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Thema: Warhead CryENGINE 2+

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  1. #1
    Professional Avatar von chicken
    Registriert seit
    24.10.2007
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    Standard Warhead CryENGINE 2+

    hier können wir uns ja über die neue Engine unterhalten


    Interview dazu

    There have been so many improvements it's really hard to know where to start. Adding native support for DirectX 10 and Vista, re-working our multi-threading approach to support the latest multi-core processors, implementing our greatly expanded integrated physics system, adding a completely new animation system which seamlessly combines procedural and pre-recorded animations, and replacing much of the need for creating game-side C++ code and LUA scripts with the output of our visual flow graph editor, are just a few of the highlights. But of course, what everyone immediately notices is our new near-photorealistic renderer, which has completely eliminated the need for pre-baked light or shadow maps, and provides fully dynamic HDR lighting, soft shadows, sub-surface scattering and ambient occlusion, among other features, all
    http://uk.pc.ign.com/articles/864/86...0&RSSid=864970
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