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June 24, 2009 -
America's Army 3 Update Released
Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
America's Army 3
- Removes Password from AA3Launch.log
- Fix for MBS not working after server changes to a new map
- Fixes TeamReady in Mission Preplanning
- Updated authentication SDK to improve reliability and performance
- Fix for freezing on training mission load
- Improved performance on loading maps/training missions
- Fixed several small memory leaks
- Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
- Modified training authentication so it is more efficient
- Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
- Fixed Admin add Player Admin
- Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
- Add new AdminListPlayers to get list of players and their player ID's
- Removes most of the server log spam, especially that tied to missions and mission setup and ROE
- Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
- You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
- Modified program startup to clear out any old ATS temporary files
- Improved scoring messaging support for training missions
- Fixes several scoring issues
- Optimizes more of the authentication code and adds better exception handling in it
- Adjusts STS (stats) integration to better detect invalid objects to avoid crashes
- Fixes issues with single player stats not correctly initializing all of the time
- Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
- Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
- Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
- Adjusts the close menu logic to always close properly so double menus should no longer happen