=========================\voreinstellung/================================
sys_spec_full =1
======================\Grafik-ULTRA High �berschreibung/==================
con_restricted =0
cl_bob =1.1
cl_headboblimit =-10
sys_budget_numdrawcalls =3000
sys_flash_edgeaa =1
r_Fullscreen =1
r_displayinfo =0
======================\Licht/Spezial & sichtbare effeckte/=================
sys_spec_Shading =3
q_ShaderShadow =3
q_ShaderWater =2
q_Renderer =3
r_HDRlevel =2
r_HDRBrightOffset =60
r_HDRBrightThreshold =7
r_SSAO =1
r_SSAO_amount =0.25
r_SSAO_darkening =3.2
r_SSAO_quality =2
r_SSAO_downscale_ztarget =0
r_motionblur =3
r_motionblurshutterspeed =0.03
r_motionblurdynamicquality =0
r_motionblurdynqualityRotationaccStiffness =-1
r_motionblurdynqualityRotationThreshold =-1
r_motionblurdynqualityTranslationThreshold =-1
r_sunshafts =1
r_colorgrading =1
r_Beams =3
r_BeamsMaxSlices =250
r_BeamsDistFactor =0.15
r_UseEdgeAA =2
r_TerrainAO =7
r_TerrainAO_FadeDist =0
r_ShadowJittering =1.1
r_ShadowBlur =0.0
r_DetailNumLayers =2
e_terrain_ao =1
e_shadows =1
e_shadows_max_texture_size =768
e_shadows_cast_view_dist_ratio =0.45
e_shadows_on_alpha_blended =1
e_gsm_lods_num =4
e_gsm_cache =0
e_gsm_range =3
e_gsm_range_step =3
e_sky_update_rate =0.1
e_sky_quality =2
==========================\Objektseinstellungen/==========================
sys_spec_ObjectDetail =3
ca_AttachmentCullingRation =120
e_vegetation_min_size =0.05
e_terrain_normal_map =0
e_terrain_occlusion_culling =1
e_terrain_occlusion_culling_version =0
e_terrain_occlusion_culling_max_dist =50
e_terrain_occlusion_culling_max_step =15
e_terrain_occlusion_culling_precision =3
e_terrain_occlusion_culling_precision_dist_ratio=1 5
e_terrain_occlusion_culling_step_size =8
e_hw_occlusion_culling_object =1
e_hw_occlusion_culling_water =1
e_lod_max =10000
e_lod_ratio =4
e_terrain_lod_ratio =1.5
e_vegetation_sprites_distance_ratio =1.1
e_view_dist_ratio =45
e_view_dist_ratio_detail =19
e_view_dist_ratio_vegetation =30
e_max_view_dst_spec_lerp =0.75
==============================\partikel/==================================
sys_spec_Particles =3
gpu_particle_physics =1
r_usegsparticles =0
e_particles_thread =1
e_particles_receive_shadows =1
=======\Volumetrischen Effeckte, Postprocessing, sonstiges & Tweaks/======
sys_physics_CPU =1
g_useHitSoundFeedback =0
r_WaterReflectionsQuality =3
r_WaterRefractions =1
r_WaterReflections =1
r_WaterCaustics =1
e_water_tesselation_amount =7
e_recursion_view_dist_ratio =0.01
==================================\texturen/================================
sys_spec_Texture =3
r_DynTexMaxSize =100
r_VegetationSpritesTexRes =128
e_detail_materials_view_dist_xy =2048
e_detail_materials_view_dist_z =320
r_TexturesStreaming =0
//sound
s_FormatSampleRate =44100
s_CacheSize =40
s_MPEGDecoders =24
s_Obstruction =1
s_ObstructionAccuracy =1
s_ObstructionUpdate =0.2
s_SoundMoodsDSP =1
s_VariationLimiter =0.8
s_ReverbType =2
//physik
sys_spec_Physics =2
e_cull_veg_activation =20
g_tree_cut_reuse_dist =0
p_max_MC_iters =2250
e_phys_foliage =2
es_MaxPhysDist =50
es_MaxPhysDistInvisible =5
g_breakage_particles_limit =200
v_vehicle_quality =3
p_max_substeps_large_group =3
//GameEffekte
i_lighteffects =0
g_ragdollMinTime =17.5
g_ragdollUnseenTime =0.5
g_ragdollDistance =20.0
g_battleDust_enable =1