to prone!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitspeed': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Speed' to run faster'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitstrength': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Strenght' to jump higher'
EDITOR: Set game mode: off
[net 17:02:11.609] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
[net 17:02:11.609] Disconnect <local>:60695; profid=0; cause=13; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 17:02:11.609] connection requested to: <local>:60695
[net 17:02:11.609] resolved as: <local>:60695
EDITOR: Set game mode: off
[net 17:02:22.609] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
[net 17:02:22.609] Disconnect <local>:60695; profid=0; cause=13; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 17:02:22.609] connection requested to: <local>:60695
[net 17:02:22.609] resolved as: <local>:60695
[Error] 1 Sound errors occurred, check log files!
========================= Errors =========================
0) [ 1] [Renderer] Error: Shader 'Shaders/HWScripts/CryFX/FrozenLayer.cfx' doesn't exist
1) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/fish/fishrope.chr Object="Rope78"
2) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod1.chr Object="Rope82"
3) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod2.chr Object="Rope82"
4) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_legs_lower_01.chr Object="cine_3_DeadBody1"
5) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_torso_02.chr Object="NorthPole1"
6) [ 1] [Entity] EntityArchetype OLD.ArchAlien references unknown entity class ArchAlien
7) [ 1] [System] <Sound> Create sound languages/dialog/player/player_pain_09.mp2 failed!
8) [ 1] [ Sound] 1 Sound errors occurred, check log files!
========================= End Errors =========================
Hab heute erst den neusten grafikkarten Treiber installiert weil meiner nicht der neuste war...
Zu meinem System:
Mainboard: Asus P5K SE
Prozessor: Intel core 2 Duo E8400 (3GHz)
Grafikkarte: Nvidia GeForce 8800 GTS 512
Arbeitsspeicher: 4 * 1GB (Werden aber natürlich nur 3GB erkannt)
System: Windows XP SP3
Crysis: 1.1; 1.2; 1.2.1
Hier nochmal ein gamelog weil da auch viele erros drin sind...
BackupNameAttachment=" Build(6156) Date(05 Jul 2009) Time(14 43 02)" -- used by backup system
Log Started at Sunday, July 05, 2009 14:43:02
Running 32 bit version
Executable: c:\Games\Crysis\Bin32\Crysis.exe
FileVersion: 1.1.1.6156
ProductVersion: 1.1.1.6156
Using STLport C++ Standard Library implementation
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2
Processor 0:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2999.979843 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2999.978275 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows XP 32 bit SP 3 (build 5.1.2600)
System language: German
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 14:43:02 07/05/09, system running for 47 minutes
3328MB physical memory installed, 2819MB available, 2047MB virtual memory installed, 15 percent of memory in use
PageFile usage: 42MB, Working Set: 4MB, Peak PageFile usage: 42MB,
Current display mode is 1680x1050x32, VGA
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 1 drivers found:
Sound - available drivers: 0 Realtek HD Audio output !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Realtek HD Audio Input !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Swatty' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Swatty'
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[net 12:43:03.531] network hostname: familie-8733da2
[net 12:43:03.531] ip:192.168.0.11
[net 12:43:29.390] connection requested to: <local>:64087
[net 12:43:29.390] resolved as: <local>:64087
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
-----------------------------------------------------
*LOADING: Level island loading time: 19.11 seconds
-----------------------------------------------------
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $64 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $64 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $64 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallFunction - 'enterTab' is not a function [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: Invoked method is not a function [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[net 12:54:14.125] Disconnect <local>:64087; profid=0; cause=19; msg='User left the game'
[net 12:54:14.125] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
CGameClientChannel::Release
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
System:Quit
Neuinstallation des spiels oder der Sandbox bringen nichts.
Beim Kollegen der das mit der selben DVD installiert hat läuft die Sandbox einwandfrei!
Mein problem ist das die Sanbox 2 immer abstürtzt wenn ich eine Karte laden oder erstellen will. Dann kommt auch immer die standart meldung gleich 2 mal.
CryENGINE 2 ® Sandbox 2 ™ hat ein Problem festgestellt und muss beendet werden.
Wenn ich ein level lade sürtzt er meistens immer nach dem laden und kreieren von Objekten ab. Steht zumindest unten links in der Anzeige. Die sandbox jedoch bleibt grau.
Hier nochmal ein Bild: http://img221.imageshack.us/i/neuwindowsbitmapbild.jpg/
Und logs:
BackupNameAttachment=" Build(6156) Date(05 Jul 2009) Time(19 02 04)" -- used by backup system
Log Started at Sunday, July 05, 2009 19:02:04
Running 32 bit version
Executable: C:\Games\Crysis\Bin32\Editor.exe
FileVersion: 1.1.1.6156
ProductVersion: 1.1.1.6156
Using STLport C++ Standard Library implementation
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2
Processor 0:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2999.978812 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2999.977020 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows XP 32 bit SP 3 (build 5.1.2600)
System language: German
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 19:02:04 07/05/09, system running for 306 minutes
3328MB physical memory installed, 2697MB available, 2047MB virtual memory installed, 18 percent of memory in use
PageFile usage: 29MB, Working Set: 8MB, Peak PageFile usage: 29MB,
Current display mode is 1680x1050x32, VGA
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 1 drivers found:
Sound - available drivers: 0 Realtek HD Audio output !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Realtek HD Audio Input !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Swatty' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Swatty'
EDITOR: Set game mode: on
[net 17:02:08.593] connection requested to: <local>:60695
[net 17:02:08.593] resolved as: <local>:60695
[net 17:02:05.421] network hostname: familie-8733da2
[net 17:02:05.421] ip:192.168.0.11
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\breakice': NodeID 26: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\coordinatorhasseenplayer': NodeID 7: Remapped attribute 'message' to 'text_message' value='Test'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\hawker_inspects_vessle': NodeID 4: Remapped attribute 'message' to 'text_message' value='Hawker inspects ship!!!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\medic_healpatient': NodeID 48: Remapped attribute 'message' to 'text_message' value='Start healing!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\scout_fix_primordium': NodeID 8: Remapped attribute 'Trigger' to 'Start' value='0'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_crouch': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'Ctrl' to crouch.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_interact': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'F' to pick up an object.'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_jump': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Space' to jump!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_prone': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Z' to prone!'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitspeed': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Speed' to run faster'
CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitstrength': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Strenght' to jump higher'
EDITOR: Set game mode: off
[net 17:02:11.609] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
[net 17:02:11.609] Disconnect <local>:60695; profid=0; cause=13; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 17:02:11.609] connection requested to: <local>:60695
[net 17:02:11.609] resolved as: <local>:60695
EDITOR: Set game mode: off
[net 17:02:22.609] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
[net 17:02:22.609] Disconnect <local>:60695; profid=0; cause=13; msg='Nub destroyed'
CGameClientChannel::Release
EDITOR: Set game mode: on
[net 17:02:22.609] connection requested to: <local>:60695
[net 17:02:22.609] resolved as: <local>:60695
[Error] 1 Sound errors occurred, check log files!
========================= Errors =========================
0) [ 1] [Renderer] Error: Shader 'Shaders/HWScripts/CryFX/FrozenLayer.cfx' doesn't exist
1) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/fish/fishrope.chr Object="Rope78"
2) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod1.chr Object="Rope82"
3) [ 1] [Animation] Articulated model (MAX) has wrong orientation. Please use the CryEngine2 rules when building a model objects/library/props/household/fishingnet/fishingnet_lod2.chr Object="Rope82"
4) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_legs_lower_01.chr Object="cine_3_DeadBody1"
5) [ 1] [Animation] external and internal face-amount is different. Probably caused by degenerated faces objects/characters/human/asian/nk_soldier/nk_soldier_torso_02.chr Object="NorthPole1"
6) [ 1] [Entity] EntityArchetype OLD.ArchAlien references unknown entity class ArchAlien
7) [ 1] [System] <Sound> Create sound languages/dialog/player/player_pain_09.mp2 failed!
8) [ 1] [ Sound] 1 Sound errors occurred, check log files!
========================= End Errors =========================
Hab heute erst den neusten grafikkarten Treiber installiert weil meiner nicht der neuste war...
Zu meinem System:
Mainboard: Asus P5K SE
Prozessor: Intel core 2 Duo E8400 (3GHz)
Grafikkarte: Nvidia GeForce 8800 GTS 512
Arbeitsspeicher: 4 * 1GB (Werden aber natürlich nur 3GB erkannt)
System: Windows XP SP3
Crysis: 1.1; 1.2; 1.2.1
Hier nochmal ein gamelog weil da auch viele erros drin sind...
BackupNameAttachment=" Build(6156) Date(05 Jul 2009) Time(14 43 02)" -- used by backup system
Log Started at Sunday, July 05, 2009 14:43:02
Running 32 bit version
Executable: c:\Games\Crysis\Bin32\Crysis.exe
FileVersion: 1.1.1.6156
ProductVersion: 1.1.1.6156
Using STLport C++ Standard Library implementation
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2
Processor 0:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2999.979843 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2999.978275 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows XP 32 bit SP 3 (build 5.1.2600)
System language: German
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 14:43:02 07/05/09, system running for 47 minutes
3328MB physical memory installed, 2819MB available, 2047MB virtual memory installed, 15 percent of memory in use
PageFile usage: 42MB, Working Set: 4MB, Peak PageFile usage: 42MB,
Current display mode is 1680x1050x32, VGA
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 1 drivers found:
Sound - available drivers: 0 Realtek HD Audio output !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Realtek HD Audio Input !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Swatty' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Swatty'
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[net 12:43:03.531] network hostname: familie-8733da2
[net 12:43:03.531] ip:192.168.0.11
[net 12:43:29.390] connection requested to: <local>:64087
[net 12:43:29.390] resolved as: <local>:64087
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
-----------------------------------------------------
*LOADING: Level island loading time: 19.11 seconds
-----------------------------------------------------
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $64 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $64 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $64 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallFunction - 'enterTab' is not a function [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: Invoked method is not a function [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $62 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: fsaa_mode
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[net 12:54:14.125] Disconnect <local>:64087; profid=0; cause=19; msg='User left the game'
[net 12:54:14.125] Disconnect <local>:16; profid=0; cause=13; msg='Nub destroyed'
CGameClientChannel::Release
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
System:Quit
Neuinstallation des spiels oder der Sandbox bringen nichts.
Beim Kollegen der das mit der selben DVD installiert hat läuft die Sandbox einwandfrei!