Meins kommt morgen mal schauen obs funktionirt....
Kann das sein dass fast alle Prozessoren dual bzw quad sind??
Druckbare Version
Meins kommt morgen mal schauen obs funktionirt....
Kann das sein dass fast alle Prozessoren dual bzw quad sind??
Ja natürlich, da hast du recht.
Ich bin aber nicht davon ausgegangen dass man sich immer erst in Gamerforen über verhunzte Software schlau machen muss.
Ich bin davon ausgegangen dass so ein absoluter Toptitel Qualität verspricht.
Naja jetzt bin ich schlauer und werd in Zukunft jedes mal vorher genau recherchieren bevor ich ein neues Spiel kaufe.
MW2 mit beschissener Performance.
Bullshit ?!
Naja es betrifft ja nicht alle, natürlich is das ******* so wie es atm läuft.
Ich selbst habe zb kaum probleme okay ab und zu mal ein kleiner ruckler obwohl ich irgendwo bei 200 + FPS liege aba das wird nun hoffentlich gepatcht.
Was mich noch ab und an stört ist der ping von 999+ aber wie gesagt im großen und ganzen ist der MP gut spielbar, der SP wiederum läuft ohne einschränkungen bei mir.
Zum vergleich, mir gefällt BO 100x besser als MW1 & MW2 zusammen. Alleine alle MP maps rocken mal sowas von, bei MW fand ich mehr als die hälfte irgendwie ziemlich öde und habe schnell die lust verloren.
MFG
Ovo
lieght wohl am Game...
bei mir läuft es auch schlecht in SP und MP
Hardware :
AMD 4870X2
Q6600 4,0 ghz
6 gb ddr3
Wie weit seid ihr denn im Zombie-Arcade Modus gekommen? :D
Bei Runde 15 mit knapp ~485.000 Punkten war bei mir Ende wegen dem dämlichen Elektropfosten :D
Hab ich grad zufällig entdeckt :
http://www.callofduty.com/board/view...?f=73&t=313362Zitat:
Hey 360 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
IN PROGRESS
- · Prevention of Valkyrie rocket exploding upon release under rare conditions
- · Prevention of Gunship failing to give player full control under rare conditions
- · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
LIVE FIXES
- 11/18
- · Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
- · Experimental slight reduction in knife lunge range – this is a trial change
- · Prevention of Prestige glitching – trying to prestige from Combat Training will reset your stats but not give you prestige
11/17 (full title update)- · Improved matchmaking to find matches significantly faster
- · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- · Improved host selection to ensure that the best host is always selected in the pre-game lobby
- · Improved party system to ensure that parties don’t get broken apart
- · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- · Server-side and game-side changes to decrease the amount of failed Film uploads
- · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- · Additional fine-tuning of audio levels for bomb plants/defuses
- · Additional online security enhancements
11/16- · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
- · Array: Added collision to prevent players from partially clipping into a tree
- · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
- · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
- · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
- · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
11/12- - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
- - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
- - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
11/11- - Online number counts were not updating properly; these are now reporting exact online numbers
- - Parties getting disbanded when host did not find a match quickly
11/10- - Users’ rank and stats can get wiped under very specific conditions
11/9- - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
- - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu
11/5- - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
- - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
- - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
Regards,
-JD
Das alles wurde schon bei den Konsolen getan, jetzt zum Vergleich mal das vom PC :
http://www.callofduty.com/board/view...?f=71&t=313146Zitat:
Hey PC gamers:
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
LIVE FIXES
- 11/10
- - GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.
- - GameServers.com continues to improve official server distribution in various worldwide regions.
11/11- - Friends fix for join in progress and Friends tab in server browser.
- - Performance improvement for dual and quad core.
- - Improved connectivity with Black Ops Rcon tool.
IN PROGRESS
- - GPU hitching on certain graphics cards.
- - Incomplete server browser results.
- - Improvements to Quickmatch joins (results with better ping and reduced lag).
- - Zombies "The game session is no longer available" error.
Regards,
-JD
Gut, dass es auf Konsolen von Anfang an lief, auf dem PC aber nicht, aber sie kümmern sich trotzdem mehr um die Konsolen :-?
Laut nem Twittereintrag von pcdev soll heute evtl der PC-Patch erscheinen.
Wenn das Spiel bei mir dann immer noch nicht funktionieren sollte, wirds zurückgeschickt.
Lies dir mal den Patchlog durch. Ich finde die angesprochenen Bugs im Patchlog der 360 sind nötig zu patchen, wenn du das nicht so empfindest dann aber prost. :???:
Wenn ich mir den Patchlog der PC Version durchlese, sehe ich dort alle Punkte mit denen ihr Probleme habt. Also wo liegt das Problem? Ach und ich bezweifle das es genauso schwer ist Bugs im Spiel zu patchen wie ein fehlerhafter Dualcore support und ähnliches.