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Thema: Call of Duty Waw Radiant Problem

  1. #1
    Erfahrener User
    Registriert seit
    18.11.2007
    Beiträge
    175

    Standard Call of Duty Waw Radiant Problem

    Hi Leute,
    Ich habe folgendes Problem beim Compliieren (Compilieren, kA wie das im Deutschen geschrieben wird ^^) :
    Radiant sagt mir immer bei meiner Custom Zombie Map folgendes :

    ...
    Entire light compile finished in 4 seconds
    deleted 6 duplicate polys from 256 poly mesh (null)
    deleted 6 duplicate polys from 256 poly mesh (null)
    deleted 2 duplicate polys from 132 poly mesh (null)
    ERROR: Pathnode (End) at (498 320 56) is in solid
    ERROR: Pathnode (Path) at (280 856 24) is in solid
    ERROR: Pathnode (Path) at (320 856 24) is in solid
    ERROR: Pathnode (Path) at (240 856 24) is in solid
    ERROR: Pathnode (Path) at (360 856 24) is in solid
    ERROR: Pathnode (Path) at (400 856 24) is in solid
    ERROR: Pathnode (Path) at (632 180 24) is in solid
    Connecting paths: Start...
    ERROR: Pathnode (End) at (632 130 56.125) has no connections leaving it
    Connecting paths: 5%
    Connecting paths: 10%
    Connecting paths: 15%
    Connecting paths: 20%
    Connecting paths: 25%
    Connecting paths: 30%
    Connecting paths: 35%
    Connecting paths: 40%
    Connecting paths: 45%
    Connecting paths: 50%
    Connecting paths: 55%
    Connecting paths: 60%
    Connecting paths: 65%
    Connecting paths: 70%
    Connecting paths: 75%
    Connecting paths: 80%
    Connecting paths: 85%
    Connecting paths: 90%
    Connecting paths: 95%
    ERROR: Pathnode (Path) at (116 700 8.125) has no connections leaving it
    Connecting paths: 100%
    Connecting paths: Done
    Building node vis: Start...
    visnode: 5%
    visnode: 10%
    visnode: 15%
    visnode: 20%
    visnode: 25%
    visnode: 30%
    visnode: 35%
    visnode: 40%
    visnode: 45%
    visnode: 50%
    visnode: 55%
    visnode: 60%
    visnode: 65%
    visnode: 70%
    visnode: 75%
    visnode: 80%
    visnode: 85%
    visnode: 90%
    visnode: 95%
    visnode: 100%
    Building node vis: ...Done
    args: -nopause -language english -moddir nazi_zombie_beta1 nazi_zombie_mohr_beta1
    Fastfile 1 of 1, "nazi_zombie_mohr_beta1": [ver. 387] process...deleted 2 duplicate polys from 132 poly mesh (null)

    ERROR: Could not open 'maps/nazi_zombie_mohr_beta1_anim.gsc'
    failed loading 'maps/nazi_zombie_mohr_beta1_anim.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_mohr_beta1.csv'
    ERROR: Could not open 'maps/nazi_zombie_mohr_beta1_amb.gsc'
    failed loading 'maps/nazi_zombie_mohr_beta1_amb.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_mohr_beta1.csv'
    ERROR: alias typewriter in common.csv had zero variants
    ERROR: alias ui_pulse_text_type in common.csv had zero variants
    ERROR: alias ui_pulse_text_delete in common.csv had zero variants
    ERROR: alias player_pain_small in common.csv had zero variants
    ERROR: alias sprint_gasp in common.csv had zero variants
    ERROR: alias breathing_hurt in common.csv had zero variants
    ERROR: alias breathing_heartbeat in common.csv had zero variants
    ERROR: alias breathing_hurt_start in common.csv had zero variants
    ERROR: alias player_hit_while_ads in common.csv had zero variants
    ERROR: alias player_hit_while_ads_hurt in common.csv had zero variants
    ERROR: Sound file 'sound/sfx/character/breathing_hurt/breathing_better.wav' not found
    ERROR: Sound file 'sound/sfx/ui/collectable_loop.wav' not found
    ERROR: Sound file 'sound/sfx/ui/collectable_pickup.wav' not found
    ERROR: Sound file 'sound/sfx/ui/heart_beat.wav' not found
    ERROR: Sound file 'sound/sfx/ui/heart_monitor.wav' not found
    ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_abort.wav' not found
    ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_end.wav' not found
    ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_loop.wav' not found
    ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_fade_eq.wav' not found
    ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_eq.wav' not found
    link...compress...save...done.
    Moving D:\Activision\Call of Duty - World at War\zone\english\nazi_zombie_mohr_beta1.ff
    to D:\Activision\Call of Duty - World at War\mods\nazi_zombie_beta1\nazi_zombie_mohr_beta1. ff
    Copying D:\Activision\Call of Duty - World at War\mods\nazi_zombie_beta1\nazi_zombie_mohr_beta1. ff
    to C:\Users\Max Mohr\AppData\Local\Activision\CodWaW\mods\nazi_zom bie_beta1\nazi_zombie_mohr_beta1.ff
    Copying D:\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
    to C:\Users\Max Mohr\AppData\Local\Activision\CodWaW\mods\usermaps \images.iwd
    ERROR: Der Zugriff auf den Pfad "C:\Users\Max Mohr\AppData\Local\Activision\CodWaW\mods\usermaps \images.iwd" wurde verweigert.

    Danke im Voraus
    PS: hab schon bei CoDHQ und so nachgefragt, das war vor 2 wochen, hat sich immer noch keiner gemeldet

  2. #2
    Semi Pro Avatar von StAgEfrIgHt
    Registriert seit
    13.05.2008
    Ort
    gummersbach
    Beiträge
    763

    Standard

    ach du hast dir eine zombie map gebastelt ? geil, schade kann dir leider nicht helfen : (

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