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Thema: Die schönsten Crysis Screenshots

  1. #11021
    Erfahrener User Avatar von H4RDC0R3
    Registriert seit
    02.01.2007
    Ort
    Falkensee
    Beiträge
    458

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    Zitat Zitat von chicken Beitrag anzeigen
    ...
    Boah kannst mir die ToD zukommen lassen?


  2. #11022
    Professional Avatar von spYder
    Registriert seit
    28.12.2008
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    Graz - A // Ribarica - HR
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    2.978

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    sieht aus wie ne Standart Tod mit Skybox


  3. #11023
    Professional Avatar von chicken
    Registriert seit
    24.10.2007
    Beiträge
    4.728

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    yo standart TOD und ziemlich schwarz an manchen Stellen, hapen mal trotzdem hochgeladen
    http://uploaded.to/file/edsiww

    Spoiler config:

    Kotlar cfg; Based off Lvl-6 CCC cfg (used as base)

    ;File Release Version = 2.21
    ;Config Version = LVL-6 [" VERY HIGH "] Config
    ;Operating System = DX9 Windows XP/Vista 32/64
    ;File Name = Autoexec.cfg

    ;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]

    sys_spec_Full = 1
    sys_spec_ObjectDetail = 1
    sys_spec_Shading = 1
    sys_spec_VolumetricEffects = 1
    sys_spec_Texture = 4
    sys_spec_Physics = 1
    sys_spec_PostProcessing = 1
    sys_spec_Particles = 1
    sys_spec_Sound = 4
    sys_spec_Shadows = 4
    sys_spec_Water = 4
    sys_spec_GameEffects = 1

    ;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]

    con_restricted = 0
    r_width =
    r_height =
    r_VSync = 0
    d3d9_TripleBuffering = 1
    r_displayinfo = 1
    sys_physics_CPU = 0

    ;[~]BASE PERFORMANCE BOOSTERS[~]

    e_cbuffer = 2
    cl_hitBlur = 0
    cl_hitShake = 1
    r_GeomInstancing = 1
    e_particles_thread = 1
    es_ondemandphysics = 1
    gpu_particle_physics = 1
    r_CullGeometryForLights = 1
    e_vegetation_static_instancing = 0
    e_terrain_occlusion_culling = 1
    e_terrain_occlusion_culling_version = 0
    e_terrain_occlusion_culling_max_dist = 400
    r_rain = 1
    r_RainMaxViewDist = 32
    e_occlusion_culling_view_dist_ratio = 1




    ;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]

    r_HDRRendering = 2
    r_HDRLevel = 1.2
    r_HDRBrightOffset = 35.3
    r_HDRBrightThreshold = 7
    r_Glow = 1
    r_GlowScreenMultiplier = 0.4

    ;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]

    e_terrain_ao = 1
    r_TerrainAO = 7
    r_TerrainAO_FadeDist = 12

    ;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]

    r_SSAO = 1
    r_SSAO_amount = 1
    r_SSAO_blur = 4
    r_SSAO_blurriness = 1
    r_SSAO_darkening = 0.35
    r_SSAO_quality = 2
    r_SSAO_radius = 1.6

    ;[~]OBJECT-QUALITY SETTINGS[~]

    e_view_dist_custom_ratio = 150
    r_distant_rain =1
    e_obj_quality = 4
    e_proc_vegetation = 1
    ca_useDecals = 1
    e_decals = 1
    e_decals_allow_game_decals = 1
    e_decals_life_time_scale = 2
    e_lod_ratio = 6
    e_lod_min = 0
    e_lods=1
    e_view_dist_ratio_detail = 80
    e_view_dist_ratio_vegetation = 50
    e_vegetation_min_size = 0
    i_rejecteffects = 1
    e_vegetation_bending = 2
    sys_flash_curve_tess_error = 2
    e_view_dist_ratio = 65
    e_max_view_dst_spec_lerp = 1
    e_vegetation_sprites_distance_custom_ratio_min = 1.1
    e_vegetation_sprites_distance_ratio = 1.6
    e_detail_materials_view_dist_z = 256
    es_DebrisLifetimeScale = 1
    e_cbuffer_resolution = 256
    e_dissolve = 1
    ca_DrawFaceAttachments = 1
    ca_AttachmentCullingRation = 200

    ;[~]GAME EFFECTS SETTINGS[~]

    i_lighteffects = 1
    i_lighteffectShadows=3
    g_ragdollMinTime = 15.0
    g_ragdollUnseenTime = 2
    g_ragdollDistance = 35.0
    g_battleDust_enable = 1

    ;[~]PARTICLE SETTINGS[~]

    e_particles_quality = 4
    e_particles_lod = 1
    e_particles_lights = 1
    e_particles_receive_shadows = 0
    r_UseSoftParticles = 1
    e_water_ocean_soft_particles = 1
    e_particles_object_collisions = 1
    e_particles_max_emitter_draw_screen = 32
    r_UseParticlesRefraction = 1

    ;[~]PHYSICS SETTINGS[~]

    e_cull_veg_activation = 50
    g_joint_breaking = 1
    g_tree_cut_reuse_dist = 0
    p_max_MC_iters = 5000
    e_phys_foliage = 2
    e_vegetation_wind = 1
    es_MaxPhysDist = 150
    es_MaxPhysDistInvisible = 15
    e_phys_ocean_cell = .5
    e_foliage_wind_activation_dist = 25
    g_breakage_particles_limit = 150
    v_vehicle_quality = 4
    p_max_substeps_large_group = 5
    p_num_bodies_large_group = 100
    p_max_object_splashes=3
    p_splash_dist0=7
    p_splash_dist1=30
    p_splash_force0=10
    p_splash_force1=100
    p_splash_vel0=4.5
    p_splash_vel1=10


    ;[~]POST PROCESSING EFFECTS SETTINGS[~]

    r_PostProcessEffects = 1
    r_MotionBlur = 1
    r_Flares = 1
    r_Coronas = 1
    r_UseEdgeAA = 2
    r_sunshafts = 1
    r_colorgrading = 1
    r_WaterGodRays = 1
    r_DepthOfField = 1
    g_Dof_Ironsight = 1

    ;[~]SHADER QUALITY SETTINGS[~]

    q_ShaderGeneral = 3
    q_ShaderMetal = 3
    q_ShaderGlass = 3
    q_ShaderVegetation = 3
    q_ShaderIce = 3
    q_ShaderTerrain = 3
    q_ShaderShadow = 2
    q_ShaderFX = 3
    q_ShaderPostProcess = 3
    q_ShaderHDR = 3
    q_ShaderSky = 3
    q_Renderer = 3
    r_LightsSinglePass = 0

    ;[~]SPECIFIC SHADER SETTINGS[~]

    e_sky_type = 1
    e_sky_update_rate = 1
    r_DetailTextures = 1
    r_DetailNumLayers = 2
    r_DetailDistance = 10
    e_ram_maps = 1
    e_vegetation_use_terrain_color = 1
    e_max_entity_lights = 11
    r_UsePom = 0
    r_EnvTexUpdateInterval = 0.01
    r_TexturesFilteringQuality = 0
    r_HairSortingQuality = 1
    r_FillLights = 14
    e_particles_lights = 1

    ;[~]SHADOW SETTINGS[~]

    e_gsm_cache = 1
    e_shadows = 1
    r_ShadowJittering = 1.5
    e_shadows_max_texture_size = 1024
    e_shadows_cast_view_dist_ratio = .8
    e_shadows_on_alpha_blended = 1
    e_shadows_from_terrain_in_all_lods = 0
    e_gsm_lods_num = 6
    e_gsm_range = 4
    e_gsm_range_step = 2
    r_ShadowBlur = 0
    e_shadows_clouds = 1
    e_gsm_cache_lod_offset=2 (<--- change this to speed up global shadow refresh...at this rate it is not noticeable except in rare instances (such as helicopter casting shadow)...fps hit is about 10% per level in maxed out and shadow heavy scenes... 3 is pretty much perfect, but 2 gives noticeable fps boost)

    ;[~]SOUND SETTINGS[~]

    s_FormatSampleRate=48000
    s_CacheSize=80
    s_MPEGDecoders=32
    s_Obstruction=1
    s_ObstructionAccuracy=1
    s_ObstructionUpdate=0.1
    s_SoundMoodsDSP=1
    s_VariationLimiter=1.0
    s_ReverbType=2

    ;[~]TEXTURE SETTINGS[~]

    sys_LowSpecPak=0
    r_TexSkyResolution=0
    r_ImposterRatio=1
    r_EnvCMResolution=2
    r_EnvTexResolution=3
    r_DynTexMaxSize=80
    r_TexAtlasSize=2048
    r_DynTexAtlasCloudsMaxSize=32
    r_DynTexAtlasSpritesMaxSize=32
    r_VegetationSpritesTexRes=64
    sys_flash_edgeaa=1

    ;[~]VOLUMETRIC EFFECTS SETTINGS[~]

    r_Beams = 3
    r_BeamsDistFactor = 0.05
    r_BeamsMaxSlices = 160
    e_Clouds = 1
    r_CloudsUpdateAlways = 0

    ;[~]OCEAN/WATER SETTINGS[~]

    r_WaterRefractions=1
    r_WaterReflections=1
    r_WaterUpdateFactor=0.01
    e_water_tesselation_amount=10
    e_water_tesselation_swath_width=10
    r_WaterUpdateDistance=0.2
    r_WaterCaustics=1
    r_WaterReflectionsQuality=3
    e_water_ocean_fft=1
    q_ShaderWater=3
    r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

    ;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important

    e_terrain_normal_map = 1
    e_terrain_lod_ratio = 1
    e_terrain_texture_lod_ratio = 1
    e_detail_materials_view_dist_xy = 4096
    r_TexturesStreaming = 0



    e_vegetation_sprites_distance_custom_ratio_min 100
    e_vegetation_sprites 0




    Intel Core i5-2500K
    ASRock P67 Pro3
    8 GB DDR3-1333
    GTX560 2GB
    Win7 x64

  4. #11024
    Professional Avatar von spYder
    Registriert seit
    28.12.2008
    Ort
    Graz - A // Ribarica - HR
    Beiträge
    2.978

    Standard

    lol das ist wirklich ne standart tod?

    @ chicken?


  5. #11025
    Professional Avatar von chicken
    Registriert seit
    24.10.2007
    Beiträge
    4.728

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    na der ist bissel anders als alle anderen , keine Ahnung

    nochmal direkt vom Editor, weil sonst die PostProcessing-effekte fehlen..
    Intel Core i5-2500K
    ASRock P67 Pro3
    8 GB DDR3-1333
    GTX560 2GB
    Win7 x64

  6. #11026
    Professional Avatar von spYder
    Registriert seit
    28.12.2008
    Ort
    Graz - A // Ribarica - HR
    Beiträge
    2.978

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    wessen tod is das?


  7. #11027
    Professional Avatar von chicken
    Registriert seit
    24.10.2007
    Beiträge
    4.728

    Standard

    meiner
    Intel Core i5-2500K
    ASRock P67 Pro3
    8 GB DDR3-1333
    GTX560 2GB
    Win7 x64

  8. #11028
    Erfahrener User Avatar von H4RDC0R3
    Registriert seit
    02.01.2007
    Ort
    Falkensee
    Beiträge
    458
    Geändert von H4RDC0R3 (24.11.2009 um 19:21 Uhr)


  9. #11029
    Professional
    Registriert seit
    29.11.2007
    Beiträge
    4.869

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    Zitat Zitat von Council Beitrag anzeigen
    Haha oh man das ist super! ! !


  10. #11030
    Prophet Avatar von Link93
    Registriert seit
    20.11.2007
    Ort
    Hyrule
    Beiträge
    9.450

    Standard

    Zitat Zitat von Council Beitrag anzeigen
    BITTE! BITTE!
    in 1920x1200!
    ¿tsnos saw ,rutangiS

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